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The New Gangnam Style (Edited)

Standard* Aggro GWU (Bant) Weenie

w4rped


So you don't like playing the deck's everyone else plays, but you like to win. How do we do this and stay competitive? The answer is Heroic. They are not the most powerful creatures, but they are low cost, efficient and effective when combined with protection instants. Enchantments bolster your creatures and add a bit of extra power in abilities.

You must remember, this is a Heroic deck first and foremost. The idea here is create early large threats and give them evasion around turn 5 for the win. However you must play a reactive game with your instants. Don't use them just for the sake of pumping. Try to target heroic creatures based on their secondary abilities because it gives more bang for the buck. Battlewise Hoplite is an amazing choice because who can hate on cycling through their deck?

DO NOT be afraid to turn sideways. Forcing them to try and remove your creatures is key, and your enchantments do even more when you attack.

(EDIT removed Treasure Cruise for a little room for Gleam of Authority . I think it's a better fit for giving power to the unblockable creatures.)Cycling should allow you to reach card draws. There is enough draw that you should be sustained longer than without. Just keep cycling for the cards you need, and the match becomes easier.

The deck becomes less effective the longer it plays. Reason for this is low creature counts and low hand size due to all the instant protection. A few well placed removal spells on your creatures after you've boosted them up will hurt very much so. Board wipes will likely end your game.

Interactions:

Targeting instants + Heroic Creatures = Wow

Heliod's Pilgrim or Hero of Iroas + Auras = good

Aqueous Form is generally a win condition once the creature is pumped a little. Cycling is a bonus!

Careful with heavy removal and counter decks as they tend to be hard matchups. DO NOT OVER EXTEND YOURSELF! It is hard to not want that 5/5 creature on turn 3, but play reactive and you will keep your creatures alive and healthy with all the protection spells. This deck has speed, but is necessary in most matches to play conservative so they can't remove your creatures.

Basically the deck has a lot of synergy. Make counters on heroic guys, turn sideways. Evasion if needed. Protection as necessary. Profit every card drawn.

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Updates Add

So, I picked this project up again. I still haven't made it back to Magic from my vacation (remodeling my house takes too much of my time), so I haven't played the last two sets. I have however seen a lot of the cards, and I am amazed at all the awesomeness. So much so that I had to modify this deck a little bit to make it current and win more. We will see how this helps soon.

Changed many cards up. Made it more of a straight white deck with a small splash of blue and green. Added some cool enchantments and instants. Switched up the creatures for more synergy. Messed with the mana base to give a little more control of when you get things (more fetch lands). This should fix a lot of problems and make it a little more consistent instead of banking on blowouts.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

17 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 1.65
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