The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

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DuTogira says... #1

as long as the core of the deck remains undamaged it will endure. The meta has plenty of counter-spells too and cheap removal like path to exile, but bloom titan is still a thing.
This deck won't ever truly die because there are no other artifact based combo decks out there, so unless either this deck becomes a meta deck (in which case I win) or some other artifact deck does so, it doesn't matter what artifact hate they print. People won't run enough of it to stop me.
I'll be afk for the next hour. Family time and whatnot

January 7, 2016 11:59 p.m. Edited.

Adameus2012 says... #2

Another quick thought, as the grand architect has it's own "quasi-haste" with it's ability, everflowing chalice might not be a bad thought either, as a matter of fact, if you only need to ever produce 2 with the vial, in certain cases it may even be faster. If i wanted maximum efficiency, i would actually run the everflowing chalices over the vials, then it gives you a great utility for steady progress in your deck, you could make all of your artifacts gain more counters, and in some cases it could be a counterspell of sorts (instantly putting a counter on chalice) And at worst it cycles itself for 3, which isn't all too bad.

January 8, 2016 12:22 a.m.

DuTogira says... #3

The vial is useful because it puts creatures directly into play without putting them on the stack, so they can't be countered. The chalice doesn't do that.

January 8, 2016 12:48 a.m.

Adameus2012 says... #5

Lol sorry wasn't thinking haha and i suggested the vial for the same reason too.

January 8, 2016 6:59 a.m.

enpc says... #6

I would cut Memnarch, he just feels win more. Outside of combo he's too slow and inside of combo he doesn't just end the game.

January 8, 2016 11:34 p.m.

DuTogira says... #7

You are more than welcome to substitute Emrakul, the Aeons Torn for Memnarch for competitive power, but Memnarch is my favorite card, and this deck is his home :P

January 9, 2016 2:11 a.m.

Adameus2012 says... #8

Memnarch is one of my pets too. I had an EDH deck with it as commander. I will say in defense of this card in this deck, that sometimes the boardstate is positioned so Emrakul would be useless, but memnarch would win you the game. Example: someone has a platinum angel with persist on the board. Memnarch wins, Emmy wouldn't.

January 9, 2016 8:28 a.m.

enpc says... #9

If your opponent has Platinum Angel and you have Emrakul, just attack and let the annihilator trigger do its thing. Then the angel will be very dead...

What I'm saying is not to run more win more cards, I'm saying putting in a second Staff of Domination seems like the better play. Once you have access to your library with infinite mana you should be able to deal with most things, the trick is actually getting to that point. That's why Emrakul, Memnarch, etc. are just win more. More consistency on combo enablers feels like the correct choice.

January 9, 2016 9:27 a.m.

DuTogira says... #10

Emrakul is better than a second staff because he hard counters mill strategies, and there are a few of those I'm modern. Heartless summoning combo and lantern control are two off the top of my head.
Sure it could be "win more" but when you have infinite mana, but that isn't really a problem.
If you want competitive wincons though, a second Auriok Salvagers probably best replaces Memnarch as it sets you up for a more powerful long game. Having a recurring value engine with the Spellbomb can win the game a significant amount of the time against decks that can actually lock you off of the combo.

January 9, 2016 12:44 p.m.

Adameus2012 says... #11

Also, if the aforementioned platinum angel had persist as mentioned, it would just come back after the annihilator triggers and kills it. I guess eventually after enough turns after they ran out of permanents it would work, but the oddball decks that run that kind of combo don't take that long to go off after a solid stall tactic is in place.

January 9, 2016 4:55 p.m.

DuTogira says... #12

Ok so, I want to try to get this deck finished by Monday, 1/11/2019. As I mentioned earlier I made the decision to attend GP Louisville (which I am paying for myself using a large portion of my college money). It will probably be the only GP I ever attend, but it's more than nothing. I want to have the deck finalized by Monday so I can order any and all cards that I am missing and have them in paper to start testing the deck out.
Until then, I am willing to take any and all suggestions on the deck, no matter how far out they are. If anyone wants to chat on tappedout about the list, I am also open to that.

January 9, 2016 8:44 p.m.

....Finished by 2019? Or 2016?

I really hope you do well at that GP. I can help you tune this deck later, but I'm a little busy right now. I really want to help you make this deck good though.

Wanna turn on chat to make it more efficient? Or any other easy things that can make working on it easier?

January 9, 2016 9:10 p.m.

DuTogira says... #14

Chat or skype both work for me, and yes i meant 2016 :P

January 9, 2016 9:28 p.m.

The one thing I am noticing that this deck could use is an additional wincon in the cmc=2 spot. I've used Profane Command to revive into the combo, with a Muddle the Mixture in hand, and accordingly lost because I had no way to use the mana despite having a tutor in hand. Also, being able to fetch a wincon with Artificer's Intuition without having Auriok Salvagers would make AI much better.

