Sideboard


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Welcome back to Esper.

My analysis of historical data suggests an 97.34% probability that you are aware of my birth on Esper, and my rebirth into beauty on Jund.

I re-examine my priorities, and draw new conclusions. The carmot's work is finished, but mine is only just be-be-be-beginning.

You, my cyborgs, are the product of my imagination and labor: living beings with the control and organization of a machine. Tirelessly, I will work to strip away the barriers that keep living beings from realizing their full potential

Baleful Strix: Carddraw and Blocker extraordinaire. Convinces Voltron Players to look elsewhere.

Ethersworn Canonist: You want to play your combo? One turn at a time please.

Pili-Pala: Combo Piece and flying Blocker

Grand Architect: Combo Piece and Rampstone

Master Transmuter: Key to controlling the board. See later modules.

Phyrexian Metamorph: That's a nice Avacyn, Angel of Hope you have there.

Solemn Simulacrum: Rampstone and Drawengine. EDH Staple.

Duplicant: Removal. Can be repeatedly used in this deck.

Sun Titan: Recursion. Can get Rhystic Study back which is great.

Sharuum the Hegemon: The Combokitten. My sweet sweet former commander. Brings back everything I could've ever wanted.

Eldrazi Displacer: A Powerhouse in a deck with loads of artifact and creature based ETBs. Have I mentioned this comboes really hard with Breya, Etherium Shaper and Ashnod's Altar?

Look at you, player: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

This block is all about Resource allocation and slowing opponents down.

First of all I prefer to control the boardstate early on. Winter Orb is easily tutor-able in case of need. I prefer not to play too oppressively as it just paints a target on my back. But I am willing to grab them to end the game or build on a lead later on. If I have Sol Ring + Winter Orb in my starting hand though, I see no problem in going strong in T2.

As I play a form of Reanimator deck I prefer not to use any form of mass exile. Swords to Plowshares is sufficient for anything special. I only use two types of boardwipe, depending on the situation: Supreme Verdict is great against blue players that can counter you. Toxic Deluge is cheap and removes even indestructible creatures.

Remember, it is my will that guided you here.

Master Transmuter interacts with many modules in this deck and it serves different purposes depending on the board state.

  1. Save an artifact by bouncing it as a cost.
  2. Work around counters by putting your threats on the board.
  3. Bounce and put the same artifact to abuse ETBs.

A list of great targets to bounce and then put again:

  1. Sharuum the Hegemon
  2. Spine of Ish Sah
  3. Duplicant
  4. Phyrexian Metamorph
  5. Breya, Etherium Shaper (Remember that this can be considered masturbation as Breya is effectively playing with herself)
  6. Solemn Simulacrum
  7. Sculpting Steel

Mycosynth Lattice (Old) Show

You are no longer welcome here, nuisance. Why do you stay, when you sense my displeasure? I have suffered your company long enough. It is time for our dance to end.

Here is a summary of all the combos that I can use to quickly end the game, once it has run its course.

Krark-Clan Ironworks + Nim Deathmantle + Breya, Etherium Sculptor = Infinite Damage/Life/Removal

Ashnod's Altar + Nim Deathmantle + Breya, Etherium Sculptor = Infinite Damage/Life/Removal

How does it work? Show

Ashnod's Altar + Eldrazi Displacer + Breya, Etherium Sculptor = Infinite Damage/Life/Removal

Eldrazi Displacer + Krark-Clan Ironworks + Breya, Etherium Sculptor = Infinite Damage/Life/Removal

How does it work? Show

Grand Architect + Sword of the Meek + Thopter Foundry = Infinite Colorless Mana (oh, and Thopters)(... and Life)

Ashnod's Altar + Sword of the Meek + Thopter Foundry = Infinite Colorless Mana (oh, and Thopters)(... and Life)

Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry + = Infinite Mana/Thopters

Grand Architect + Pili-Pala + = Infinite Colored Mana

Sharuum the Hegemon + Alter of the Brood + Sculpting Steel/Phyrexian Metamorph = Infinite Mill

Krark-Clan Ironworks + Myr Retriever + Scrap Trawler + Altar of the Brood = Infinite Mill

I don't understand... how could you have done this? You weren't meant to be so important... and now you think to destroy me? How dare you, insect? How dare you interrupt my ascendance? You are nothing. A wretched bag of flesh... what are you, compared to my magnificence? But it is not to late... can you not see the value in our friendship? Imagine the powers I can give you, human. The cybernetic implants I gave you, were simply toys. If I desired, I could improve you... transform you into something more efficient. Join me, human, and we can rule... and we can rule, together.

If you are playing against decks like this (or this deck) consider the following:

Remove The Player

Everything in this deck is supposed to come back. Every artifact is just another form of immortal extension of the Intelligence behind it. This means you have to hit fast and hit hard early in the game before my resources outlast yours.

I have access to . I draw enough cards to not run out of fuel.

I have access to and . My resources return to me from my graveyard. Do Not Try To Outlast This Deck

This Deck has some weaknesses that I considered and found to be fair.

  1. Rest in Peace (and other Graveyard Hate)

This deck is very graveyard dependent. If your group plays more graveyard effects and you want to win at any cost I advise Dispeller's Capsule for removal and Eldrazi Displacer in addition to Nim Deathmantle.

  1. Voltron

This is very fitting and I really enjoy this. My deck was built with a "villain" mentality behind it. Nothing fits this better if a single hero strikes down the villain. I found myself to struggle against Hexproof creatures as Breya, Etherium Shaper cannot remove them. All Is Dust is a good option and literally any other wrath in black or white.

Humanity is on the verge of a new era, with me, Breya, as its god.

Suggestions

Updates Add

Finally got my hands on Transmute Artifact and it already delivered massive value whenever I drew it.

Saw a Glimmervoid by chance and picked it up. I always thought that it would be kinda meh, because I didn't feel like it would stick around, but as almost every early spell I want to cast is an artifact, it is working out really well.

Now my attention slowly shifts towards getting dual lands and maybe an alter for Breya. I really like her artwork, but I'd favor something more fullart. The art feels a bit dense on the normal card.

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