The Poor Planeswalker's Guide To Modern B/W Tokens

Modern bigpappyj

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xzzane says... #1

There are several ways to improve this, even if you are on a small budget. Angel of Jubilation should be taken out, as she is far too easily removed. Devouring Light and Mortify should be replaced with things like Dismember, Go for the Throat, or even something like Condemn. Timely Reinforcements is one of your more expensive token producers, and if it isn't a blossom shell, shouldn't be here anyways. Take out Blood Artist for another token producer. Since Tidehollow is rather weak in the current meta, I suggest replacing it with Despise. Alternative token producers to consider are Gather the Townsfolk and Secure the Wastes to replace some of your other non token producing cards.

August 6, 2015 11:34 a.m.

bigpappyj says... #2

xzzane - You are precisely the person I was thinking I'd have to ask about this...

I'm finding Angel of Jubilation really is an expensive anthem, if I want another anthem I should add another anthem and not have it on a weak body.

I like Condemn for Devouring Light - the cost is appealing and puts it above Dismember though Go for the Throat may be a better option, just more expensive. Condemn feels like the poor man's Path to Exile.

Mortify is probably better sideboard, though I am finding in the few games I've played with it mainboard it comes in REALLY handy when it comes to dealing with enchantments. Played a Pillow Fort deck, really needed the enchantment killing. But against a deck that isn't enchantment heavy it's pretty much Murder.

Timely Reinforcements has been essentially useless, same with Blood Artist, both are out and more Gather the Townsfolk and at least one Secure the Wastes is in.

Tidehollow Sculler is another odd one, but with him being so vulnerable to removal his ability really doesn't help so much as delay. Despise is limited, but with some Duress also in hand it shouldn't be a dead play.

Appreciate the thoughts, picking up some cards and making changes accordingly! Thanks!

August 6, 2015 6:13 p.m.

xzzane says... #3

Haha well I just decided to pop in and give some suggestions. And against pillow fort, rather than Mortify may I suggest Leave No Trace?

August 6, 2015 10:24 p.m.

bigpappyj says... #4

Holy wow, Leave No Trace is perfect. Good call!

August 6, 2015 10:33 p.m.

bigpappyj says... #5

I mean, it kills my Anthems too, but sometimes you gotta do what you gotta do.

August 6, 2015 10:36 p.m.

xzzane says... #6

Yep! And it hurts them a lot more than it hurts us.

August 6, 2015 10:39 p.m.

superbirdy2 says... #7

Hour of Reckoning, bay-beeee

August 7, 2015 1:45 a.m.

xzzane says... #8

Too costly.

August 7, 2015 1:57 a.m.

superbirdy2 says... #9

xzzane: To be fair it is pretty mana intensive BUT my buddy runs Hour of Reckoning in his Token/Polymorph deck and I promise you that a one-sided wrath effect (with convoke, use your tokens!) is very powerful.

I'd also move the Timely Reinforcements into the sideboard as it has incredibly utility but is rather situational.

On the note of a different anthem effect, Spear of Heliod, Obelisk of Urd or just Honor of the Pure would be better than Angel of Jubilation imo. Cheers!

August 7, 2015 2:59 a.m.

xzzane says... #10

It's far too reliant on convoke though. And post sideboard there is a lot of token hate cards that are put in. I used to run it way back when I didn't know as much about tokens as I do now. Spear of heliod doesn't fit into the curve, obelisk has the same flaw as hour of reckoning, and only 4-5 anthems is optimal for b/w tokens, with 6 being the utmost limit.

August 7, 2015 3:34 a.m.

bigpappyj says... #11

I may give Hour of Reckoning a look for budgetary and sideboard purposes, but to date I'm not finding much of a need for a wipe, even for defensive purposes. The slew of flying spirit tokens really helps get over what they'd be throwing at me -- though killing all those creatures with abilities would be nice. The cost is frightening, though.

Spear of Heliod works great in standard but it's a bit too expensive for modern and in either format I find I rarely used its secondary ability enough to justify the additional cost. I think the 6 anthems I'm running now are about as many as I want and I may even use them as slot for sideboarding out depending on what I build in the extra 15 and am facing.

Still trying to work on Timely Reinforcements -- I want the card to work, and even as a slower Raise the Alarm it's ok, but I rarely find myself putting it to use when under 5 life.

Obelisk of Urd might be fun, a bigger anthem and the convoke can help keep the costs down, just have to be careful not to tap out.

August 7, 2015 8:14 a.m.

bigpappyj says... #12

Whoops, ignore what I said about Timely Reinforcements, was thinking Gather the Townsfolk. Timely is proving to be way too situational in the mainboard.