Is having both Blue Sun's Zenith and Staff of Domination necessary? I think there used to be a reason for needing both, but I'm forgetting what that was. I don't think there are any scenarios in which you can tutor for one, but not the other, making one of them not very good in here.

January 10, 2016 9:26 a.m.

DuTogira says... #16

Staff worked with fabricate, which is gone now. I'll have to look into other 2 CMC wincons.
There are no 0-1 CMC artifacts that can act as a wincon, to my knowledge.

Been thinking about maybe possibly including Hangarback Walker in the SB for those match-ups like eldrazi control and the BGx decks.

January 10, 2016 11:53 a.m.

DuTogira says... #17

Or even main board. An infinitely large hangarback that makes as many thopters when it dies creates a pseudo wincon for AI to fetch. It could replace the staff.

January 10, 2016 2:58 p.m.

I actually like staff more than Blue Sun's Zenith, I think. Not sure. Tapping down is great vs midrange, although so is card advantage.

1-of Hangarback seems nice, but the anti-synergy with Vial is notable. Hangarback does allow some nice blocking shenanigans against aggro such as Zoo or even Jund.

January 10, 2016 3:35 p.m.

Have you ever considered hand disruption? Inquisition of Kozilek and Thoughtseize are the best around, and they can serve to remove burn spells, Abrupt Decay, counterspells, Lightning Bolt, opposing discard, pretty much everything. They're expensive, especially with the buyouts, but a splash of hand removal could be what this deck needs to beat midrange decks.

I tested playing with 2 Hangarback instead of Memnarch and BSZ, playing my copied version of this deck vs the original. The Hangarback version (henceforth known as 'Minewalker') had to use Profane Command to keep the Minefield off of the combo, then topdecked a Muddle the Mixture and comboed off, but with no Profane Command to transmute for. Minewalker just transmuted for Artificer's Intuition then ditched the extra Pili-Pala in their hand for a 99/99 Hangarback Walker which won the game. Moral of the story: Hangarback has already changed the outcome in all 1 games that I've played with it.

Damnable Pact is just bad to me. I'd rather see a second Profane Command over it, which actually wouldn't be that bad of an idea.

January 10, 2016 11:12 p.m.

DuTogira says... #20

So then here is the question: is Hangarback Walker better than a second Profane Command? I'm inclined to choose the hangarback, because it can stall creature decks for so long, which is something the deck struggles with.

January 10, 2016 11:44 p.m.

Is there anything like Bonfire of the Damned at cmc=2 in Esper?

On a side note, I think you should have a 1-of Steam Vents in here because you will want to use Pyrite Spellbomb for creature burn against decks like Merfolk. Also, with Auriok Salvagers on the field, you can soft lock creature decks by getting a 'free' shock for 4 mana, which is really effective at keeping them off the board. Plus, adding a Steam Vents gives you access to a red X burn spell for cmc 2 as a wincon + removal.

EDIT: Aurelia's Fury looks pretty nice, although a little hard to cast...

January 10, 2016 11:58 p.m. Edited.

DuTogira says... #22

The steam vents isn't bad. Although I think that profane is going to be better than any other 2 cmc wincon. I'll make the steam vents change and drop one island. Seems like I'll be going with the hangarbacks so far though :P

January 11, 2016 12:07 a.m.

Yep. I'd say 2 Hangarback is probably correct. Worst case scenario you have to fetch for it with Artificer's Intuition. I guess Profane Command is probably better than any other cmc=2 wincon because it can be used to stall and to try and go off when you're not comboing, which is super nice.

Try a 1-of Vents, and if it ends up costing you more life than you save in the relevant matchups, then cut it, but I do like its prospects against Merfolk and Zoo in particular.

Aurelia's Fury looks fantastic against a lot of decks though. Use it vs aggro pre-combo to tap down their creatures and even kill them on occasion to buy time. Use it pre-combo against control to ping them for 1. If they counter it, then they are much less likely to counter when you go for the combo that same turn making it more likely that you can go off. If they don't counter it, you're guaranteed to be able to combo off that turn (because no one plays creatures that are also counters). You can also just use it to burn them to the face when you go infinite, which is a good way to end the game.

January 11, 2016 12:24 a.m. Edited.

DuTogira says... #24

Profane command is still far more versatile than fury. I don't really need to stop my opponent from using counter magics because of the nature of the combo. So I would run another command before I considered fury.

January 11, 2016 12:36 a.m.

Makes a lot of sense. Command really is an all-star in here, so running 1 more should be pretty helpful.

January 11, 2016 12:40 a.m.

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