This deck is very simple. Put out your cards, your creatures pump each other up, with the help of the allmighty Full Moon's Rise of course, and swinging in for as much damage as you can manage.
Blood
is for great removal,
Mugging
is small guy removal and helps deal with big blockers.
Brimstone Volley
is here because I can't find another
Mugging
.
Full Moon's Rise for the obvious reasons. Its a small power bump, and a great way to keep our all important creatures safe.Descendants' Path helps us bring more of our Werewolf (and wolf if we have one out already) buddies, as well as deck cycling, which can be helpful.
Moonmist
is amazing. Transforming all our humans into their better forms? Yes, please! It also helps provide some safety, as long as the opponent isn't running werewolves as well.
Kruin Outlaw
and Madcap Skills are important, as it provides evasion. Double strike on the Outlaw's werewolf form is amazing as well.
Immerwolf
has evasion, and keeps us on our backs, our most powerful side. He also provides a powerboost.
Mayor of Avabruck
Gives us power and tokens, what's not to love?
Wolfbitten Captive
is wonderful for his self boost. I've always wanted to boost him while he's human,
Moonmist
him, then boost him while he is on his back. However, if we have the mana to pull this off, we've probably lost.
Mondronen Shaman
Simply for being a 5/5 for 4, and dealing 2 damage for every enemy spell cast? Glorious!Huntmaster of the Fells
life gain, damage dealing, slapping out tokens. More Gloriousness.
Cavern of Souls helps with pesky counterspells, and Kessig Wolf Run can provide that extra push to victory.