Yarok's Fenlurker
- This is our
Elvish Visionary
. It presents a disposable body, which is surprisingly versatile in this deck (mainly useful for chump-blocking, sacrificing to various of our own effects, and giving
Witch's Cottage
a target), while not costing us a card. It is actually better than Visionary here because forcing a discard (or an exile-from-hand, in this case) is stronger than drawing a card in our deck, which really wants to whittle down the opponent's resources.
Dreadhorde Invasion
- This card gets pretty close to a
Bitterblossom
in our deck. Most of the time, this is just a chump block/sacrifice fodder engine, and once in a while, it becomes a recursive though slow threat that wins the game.
Cry of the Carnarium
- Sweeps up in the early game. Don't be afraid to use it to remove just one creature, as its efficiency falls off quickly in the late game.
Noxious Grasp
- I am constructing the deck under the assumption that
Oko, Thief of Crowns
gets banned, and I anticipate that green deck will still be powerful after that. Nissa, Who Shakes the Worls is very powerful, and so are
Questing Beast
and
Hydroid Krasis
. You get the point; green remains a very powerful color even after Oko gets banned, and I think playing one Grasp in the main is justified. P.S. If you are playing the deck right now with Oko running rampant, you should play the full four.
Disfigure
- More removal for the early game. Something like
Edgewall Innkeeper
or even
Robber of the Rich
can wreck us if it sticks on the board.
Ritual of Soot
- Sweep.
Murderous Rider
- The best removal spell in this deck... and probably in all of Standard. Most importantly, it hits planeswalkers, and the body it provides is also useful, with the lifelink on it coming in clutch more often than you'd imagine. Sadly, it doesn't work with
Witch's Cottage
due to the shuffling ability, but still: it's
Hero's Downfall
on a stick.