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The possibilities of big red

Modern* Mono-Red Ramp

Arrzarr


Sideboard

Instant (5)

Artifact (2)

Creature (4)

Sorcery (2)

Enchantment (2)


Big red. Ramp to 6 mana, drop an Inferno Titan (or Ryusei, the Falling Star/Wurmcoil Engine) on turn 4 then follow up with a Destructive Force T5 wiping everything else and all your opponent's lands.

Notes on Possibility Storm:

The opinions on this card in general are summed up by a twitch comment during PT DGM saying "What's a card like that doing at a pro tour?". It's inclusion here is along the same lines as its inclusion in those block constructed decks, the belief that it will effect me less that it will effect the opponent.

This is more true against some decks than others. For those wondering why the Wurmcoil Engines are sideboarded while the inferior ryeusei, the falling star is mainboarded, it is for this reason. If I cast a creature, I will always hit a creature, not an Everflowing Chalice. If I cast an artifact, I will always hit a mana rock. The only exception to this rule is sorceries where I often cast the Pyroclasm to hit Destructive Force. I have found maindeck Wurmcoil Engines to be all too happy to hit mana rocks with Possibility Storm on the field.

So why are the Wurmcoil Engines sideboarded? Well, against some decks Possibility Storm is either neutral for them too (jund) or is beneficial (storm) which means that the Possibility Storms and Ryusei, the Falling Stars are sideboarded out to get the Wurmcoil Engines and Magma Jets (or somesuch) in.

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