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The Myth of Azorius

Modern

ChaosParadox


The deck is a pretty simple midrange/control deck.

It was meant more of a timmy/johnny deck but does surprisingly well.

I also made it more to just mess around, there are better decks at the cost. But hey, test it out, you might enjoy it.

So the point of the deck is mostly about drawing and scrying for the win conditions, which are Myth Realized and Monastery Mentor. The planeswalkers work amazingly with both of these cards, but also can be win conditions by themselves.

I didn't go all into the monastery because boardwipes wreck them, and same reason for not going too far into myth, enchantment hate ruins those. So i found a mix of both is enough. I havent had an issue where i didn't draw either, the scry and draw is just enough to get anything you need.

So basically do your best to draw to one of the win conditions, then keep drawing and using spells to pump up the win condition and finish it off with a massive swing. Cryptic command and supreme verdict can be used before a swing with myth, and as for monastery, they don't really need anything before their swing because it's usually like 5 6/6s and then next turn with another huge swing the following turn.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

21 - 0 Rares

9 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.56
Tokens Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Monk 1/1 W
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