The walking .... Lands?

Commander / EDH Ekuryua

SCORE: 22 | 52 COMMENTS | 5194 VIEWS | IN 13 FOLDERS


pokepower116 says... #1

Hey! Love the deck! I run one that's REALLY similar but has an under $2 budget per card so I run Jolrael, Empress of Beasts instead. I really love the deck and some cards that have really helped me out are Constant Mists, Waiting in the Weeds, Tower of Fortunes, Vernal Bloom, Hall of Gemstone, and Lost in the Woods.

Thanks to your deck I found Hunting Wilds so thanks a ton! Definite +1 from me!

August 7, 2015 10:06 p.m.

Ekuryua says... #2

Hmm...I guess I could add a Darksteel Citadel, as soon as I find one...

I'm always willing to sac my Nissa, Sage Animist  Flip for the other one, playing her again and transforming her is easy and actually even useful in this deck, as searching for more lands is always good and the only ablility I want from her is actually only her +1.

As for Muraganda Petroglyphs, you're right, I removed them

Thanks for your thoughts :)

August 7, 2015 10:11 p.m.

Ekuryua says... #3

Glad you like it pokepower116 :)

Constant Mists and Waiting in the Weeds were both cards I had considered, but they didn't make the cut in the end, former is a really cool card, but I hate sacrificing lands and both just weren't as good as the other options i had.
Vernal Bloom doubles my mana, but I have enough ramp, so I don't need it.
Hall of Gemstone would fit, but I simply don't have the space in this deck to add it, I don't see any card that I could cut for it. I think Lost in the Woods is not so good of a choice, by the time I would need it my deck usually doesn't contain that many lands anymore.
As for Tower of Fortunes or generally card draw, I have enough of that in the deck already, especially Nissa, Sage Animist  Flip is very useful for that matter.

Still, Thank you :)

August 7, 2015 10:33 p.m.

JaceNordark says... #4

which ability ARE you using Nissa, Sage Animist  Flip for?

August 8, 2015 2:40 a.m.

Ekuryua says... #5

her +1, its card draw after all.

August 8, 2015 6:09 a.m.

JaceNordark says... #6

Soo.....you're using her for late game card draw?

August 9, 2015 1:22 a.m.

Ekuryua says... #7

if lategame is the time when I have 7 or more lands? so like from turn 4 on? then yes.

August 9, 2015 10:35 a.m.

JaceNordark says... #8

fair enough. This deck looks like it's fast on lands.

August 9, 2015 8:44 p.m.

LordEcchi says... #9

This deck is pretty great, however when i was playing around with it, I triggered sporemound with life and limb on the field, and since I had no way to stop the loop the game ended in a draw. You might consider adding some instant-speed removal to cut the loop off, so you can actually use it and still win, lol.

I'd recommend Evolution Charm and Plummet, while needing 2 spells may not be ideal, if you happen to have both in your hand you can cut off the loop (after you have 1 billion or so saproling/forests).

They are both low cost, and are useful individually as well. (plus idk any other removal in green lol)

August 12, 2015 12:55 p.m.

LordEcchi says... #10

Also, Panglacial Wurm would be really incredible in this deck. I know it doesn't really tie in with the living lands theme, but picture this:

Turn 1: Starting hand has manabond. Mulligan everything that isn't a forest. Start your first turn with 6 lands in play.

Turn 2: Summon nissa, pull out wurm, get a land in hand, play land flip nissa.

turn 2 and u have 7 lands a flipped nissa and a 9 power creature with toughness.

+1 nissa and maybe you can even get something playable with the 4 untapped land you have left

August 12, 2015 1:34 p.m.

LordEcchi says... #11

i wish i could edit that last comment lol, mistakes were made

August 12, 2015 1:38 p.m.

Ekuryua says... #12

sadly I have no space for any kind of removal in this deck. I'll simply have to avoid having both cards in play at the same time, but I like it this way, it's more fun. ;)

Panglacial Wurm is fun, but no space... >.<

Thanks for your thoughts though :)

August 12, 2015 3:03 p.m.

GobboE says... #13

Thelonite Druid might be nice and fun.

But Seedborn Muse is practically a must

August 13, 2015 10:51 a.m.

GobboE says... #14

oh, and Rowen since you've already got Into the Wilds (more card draw is always good right :) ) - sorry for the double post

August 13, 2015 10:54 a.m.

Ekuryua says... #15

Thelonite Druid would be useful but is problematic, since I haven't always creatures I can afford to sacrifice.

Seedborn Muse is good, but I feel she does too little in this deck since I can't do much on other peoples turns, so all she does is give my creatures vigilance and there are better cards for that...

Rowen looks nice, I will have to test it.

Thanks for your thoughts on this

August 14, 2015 11:07 a.m.

In support of Seedborn Muse, not only does she give your creatures vigilance (which isn't that easy in green) you would also:

Be able to use Mind's Eye more freely.

Activate abilities on Skull of Orm, Druidic Satchel or Loreseeker's Stone on your opponents end step or in response more easily.

Same goes for any creatures with Activated Abilities like Kamahl, Fist of Krosa. Plus your opponents don't inherently know you only run a single instant making them second guess certain plays because you have mana open.

Just thought I would put my two cents in :)

August 14, 2015 11:59 a.m.

Ekuryua says... #17

It's not really worth it for the 5 cards with tap abilities in my deck and with this amount of ramp it's actually pretty difficult to tap out during my turn only

Thanks for the two cents :)

August 14, 2015 1:21 p.m.

CuteSnail says... #21

August 22, 2015 3:12 p.m.

Ekuryua says... #22

I would add Living Plane if it wasn't so damn expensive...

thanks though :)

August 22, 2015 3:19 p.m.
January 21, 2016 3:54 a.m.

Ekuryua says... #25

Azusa is way too expensive for this deck and as for courser, he is also not quite cheap and I'm not sure if he can pull his weight in this deck....

January 21, 2016 6:42 a.m.

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