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The Mono Commander Challenge (Blue)

Commander / EDH Mono-Blue

thuih


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Let me be real with you. I majored in theatre, so therefore I am an artist. This deck is my god damned Sistine Chapel.

The deck started out as "everything tribal" but it turns out that's terrible and not that fun, but there was something there I liked... so I kept playing. Then suddenly there was the game where I used Amoeboid Changeling to make someone's angel lose all creature types which lowered it's power, then turned Mirage Mirror into a bigger angel they had and killed it. That's when I realized the commander is a metaphor. Like Mistform himself, the deck adapts to every scenario.

How do I win? I don't know! It changes every game. You make attacking you as confusing as possible (If they keep asking, "How many cards can buff Mistform right now"? Then you're doing it right) and make sure not to overextend. There's only two counterspells, but that doesn't matter, you're in mono blue. Starting turn 5 you just leave up three mana at all times. Look at every card your opponents play and think about it before saying, "okay". Read every creature like you're considering stealing it. Slowly build this board that feels too annoying to deal with. Copy their creatures, steal their creatures, don't worry about winning, just make sure you're in the final two. Keep drawing cards while they fight. You'll be okay. They can't beat your deck. Your deck is their deck.

Then when the game has gone late, and everyone has used up their board wipes and crazy bombs, you'll be sitting there with copies of all their best creatures, and one of the few win conditions the deck has that you've been holding for twenty turns.

The deck is all about having the maximum amount of options and flexibility it can have. Because the deck is based around opponents not knowing what you can/will do, you have to pretend that you have the thing that will ruin their game if they try and mess with your board. There are a few Mistform card combos, but Mistform is mostly there to make a statement, and that statement is, "I'm basically a vanilla 3/3".

This deck is wonderful in multiplayer, but you need to be able to fake having counterspells and be able to politic like no other. The deck is trash in 1 on 1 because it relies on opponents attacking other opponents for a few turns while you build a jank monster. It also has major problems with non-creature based decks, but really you only need one person in the game to be playing a creature based deck. Just help them kill everyone else and you should be good.

So if you like opponents having no idea what to do, I highly recommend a build like this instead of the everything tribal build. People look at your general and have frankly no idea what your plan is, which is good, because neither do you.

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92% Casual

Competitive

Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

44 - 0 Rares

22 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.69
Tokens Bird 2/2 U, Copy Clone, Elemental 1/0 U, Emblem Jace, Unraveler of Secrets, Faerie Rogue 1/1 B, Manifest 2/2 C, Morph 2/2 C, Vizier of Many Faces 0/0 W
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