A Sliver Deck With No Slivers?!!
Commander / EDH
SCORE: 315 | 79 COMMENTS | 16770 VIEWS | IN 94 FOLDERS
gavriel1136 says... #2
Thats funny, I made a deck very similar to this one. Take a look and see if there's anything you like. The deck link isn't working, so take a look on my profile. gavriel1136, deck name I Hate Slivers.
November 12, 2018 5 p.m.
Stole Vanquisher's Banner for my own deck. Much appreciated.
November 13, 2018 9:48 a.m.
Do you have a reason not to include Xenograft, Arcane Adaptation, or Conspiracy? Nice deck, I like it!
November 13, 2018 6:14 p.m.
KayneMarco says... #5
legendofa: I thought about those cards while building the deck but all changelings are all creature types already and having them in there for the lords doesn’t really do anything for them.
November 13, 2018 6:51 p.m.
"Oh lord, won't you buy me, a swee-he-heeet brew." - Janis Joplin
Amazing idea, +1 from me. Nut Collector and/or Seton, Krosan Protector maybe?
November 14, 2018 2:03 a.m.
MosaicDryhop says... #7
How about Urborg, Tomb of Yawgmoth? Would work well with the Zombie Master
November 14, 2018 5:52 a.m.
KayneMarco says... #8
chilbi: I may have to add the nut collector and as for the protector, if he let druids tap for any color he would definitely be in here.
MosaicDryhop: Since I have in every lord that grants landwalk urborg would a wasted card in this deck I think.
November 14, 2018 6:55 a.m.
Snickles@EDH_only says... #9
Minor alteration you might enjoy - Horde of Notions for a general - you can't tutor out cards from play, but it lets you run any changling for , and cast them from graveyard as well.
another odd option is Reaper King for destruction of permanents
odd "lords" that might fit well -
Admiral Beckett Brass and or Captivating Vampire - Steal their stuff!
Bramblewood Paragon & the their tribal parallels - give a static bonus even after the card leaves
Death Baron - pairs well with first / double strike. kill stuff dead. good alternitive to Zombie Master
Drogskol Captain - another lord of the unreal, effectively. plus it steroids
Scion of Oona - see above, but shroud. can't target it, but has flash
Field Marshal and / or Stromkirk Captain - pairs well with deathtouch
Seshiro the Anointed - big buffs + card draw = win
Midnight Entourage - Gives a mini Phyrexian Arena effect when one dies
Myr Galvanizer - untapping is amazing. do stuff more!
Pheres-Band Warchief - because tribal centaurs are apparently a thing
Timber Protector & Crested Sunmare - because indistructable is amazing
Unnatural Selection - because more messing with stuff is more better
AEther Shockwave & Whelming Wave - lockout effects
Crux of Fate - because it is now viable in a non-dragon tribal
Goblin Chieftain - an alternitive to goblin king - not a fan of landwalk, personally. to circumstantial
November 15, 2018 10:21 a.m.
Snickles@EDH_only says... #10
edit: geeze, completely missed that you already had some of my suggeestions on your list /facepalm
keep up the good work
November 15, 2018 10:23 a.m.
Snickles@EDH_only says... #11
knew I was missing one from my obscure tribal synergy list - Isao, Enlightened Bushi
November 15, 2018 10:26 a.m.
KayneMarco says... #12
Snickles@EDH_only: Will be adding a few of your suggestions. Hadn’t seen some of the ones I will be adding. Glad you like the deck. I had had this idea bouncing around for a few months. Just couldn’t decide on a general. Had considered Child of Alara for awhile till looked at the overlord. His ability is what had me go that route.
November 15, 2018 10:40 a.m.
ClockworkSwordfish says... #13
How's your manabase working out for you? I'd strongly recommend City of Brass and Mana Confluence - since you're starting with 40 life, they're basically Command Towers #2 and 3. Path of Ancestry is also flat-out better than any of the taplands, even if you never get its scry ability.
In addition, if you're running one of each changeling, you should try and use the tribal lands from Lorwyn, since they often perform as dual lands without a drawback! That would include Secluded Glen, Wanderwine Hub, Ancient Amphitheater, Gilt-Leaf Palace, Auntie's Hovel and Murmuring Bosk.
November 15, 2018 4:04 p.m.
KayneMarco says... #14
ClockworkSwordfish: Great suggestions for the lands, especially the tribal lands. Didn’t even know those were a thing.