August 7, 2015 8:20 a.m.

WARPOPE says... #13

Whats your stance on possibly Ultimate Price over Go for the Throat if were talkin budget? +1 btdubs.

August 7, 2015 1:23 p.m.

How about Triplicate Spirits over Gather the Townsfolk? If you have a Intangible Virtue out, you can swing your tokens, then tap them at the next main phase for more. Also, why not Celestial Purge over Surge of Righteousness in the sideboard?

August 14, 2015 10:44 a.m.

xzzane says... #15

Triplicate spirits is terrible. And Celestial Purge can take out Liliana of the Veil, Keranos, God of Storms, and a myriad of creatures. Having a specification that says only attacking or blocking is terrible. Welcometothejam is right, definitely make that switch.

August 14, 2015 10:51 a.m.

Also, if you don't mind paying the extra W, Castigate is Duress without restrictions and Thoughtseize without cold hard cash.

August 14, 2015 10:57 a.m.

bigpappyj says... #17

Good call on Celestial Purge, I'll make that adjustment.

And I'm actually running two Castigate in the sideboard, not sure why I didn't get it on here. Whoops!

August 14, 2015 11:15 a.m.

DerpyEfalant says... #18

Maybe you should consider having both Soul Sisters in the deck. Otherwise, it's good for a downsized, cheaper deck. :D

August 19, 2015 1:33 p.m.

bigpappyj says... #19

Thanks, DerpyEfalant. My real concern with going Soul Sisters is then I'd have to tweak some more and really just make it a Soul Sisters deck. Which isn't bad, but takes away from the oppression Tokens is meant to deliver.

That said, you just gave me my next Poor Planeswalker deck to build... ;)

August 19, 2015 2:17 p.m.

Good looks on presenting a budget version.

A few thoughts:

It may seem silly but Castigate is probably better to mix in.

Duress 2x only because of you miss 4 times, it sucks.

Tidehollow Sculler 2x

Castigate 2x the Exile helps.

Works well for me.

Maybe Sunlance at 2x over

Condemn?

Mix in a Murderous Cut

And a Go for the Throat with

Mortify to lower your curve.

And Sundering Growth in the sideboard pretty good idea!

August 19, 2015 2:33 p.m.

bigpappyj says... #21

BrandonJamesCAC - I'm torn on Castigate, especially compared to Tidehollow Sculler. I've asked for thoughts on here and Reddit and the general consensus seems to be Sculler over Castigate, that the body matters and forces my opponent to waste a removal on him. But the exile is a nice feature, so it's something I'm just playtesting through to find the fit that works best for me.

Late game Duress is often useless, but it does help get a peek at the hand to know when to swing. And if I run too few I'm less likely to get it early when it's most useful.

Condemn has been a lifesaver for me with large creatures swinging late game. I hate giving my opponent life, would rather run Path to Exile, but sometimes the 3 damage from Sunlance isn't enough. That said, swapping the Condemn's for Murderous Cut isn't a terrible idea - especially late game, killing one of their baddies without giving them life and only at the cost of emptying the graveyard isn't terrible.

Mortify has proven to be a bit of a swiss army knife (well, with two options I guess it's more of a spork) because the enchantment removal is awesome in some games. The cost is a pain in the tail, but being able to wipe out just about any creature or enchantment is often worth it.

Sundering Growth is a bring in should enchantment's really be a problem, though the populate really only helps if I have a pile of Anthems out.

August 20, 2015 9:51 a.m.

I just hate Condemn

And "Spork" is funny.

August 20, 2015 11:39 a.m.

Duress is useful because the biggest threat to Tokens themselves is mass boardwipe. And the most common sources of boardwipe are noncreature spells, like Wrath of God, Supreme Verdict, or Damnation. This is what you want to try and get rid of. Most creatures with a boardwipe ability have such a high CMC that they are typically unplayable or highly niche (see Novablast Wurm or Deathbringer Regent). Even if you're playing against Burn, the turn 1 Duress can slow them down enough for you to get your stuff off later.

August 20, 2015 11:50 a.m.

bigpappyj says... #24

BrandonJamesCAC - it's a less good Path but it has come in handy once or twice when I've played it on myself to get an extra turn.

AndWelcomeToTheJam - Duress is a good poor man's substitute for Inquisition and Thought. Not as multi purpose but pretty handy.

August 20, 2015 1:10 p.m.

Oh yeah I'm not hatin just a personal vendetta against Condemn

August 20, 2015 2:01 p.m.

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