The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

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3n3rgy2 says... #1

No problem. I'm super happy! I wish to blaze trails at fnms with this bad boy!

March 8, 2015 7:51 a.m.

darleen says... #2

Cool, deck, I like it. I have a Memnarch EDH deck full of artifacts and other cards that help me cast Memnarch faster and use his abilities more efficiently. Check it out, it might give you some ideas. Memnarch the Taker - Suggestions?.

As for card recommendations, maybe Chief Engineer or Training Grounds or Unwinding Clock.

March 12, 2015 12:42 p.m.

DuTogira says... #3

darleen I appreciate the feedback, though none of the cards you suggested speed up the combo... nor do they serve to prevent my opponent from winning. In something that was more of a robots deck those cards would all be excellent, but in a combo centric deck like this that wins the turn that it goes off... I can't see a way to make use of any of the suggested cards. Thank you all the same! The only truly bad suggestion is no suggestion at all!

March 12, 2015 2:46 p.m.

bglattes says... #4

you should be running a couple copies of Tolaria West to search for Cavern of Souls, Engineered Explosives, or Chalice of the Void

March 15, 2015 2:05 p.m.

DuTogira says... #5

bglattes I used to run Tolaria West, but the issue with it is that:
1. It's guaranteed to enter play tapped, and in a fast combo deck such as this one, that makes it inferior to a basic island as a source of mana.
2. Turn 3, when I could transmute Tolaria West is already jam packed with other transmutations etc. Thus, Tolaria West would all too often end up as clutter in my hand, as I could instead transmute for a Grand Architect or Pili-Pala to go for the win, or for Artificer's Intuition to fetch cheap artifacts.
I suppose I might be able to run one instead of a Cavern of Souls, as it does enable fetching Academy Ruins... But I'll have to do some testing on that to see if it yields improvements. Running two would require that I drop two Cavern of Souls which defeats the purpose of Tolaria West... Why would I want a card to fetch Cavern of Souls if I could just have Cavern of Souls. Again, a one of Tolaria West may be worth it to help fetch Academy Ruins, Chalice of the Void, or Engineered Explosives, and I will certainly test that out, but running more than one is something I will not do.

March 15, 2015 4:15 p.m.

DuTogira says... #6

I like the singleton Tolaria West change... I think I'll keep it.

March 17, 2015 4:29 p.m.

Em0B0b says... #7

since you like to play combo artifacts a lot. Have you try to make modern eggs work? i like the idea of your deck but to make it work, you would have to play the legacy version.

Primer for legacy Bomberman

Modern eggs primer

I apologize in advance if your are not on planing to make this competitive but you seem to have a lot of money invested in your lands and i would like to see your deck work :D

March 20, 2015 4:06 a.m.

DuTogira says... #8

Em0B0b this deck does work in modern, and is in fact a T1 competitive deck (albeit one that has to prove its viability to the world)... So I fail to see why I would need to take it into legacy. This deck is a competitive Pili-Pala combo deck that contains the bomberman signature wincon for fun. As for eggs, no I will not play eggs. I will never play eggs. I like small artifact combo decks, just so long as they don't take 20 minutes to win.
This deck is actually favored against eggs, though I have yet to write the match-up summary into my sideboard swaps. Besides that, the modern and legacy bomberman decks (if this can even truly be called bomberman, though it's the closest modern will get) are two completely different decks with different playstyles and win conditions. So if I were to "convert" this deck to be legacy playable, I would have to change around everything, so much so that I might as well just leave this one intact for modern and buy a whole new legacy deck.
I apologize if I'm coming across as bull-headed and stubborn, but you did just ask me to drop a T1 modern deck which I have been working on for almost a year now in favor of playing a T2 legacy deck which an individual other than myself devised and built. Resistance should have been expected.

March 20, 2015 4:56 a.m.

DuTogira says... #9

Modern eggs has already been made btw. After the banning of Second Sunrise though it became a t2 1/2 deck. It's less consistent than Merfolk in its current state. Merfolk -you may note- is also not listed in the sideboard swaps section. That is because there are entire legions of T2 modern decks that aren't likely to be seen on the competitive scene. Listing them all would require a time commitment the size of which I cannot bear. If anyone should choose to play The Minefield competitively, you may run into decks like these in your first 2-3 matches before the T1 decks knock them out. Use your best judgement in side boarding, but be aware that in most games you should be able to combo before any T2 modern deck threatens a win.

March 20, 2015 5:11 a.m.

Em0B0b says... #10

Even though second sunrise got banned, eggs is still very viable. I admire the need to play something different but this is no where near competitive and shouldn't be tagged as one.

March 21, 2015 4:04 p.m.

