You have to try it before you judge it! It may seem a bit Janky but I promise it works. Adding Green made the deck more expensive but it also made the deck 10 times better. Providing answers to cards that completely shut down milling, giving us lifegain, ramping abilities, and helps with problematic cards in general (Boros Reckoner, and other annoyances). I'm also the author of The Brand New Simic Solution!! check that out too!
This is a Millgro deck I based around just having fun putting up huge creatures against my friends in some casual play, but I recently realized that it could actually be a competitive deck. I took out what I think rotated out in standard (Tome Scour, Mind Funeral) and added in accordingly.
This deck actually has quite a few win conditions that make it viable to play:
Consuming Abberation/Jace's Phantasm/Desecration Demon + Artful Dodge/Essence Harvest
Almost all the creatures in the deck can be the targets of Artful Dodge, Essence Harvest, or can just straight hit for lethal.
So here's an example of possible plays:T1: Watery Grave,
Deathrite Shaman
T2: Island, Breaking / Entering
T3: Drowned Catacomb, Dream Twist, Thought Scour
T4: Land, Tap Deathrite add one mana, Consuming Aberration
T5: Land,
Essence Harvest
, Artful Dodge Consuming Aberration
Good Game.
T1: Some Island: Thought Scour/Dream Twist
T2: Land,
Jace's Phantasm
,
Jace's Phantasm
T3: Drowned Catacomb, Breaking (Swing 10)
T4: (Swing for 10)
Good Game.
Now on to explain my card choices:
AEtherize
: This card really allows for the deck to be played past turn 4 against fast aggro decks. It could honestly be a sideboard card but I'm pretty new to magic and still am struggling to find out how to create an effective sideboard.
Artful Dodge: Pretty self explanatory, our guys are huge and making them unblockable is key to the deck otherwise our opponent could just chump block the hit. Also has a 1cmc flashback for double usage.
Desecration Demon
: 4cmc 6/6 flier that makes them have to sac a creature every time we swing? Perfect! removal + reach + target for essence harvest + beefy dude is absolutely fantastic!
Consuming Aberration: Self explanatory. Big guy gets bigger with more cards in their grave. Target for Essence Harvest.
Jace's Phantasm
: normally a 5/5 flier by turn 4 or turn 3 in a perfect world. Staple creature for our deck.
Thought Scour: Gives us card draw and mills for 2 for 1cmc. Best card draw card for milling decks period.
Dream Twist: the mill for 3 gives a perfect 10 cards in their graveyard when combined with mind sculpt and transforms our JP into a 5/5. It can also proc Consuming Abberations 2nd ability if need be later in the game to make him an ever bigger threat.
Breaking / Entering: 8 in the graveyard makes Thought Scour hit for 10 for Jace's.
Paranoid Delusions
or
Hands of Binding
: Mill for a repetitive 3 that counts as another spellcast for Consuming Abberation when it Ciphers sucessfully. Or Taps their creatures to stall for more turns.
Abrupt Decay: Solution to RiP, Elixir of Immortality, and other trouble cards.
Sheltering Word: Creature protection and lifegain.
Deathrite Shaman
: Creature Ramp, Lifegain, Graveyard Hate!
The cards all seem to work well with each other however I'm really new to Magic altogether and I've actually never played an FNM. I'd love to hear some feedback so please leave a (constructive) comment below!
I've based my Deck around AmbientRaven from his millgro primer forum on MTGS