Hey, welcome to my G/W Enchantress, G/W Pillowfort or G/W Prison EDH deck!
What did you want to achieve by building the deck. Show
This deck is by no means meant as a competitive deck! I want to encourage to have fun while playing one of my most loved decks: Pillow Fort.The deck basicly tries as good as possible to lock your opponents out of your own field, but letting them still develop their board and have their fun while you get to watch them kill each other (mostly you get to some nice politics and you can talk them into attacking each other and making pacts because nobody expects you to be dangerous.
Why should I play this deck? Show
Well if you like politics in EDH and you want to watch the others fight each other then you are right.If you also want to just build your own castle without the bothering too much about the others, well then you are also right!If you just love to see your foes racking their brains thinking about possibility's to break your fort and then realizing that they have no possible out then you are right.If you love combos, but your playgroup just hates them and don't let you play them, then you are right!If you love enchantments, then you are right as well.
Explanation of the Contents
This decks plan is to stall out the game as long as possible. It tries to achieve this by playing prison effects like the classic card Ghostly Prison. Sadly we don't have access to Propaganda, but don't worry we have enough access to awesome prison cards, here more like pillow fort cards, that will let our enemy start weeping tears.
Protection from getting targeted:
More options would be, not included in this version:
I didn't want to run any creatures that give me hexproof/shroud because they are more likely to get hit by single target removal or board wipes than my enchantments. Even though they are viable options, especially if your opponents often are running combos where they need to target you.
Against creatures/attacking:
Protection from damage:
As you can see we have a nice toolkit here protecting us from creatures, spells targeting us or all damage at all.
That's nice and all, but we need some time to build our little fort where no one shall enter, so we also have hate cards against pretty much everything.
Creatures:
Artifact/Enchantments:
Other hate:
That's a whole lot of hate and prison effects, but because we don't want to play our first prison card on turn 4 or 5 we have some cards to ramp us a little faster into more mana. That's why we have these:
That's more than enough because we're running 39 lands at the moment, still playing around with this number.
There are still missing some crucial pieces for this to be a enchantress deck. What you ask? - The enchantress effects leading with the enchantress herself: Argothian Enchantress, that woman is a beast and converts every enchantment we play into a cantrip. What would we want more. - Well even more effects like this, here you have the full list:
These pretty Ladys (or Spirits, I am looking at you Eidolon of Blossoms) are going to draw us cards a mass. That helps to get consistent land drops, play more hate/prison cards and to find our finishers faster. When we're talking about finishers, these are our win conditions at the moment:
In the future I plan to add the Helm of Obedience + Rest in Peace
combo as another wincon that is not creature/token based.It also happens often that opponents just scoop because they want peace and aren't willing to kill my pretty lady enchantresses. - Just kidding most of the time they aren't able to siege down my fort of enchantments.
Well we still have some cards unmentioned. Mirri's Guile is just broken, not only as a green card but as a card in general. You pretty much get to scry 3 every upkeep (without the putting at the bottom) - autoinclude. Boar Umbra and Lightning Greaves are protection for my beloved commander or any other creature that is important at the moment. Hallowed Burial the one of wrath that shouldn't hurt us much. Open the Vaults basically a instant rebuild for us after we got e.g. Serenity'd. Reviving Melody and Dowsing Shaman are good if we need to get some of our much needed enchantments back. Three Dreams, Idyllic Tutor, Totem-Guide Hartebeest, Lost Auramancers and Sterling Grove function as tutors for some much needed enchantments. Sun Titan auto include because, just look at how many 3 mana drops we have. Fountain Watch protection for our enchantments with Greater Auramancy and Sterling Grove. Elixir of Immortality is included against any mill strategies and for the lulz ;), I'll probably replace it with the Helm of Obedience.
Last but absolute not least, the one and only commander that I chose for the deck:Selvala, Explorer Returned
I love this card so much. First of Selvala is an absolute powerhouse, she has nice stats 2/4 for 3 is fine, her ability on the other hand is great! You get to draw a card every turn, for free! You casually get some life with it too and most importantly you get to ramp. Depending on the amount of players on the table you can just ramp yourself to 8 mana on the fourth turn. It's just awesome! Then nobody is going to kill her, because she lets everybody draw free cards, everybody is happy. What I mean she is absolute crucial to your plan by ramping you and giving you the needed card draw to enable your pillow fort, but she stays under the radar of the others beacuse she is just helpful to everybody!
No. 1 Commander: Selvala, Explorer returned.
- Politics beast
- Comes down early
- Has nice stats
- Ramps you
- Draws cards
- Casually heals you
So if you have any questions feel free to ask them down here in the comments, if you have suggestions, who would have guessed, also leave them down here in the comments.
If you liked the deck also feel free to leave a like! Keep calm and play EDH!
Whats going to replace what Show