DuTogira says... #11

Em0B0b unless you can provide an actual argument as to what this deck lacks that makes it competitively un-playable, I am going to ignore your previous statements. This may not be some net decked competitive deck, and it may yet be unproven in competitions, but that does not make the deck a total competitive flop. It has been tested against other T1 modern decks, it has held its own ground, and one tappedout user telling me otherwise is not going to convince me that eggs is a more viable deck than this. Good day.

March 22, 2015 2:14 a.m.

Em0B0b says... #12

This deck lacks consistency. It runs counter spells that are heavy costed.(double u, u,b) the artifacts that you consider control are sideboard material. Chalice feels like it hurts you more. EE looks awkward if sometimes you can't put in the right mana for x. You have to understand, in modern your mana hurts. Depending on the deck, you will have to shock yourself constantly before you can even do anything. I would like to know how much testing you have done against the said "t1" decks.

Affinity can out race you. If chalice for 1, you can't combo off with the spell bombs.

Tron can make more mana than you and faster ( depending on the version) and can potentially put out threats more than you

Twin can win on turn 4 with Counterspell backup.

Also,I'm not asking you to net deck. Im simply providing you ideas to make it better by looking at established decks. And besides the idea of using the auriok, spellbombs and infinite mana is not a new one. You want facts, here you go. good day to you too.

March 22, 2015 7:50 a.m.

DuTogira says... #13

First thing's first: the bomberman wincon in this deck is not its only wincon. It also runs 4 other wincons which can be hard fetched with a total of 10 other cards. This means 15 total wincons in the deck counting Auriok Salvagers, who cannot be fetched at all.
Secondly, given that most of this decks wincons are costed at 3 mana, Chalice of the Void does not hurt me nearly as much as one might initially assume.
You bring up a fair point about heavily costed counter spells, and the fact that my mana base hurts me a lot, but those two each justify the other given that all of my counter spells double as wincons.
Affinity may be able to out race me under the right circumstances, but Hurkyl's Recall helps with that, and "the right circumstances" for affinity involves a 4 card nut draw of Memnite + Ornithopter + Cranial Plating + Mox Opal with mana to get out the plating and some chump card to waste for the Opal. Far more unlikely than me just having Pili-Pala + Grand Architect .
Tron may be able to make mana quickly, but needs a nut draw as well to win vs the minefield with all 3 urza lands in the top 3 cards + a Karn Liberated, which again is less likely than me just having Grand Architect + Pili-Pala .
As for twin, yes you're right twin is a difficult match-up because it's clock is almost as fast as the minefield's but twin has counter spell back-up. This is where my expensive counter spells go to work, because the way the minefield plays is to either try to win, or hold all of your mana for counter magic. Against twin, the latter is far more common. The minefield's flexibility due to transmute abilities shines here, because twin will be stuck in top-deck mode for a while after a hard counter war while the minefield is drawing into at least 11 copies of any spell it needs due to the high density of fetch/transmute in the deck.

I have also explained that this version is not the MOST competitive build of the minefield. If you check the update section, instructions on how to convert this deck to the MOST competitive Sultai version are given.

March 22, 2015 12:18 p.m.

I don't see the point in running Memnarch or Staff of Domination. I know they're very strong wincons, but to me they don't seem to be useful for anything else. I see that they're artifacts, so easy for you to search, but I think that you would be better off with an extra Gitaxian Probe and maybe a Chimeric Mass? It looks like it could be an occasionally useful card before infinite mana, but I'm not sure. I'm sure you know better cards to replace them.

I just feel like your other wincons have potential before you go infinite, but the artifacts don't.

March 23, 2015 12:41 a.m.

DuTogira says... #15

The point of Memnarch is to play around cards like Leyline of Sanctity, Ghostly Prison, and Ensnaring Bridge. Basically he lets me take all pillow fort cards from my opponents so they can't stop a win. Staff of Domination is useful because it allows me to fetch it with Fabricate or Perplex and can draw me both Memnarch and another actual wincon in aforementioned situation. I do see what you mean about another Gitaxian Probe improving consistency... I suppose Memnarch could go, as the staff already provides infinite life and thus an answer to win prevention.
Chimeric Mass will be useful in Aggro match-ups, as it allows me to mana dump around turn 5 to create a powerful beater and blocker... But do I value that over a probe...
I will have to think on this one, but Chimeric Mass over Memnarch is certainly a good suggestion.

March 23, 2015 2:30 a.m.

