Wow, that's awesome alternate art. +1 for Monastery Mentor!
September 30, 2015 1:08 a.m.
VampireArmy says... #3
I think Myth Realized needs to go. Here's why.
It's a grindy card. You need to be able to cast it then get at least 4 triggers before it's a respectable threat and even then it's not even trully resilient to anything except wrath. Let's be honest, it only matters when you open with it anyways. Any time after that is too late because paying 3 to uptick it is very bad when you play 20 mana in your deck.
Suggested edit : 1 land 3 spells of your need.
Maybe Monastery Swiftspear or Abbot of Keral Keep for the beats. Probably better to have swiftspear though
September 30, 2015 1:24 a.m.
Femme_Fatale says... #4
I didn't like Abbot of Keral Keep. Basically, the reason I removed him was because as a 2/1 body, it didn't really do anything. I would have much rather have drawn the card I exiled rather than play him. Especially considering many times those cards are protection grants, which are at times completely useless (especially if I'm not running Myth Realized to swing for at least 3 or 4) because I have nothing of value to swing at my opponent with, or my opponent has multiple colours of creatures.
Monastery Swiftspear also wouldn't really do much better, as she's kinda inferior to my token grants when I'm not playing instants and sorceries turn 1, and I'm not going in instantly like RDW.
I'll do some more testing with Myth Realized now that another person has suggested it, but its strength against control, midrange and wraths is the one reason it shines so well, because I'm not left with a wasted field that does nothing.
September 30, 2015 2:03 a.m.
VampireArmy says... #5
If anything you might be able to utilize either sorin elspeth or new gideon with 2 more land
September 30, 2015 3:04 a.m.
Femme_Fatale says... #6
I'll go for trying out Butcher of the Horde for the moment. It does satisfy my requirements and is more resilient to removal than Myth Realized is, and works well against control when combined with Kolaghan's Command.
But why didn't they give Butcher of the Horde first strike ... you would think that that one ability seems perfect on a card that also has vigilance and haste.
September 30, 2015 3:32 a.m.
borosgruul2 says... #8
Forgive me, but why Butcher over Falkenrath Aristocrat? Aristocrat already has haste and it's sac ability gives it indestructible (good against wraths) and a potential +1/+1 counter or two since you run so many humans. It basically punishes your opponents for trying to clear the board. Again, sorry for the ignorance :/
October 2, 2015 6:20 a.m.
Femme_Fatale says... #9
Numerous reasons. First off is that I don't have any human tokens to sacrifice. And no, I'm not sacrificing anything but my tokens. Sacrificing anything else just means that I'll never get back up to where I need to be. The second reason is that she requires something else on the field to generate protection. Butcher of the Horde doesn't require that. No one runs anything but red damage wraths these days, so Butcher of the Horde gets by all of that but Falkenrath Aristocrat doesn't. Thirdly, Butcher of the Horde is more versatile. Vigilance to block and keep pressure, lifelink against aggro, and the higher power means I can trade with any X/5 in the meta, or even keep it alive with a protection grant. Finally, there are going to be plenty of times where you will drop these finishers on an empty board. Which is better on an empty board, Falkenrath Aristocrat, or Butcher of the Horde? I choose Butcher, because it doesn't die to bolt nor K-mand.
October 2, 2015 5:07 p.m.
i would give this deck -1 if I could. You want advice but don't even heed people's suggestions.
October 3, 2015 2:41 p.m.
VampireArmy says... #11
Not all advice is applicable. That being said she listened here and there.
October 3, 2015 2:46 p.m.
Femme_Fatale says... #12
Where did I say that I wanted advice Jsmith94? The only user I explicitly asked for advice was VampireArmy.
And yes, I do listen to people's suggestions, but without a well-detailed reasonable argument they won't get anywhere with that suggestion. You have to provide reasoning and examples of why your card should be used, which cards should be removed for that one, and why those cards should be removed themselves. I in turn will provide a counter-argument, and it is your responsibility to provide enough evidence to counter my own argument.
It's called debating, one side presents their information in an attempt to convince the opposing side, and the opposing side does just the same. If you fail to convince me, I won't heed your suggestion.
It's also important to note that just one person's opinions don't really sway me. I need to hear the opinion from multiple people as an individual's suggestions on a deck they haven't even playtested doesn't amount to as much value as an opinion based off of experience with the deck.
