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If lots of little things can do a big thing, then why bother playing big things?

Armament Master gives your other Kor - just not himself - a hefty boost just by holding equipment, no matter what it is. Load him up with cheap trinkets like Bone Saw and Shuko and he can be passing a +4/+4 bonus or better to his brethren even by the third turn. Kitesail Scout, Kitesail Cleric and Kor Aeronaut are all cheap flying Kor who can pound your opponent for major damage in the air before he's even set up. Captain's Claws fits the equipment strategy and also lets you throw kor tokens on the field - it's a bargain when those tokens show up as 5/5s or better!

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Revision 2 See all

(3 years ago)

-1 Akiri, Line-Slinger *f-etch* maybe
+1 Ardenn, Intrepid Archaeologist maybe
-1 Golem-Skin Gauntlets maybe
+4 Kitesail Cleric main
-3 Kor Duelist main
+1 Leather Armor maybe
-1 Makindi Aeronaut maybe
-1 Skullclamp maybe
+1 Stone Haven Pilgrim maybe
-1 Stoneforge Mystic maybe
+1 Thunderous Orator maybe
Date added 9 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 4 Rares

18 - 4 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 1.35
Tokens Kor Ally 1/1 W
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