This is my version of GerryT’s Lurrus control, except now Arcum's Astrolabe is out of modern and I like to play with more board presence. I tried to make this as original as possible, so I don’t like look at gameplay or the reasoning behind the GerryT’s card choices. With that being said, I’ve set I’ll only made a few changes to the original list.
1: Dark Confidant is good in this deck for several reasons. First, it draws out early spot removal, but it’s not integral enough to this deck that losing him is detrimental. Second, this deck has a low mana curve and relies on drawing the correct situational cards, so the downside isn’t very bad for the benefit in this deck.
2: Thing in the Ice
is a high value card that fits the conditions of Lurrus. With the loss of astrolabe, Dead of Winter took a hit as the one-for-all answer. Thing in the Ice
took those two slots, and is especially good for drawn out matches as it can be continually reanimated with Lurrus.
3: Thoughtseize is pretty much just a good card. In the early game it can stop an opponent’s attempt to T3 you pretty easily, and in the mid game it can filter out removal to protect Lurrus.
Why Lurrus?
Full control decks in modern have a dilemma. You have to use up most of your energy early game to stave off faster decks, but most faster decks also have a long game backup plan that you can’t really deal with. Even decks that go hard for the control aspect still end up playing tempo and trying to keep up with the rest of the decks in the meta. Lurrus of the Dream-Den changes that. It allows you to throw everything in hand out early and still have the energy to keep playing control later in the game because your permanents have become recursive.