October 3, 2015 3:51 p.m.
no Kolaghan's Command altered art? :'(
Anyways, I really like this build. +1
October 4, 2015 8:47 p.m.
Femme_Fatale says... #15
I haven't been able to find one Minelia5. When I get the people at MTGS forums to tell me how to make a proper template from scratch (or I get into Z's Proxy Factory) then I'll make one myself, but at the moment it'll be a while.
October 4, 2015 9:01 p.m.
I had to see it after yeh mentioned it. Hell yes! ;)
October 4, 2015 9:26 p.m.
FAMOUSWATERMELON says... #17
Just a quick point-out: Grafdigger's Cage does absolutely nothing to Living End since the creatures come from exile, and not from the grave.
I would add a bit more discard, say 2 Inquisition of Kozilek, as you have no dedicated one-drop and you could use answers to non-creature threats. I would substitute those for 1x Terminate/Path to Exile and one Young Pyromancer. Also, going on a hunch here, could a one-of either Chandra, Pyromaster or Outpost Siege do some work? Keeping the gas going with something more reliable and less painful than Bob seems essential, and both have the added bonus of potentially burning your opponent to the ground.
October 4, 2015 9:55 p.m.
They won't really work FAMOUSWATERMELON, purely because this deck, unlike my Shock Troopers deck, relies more on responding to my opponent's plays than reacting to it. I can't just drop down a Monastery Mentor or a Young Pyromancer off of an exile effect and hope that it'll stick. It's the same reason why I removed Abbot of Keral Keep because the exile effect proved too often to be a hindrance rather than a help.
I will however replace Grafdigger's Cage for Tormod's Crypt.
October 5, 2015 12:09 a.m.
Femme_Fatale says... #19
Invisible person read my mind from god knows where and posted my response before I could :D
October 5, 2015 12:10 a.m.
FAMOUSWATERMELON says... #20
Not creepy at all XD I would still add some more discard though, even if you don't take out one of your creatures.
October 5, 2015 5:11 p.m. Edited.
I would think about adding in some Boros Charm and/or Valorous Stance from a couple protection spells for a potential lot of extra flexiblity out of you spells. The charm also effectively turns board wipes into potential blowouts.
Since you don't run the blue of delver so you don't NEED as many instants/sorceries to flip and to preserve cards for snapcaster, I would use your graveyard for something. At first I was thinking about suggesting Gurmag Angler but then I realized that Runechanter's Pike is a noncreature spell and costs less/hurts less with bob. I think it could be really great for you to have the ability to have a large creature, though you do have the Butcher to that effect I guess. I just feel like using the graveyard as a resource is a good idea for this deck.
October 11, 2015 2:41 a.m.
Femme_Fatale says... #22
The grave doesn't need to be used as a resource, as none of the graveyard useage effects work with this deck beyond Kolaghan's Command.
October 11, 2015 3:04 a.m.
@ Femme_Fatale what are your good and bad match ups? I have a Mardu deck as well and so far it's turned out like this:
Good:
Affinity
Temur Twin
Grixis Twin
Izzet Twin
Living End/
Faeries
Medicore:
Boggles
Bad:
Naya Aggro/
Tron
Naya Burn
November 18, 2015 6:26 a.m.
Femme_Fatale says... #24
Tron is definitely a pretty bad match-up. Burn is much better for me than it is for other Mardu because I mainboard Auriok Champion. Naya aggro however is problematic.
Living End I'm terrible against. Remember that they constantly have a wrath at hand, and thus they have the advantage. Twin and affinity are definitely positive matchups due to all the removal and all of the sideboard hate White and Red gives against those match ups. Oh, right, Twin should be guaranteed win when I'm mainboarding Auriok.
November 18, 2015 6:36 a.m.
Going back to what kmcree was talking about a while ago with your sideboard, is there a noncreature way to replace Burrenton Forge-Tender thatyou would consider running? Cards like Hallow, Mark of Asylum, and Luminescence come to mind. To me, forge tender is at its best in a deck like elve that can chord or coco it in as a response. In your build you would have to play it proactively and and just force your opponent to answer it before they wrath. I suppose it mostly comes down to whether you'd prefer to play proactive or reactive answers and if you prefer to have the body as a blocker against burn.
CanadianShinobi says... #1
I've always wanted to build a Jeskai version similar to something like this, or U/W, but I feel the tools are there in those colours.
September 29, 2015 9:20 p.m.