The Maze: Journey's End
Standard
SCORE: 9 | 8 COMMENTS | 1807 VIEWS | IN 3 FOLDERS
Final Iteration —July 12, 2014
Final iteration. Last tournament played in was SCG Open: Indianapolis 2014. Key cards have been removed to build a deck more resilient to upcoming rotation.
Rhadamanthus says... #2
This is Mike. I read your email again and now I'm coming back to comment.
Species Gorger is a cool idea, but my first reaction is to be concerned that he won't have a friend often enough to be useful. Then again, there's only 2 of him, so in a game where you draw one creature it probably isn't him and in a game where you draw two creatures it's probably not both of him. If he turned out to be a problem in practice, I would probably replace him with Turn / Burn to add another piece of flexible removal.
Otherwise, looks great.
June 12, 2013 2:27 p.m.
@Rhadamanthus
Thanks for the comment! I initially had my own concerns about Species Gorger and originally it was only him and the Gatekeepers but I realized how good Thragtusk is with him. I don't have a problem with 5 life and a 3/3 Beast every turn. In a pinch he is a 6/6 blocker for 5 mana which has given me that one extra activation of Maze's End . Again, thanks for the comment, I don't how much influence you have over the other dorks but if you could get Brian to glance at this I would most appreciated. This deck was born out of his article on The Mana Pool website.
scopesightzx says... #1
Hold the Gates is a requirement for any deck that runs gates. Turns in your creatures into super blockers.
April 30, 2013 1:03 p.m.