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The entire focus is to play the game as a normal green player by getting mana dorks down and considerably sized creatures whilst also gaining a consistent card draw machine.

Once a big chunk of mana is available and Kamahls Drudic Vow is in hand, the deck pops off.

Weak to: - Control

Strong Against - Tokens

Edit Log: 30/11/20 - Removed 2 late game cards to play 2 Elves (The deck suffered getting past the early game, adding elves increases chance of boosting through the early straight to mid)

5/12/20 - Removed 2 planeswalkers for lands (starting hands suffered with lands, preventing the early game to take steam)

17/6/21 - Removed a bunch of filler cards that were solely there for the 'legendary' reason. - Tweaked the mana curve to make the deck a bit more consistent - Removed and added mana ramp, mostly removing the non-legendary ones for legendary ones - Added some pricey cards (Growth to rites, Questing Beast) to make the deck a bit more aggressive and consistent

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Comments

92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

32 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Beast 3/3 G, Cat 2/2 G, Emblem Nissa, Who Shakes the World, Spider 1/2 G
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