DuTogira says... #16

Ok so here's what I have. The staff stays because it is simply too useful as an answer to weird pillow fort situations. Additionally, it's ability to tap opponent creatures means it can effectively grant Chimeric Mass unblockable.
Memnarch is more useful against weird cheese situations, like a tron deck running a one of Platinum Angel (you laugh but it happened to me once at an FNM).
Chimeric Mass is a useful chump blocker against Aggro and control decks, but it not always an auto win when I stick it to the field unless I can also stick a Staff of Domination with it, being that Chimeric Mass does not have trample and can thus itself be chump blocked. This means that since Chimeric Mass is not a standalone wincon it cannot be considered a wincon at all, because Staff of Domination lets me draw all of my other wincons anyway.
Summatively: Chimeric Mass is not a wincon, but is powerful anti-Aggro and even anti-control tech. Memnarch is a wincon, but is ONLY a wincon, one whose only use is to answer cheese. So which do I value more? I will have to determine this through play testing, as raw analysis of situations where each is useful are leaving me stumped. In the meantime, while I test the two, I am open to community feedback on which card you guys think is better, provided you defend your position of course.

March 23, 2015 2:51 a.m.

Chimeric Mass was just a card I saw on the gatherer as a potential card to run. I am sure there are much better cards out there to run in its place that can serve you much better.

Cards like Platinum Angel can be taken out with your Profane Command, but I am sure there are other situations that the command wouldn't work. Are there any other cards like Platinum Angel that make cheese situations and are commonly played? (I'm too new to know of any. If they are all creatures then you should be fine without Memnarch).

I do now see the value of the Staff pre-combo so I do think you should keep it, but there probably is a non-wincon card that can do Memnarch's job without requiring infinite mana. From the looks of it, anytime you could tutor for Memnarch you could also tutor for a Staff or another wincon instead.

Still, quite a deck though. I'm still impressed at how well thought-out and effective it is.

March 23, 2015 8:09 p.m.

DuTogira says... #18

Most other cards that cause cheese situations can already be dealt with. I suppose replacing Memnarch with Esper Charm could provide an answer to such cards as Leyline of Sanctity and Stony Silence pre-board. You are correct that Profane Command can perform the same function as Memnarch against a Platinum Angel, Leave No Trace answers Leyline of Sanctity and Stony Silence, Hurkyl's Recall answers Null Rod and Damping Matrix, and Aether Spellbomb answers Gaddock Teeg. Those are the most common cheese situations that I would have to deal with, and technically the deck could answer all of them without Memnarch. The issue is that in the majority of games, I will have to draw into those answers with Staff of Domination after going off, thus making the deck extremely weak to Pithing Needle.

Thus my current dilemma. Technically the deck should be able to function without Memnarch, making him unnecessary overkill in most situations. However, him being here is like a safety valve for the unexpected. Is it worth it to sacrifice a card slot which could be used for a boost to the deck's consistency and durability against aggro decks in favor of that kind of safety valve though... I'm still trying to figure it out :\

March 23, 2015 8:51 p.m.

DuTogira says... #19

Ok here is the solution. In the Esper variant Memnarch stays as a safety valve. However, in the Sultai version he should be swapped for Sultai Charm, which answers every situation that Memnarch could answer, and provides the option to draw if it isn't needed as a safety valve.

March 23, 2015 9:28 p.m.

DuTogira says... #20

Discussion has been reset as I finally came to a decision about a great number of changes to The Minefield, and just to de-clutter the comment section in general. Most suggested changes were not implemented for flavor reasons, as many of these good suggestions would require that I no longer run the Auriok Salvagers win-con. My final decision was that I would make another deck named Zombies in Kansas (check it out if you don't get it), and that this deck would be the most competitive Pili-Pala combo deck that the modern scene has ever... errrr... seen. There is a link to the deck under the "What if I simply crave raw power?" section in the description. Check it out, and all feedback on Zombies in Kansas is also much appreciated. Thank you guys for providing me so much feedback for The Minefield that I have been able to make not one, not two, but three variants to satisfy different requirements set by the community! You guys are amazing!

March 24, 2015 1:49 a.m.

bobiscool145 says... #21

so how do you set up the combo?

April 4, 2015 7:55 p.m.

DuTogira says... #22

That, my friend, is in the description under "so, what are the combos?"

April 4, 2015 9:46 p.m.

bobiscool145 says... #23

oh ok, but why only 1 auriok salvagers? isn't that not enough for the spellbomb combo?

April 4, 2015 10:22 p.m.

DuTogira says... #24

The deck doesn't always win via Auriok. It can win via staff of domination, Memnarch, profane command, and blue sun's zenith as well. One Auriok is enough to win with any Spellbomb in hand or in the yard, and besides that the Auriok wincon is only really in here for fun.

April 5, 2015 12:54 a.m.

Eviper01 says... #25

Awesome Deck +1 from me

April 6, 2015 2:13 a.m.

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