November 15, 2018 4:29 p.m.
discipleofgary73 says... #15
I laughed when I saw this deck - what a fun and effective idea. Some cards that came to mind in no particular order: Vesuvan Doppelganger, Huatli, Dinosaur Knight, and Training Grounds. Sorry if you've already considered these. I'm mulling this over a lunch break, so I might come back with more ideas later. I enjoyed looking this through - thanks for making and sharing it!
November 16, 2018 12:24 p.m.
You say arcane adaptation doesn't do much, but it makes all the cards in your deck the creature type. In your case you'd pick sliver so you can fetch out any creature, lords included. You also deny Urborg having any use, but if you also throw in Cabal Coffers You then have a looooot of mana to use to fetch with as well.
I'd also consider Mana Echoes
November 17, 2018 4:03 p.m.
KayneMarco says... #17
TeddyRex: Thank you for pointing that out. Had not thought of that. Will definitely be adding that and conspiracy now.
November 17, 2018 4:51 p.m.
Is Chainer really worth running in here? I mean, his last ability can be a huge drawback in a Changeling heavy deck meaning every Changeling you have on the field is a Nightmare and it would only take a single killspell targeted on Chainer to exile your boardstate of Changelings.
I couldn't believe I didn't see Arcane Adaptation and Conspiracy, but after looking through the comments I'm glad that you'll be putting them in because they are extremely valuable in tribal decks. Urborg, Tomb of Yawgmoth helps out a lot with mana fixing, especially in a five color deck like this and like the above suggestion it can also synergize well with Cabal Coffers to ramp out a ton of mana.
One really really minor thing. Master of the Pearl Trident is arguably better than Lord of Atlantis because it only affects creatures you control rather than all other merfolk. In the rare event that you're matched up against a merfolk tribal commander deck or even Tuvasa Enchantment Voltron, it might be best to run Pearl Trident over Atlantis to avoid buffing an opponent's creatures. It would save you some money too, or you could just run them both for redundancy to the ability.
November 18, 2018 8:40 a.m. Edited.
discipleofgary73 says... #19
Okay, I'm back! Some good color-fixers that I have found helpful in 5 color decks: Ancient Ziggurat, Thran Quarry, Reflecting Pool, Opal Palace, Holdout Settlement, Unknown Shores, and Cryptolith Rite.
I would personally swap some of these for lands that enter tapped. It'll help speed up the land base while still making sure you have good color options. You can also go with things like Zendikar Resurgent, Mana Reflection, and Mirari's Wake. I would also consider shifting the and base to be more basics and using fetch cards like Myriad Landscape and the panoramas to thin the deck and get even more creatures out. Obviously you'll have the tutor ability going strong, but this will help early game and also give you protection from things like Blood Moon and Ruination, which would make this deck scoop 9/10 times.
Some other cards that could speed things up are the classic Bear Umbra, Urza's Incubator, and Cryptic Gateway. With such a creature-heavy deck, the latter can be really powerful because you can use your weenies or important cards to help get more ground-pounders out. It also allows you to put a creature on the battlefield during an opponent's turn at instant speed, which in this deck could be a killer surprise. I'd also consider adding Call to the Kindred in. It's a weird card to play and can make a creature a big target, but it would probably get you a free creature every turn.
I think my only other suggestion is Distant Melody, if you find your running out of a hand later in the game.
Again, I really enjoyed looking this deck over. Great work!
November 19, 2018 12:51 p.m.
astorlapapa says... #20
Hi, I would like to know how the deck performs? Is it working out... besides the Amoeboid trick is the changeling count consistent? I know you can fetch for them, but it seems REALLY mana intensive to look for a creature that basically doesnt do anything besides sum a +1/+1 from a lord.
December 12, 2018 2:40 p.m.
Jaypay1994 says... #21
really near deck idea. Ever consider Artificial Evolution? it'll let you change your commander to tutor for any creature type instead for a turn.
December 13, 2018 12:40 p.m.
Joker207755 says... #23
Very well done lol this makes me think of others things to do with my other decks lol +1 from me
March 4, 2019 2:43 p.m.
scavengerultimate says... #24
Consider Lin Sivvi, Defiant Hero ? Can tutor any changeling onto the battlefield
Also, Coat of Arms gives each changeling +1/+1 for each creature on the field (including opponents). It will help your opponents too, but will help your changelings more
March 5, 2019 11:49 a.m.
KayneMarco says... #25
I really do like the defiant hero as a backup to the overlord. Thanx for the suggestion on that one. As for the coat of arms I had thought bout that one early on but decided against it for the exact reason you said.
Sertar8 says... #1
So simple yet so clever. Great job with this deck!
November 12, 2018 11:35 a.m.