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The Queen features a twofold strategy, beating face with tokens in the early nd mid game with to potential to have a combo finish in the top end, or continue the merciless onslaught.

The Beatdown

The main line of play in this deck is to stick waves of tokens and keep the damage piling up though incremental beatdowns. We have many ways to establish a board, and a sunforger package as backup to revolve choice threats or pull some protection out of nowhere.

As we transition in the the midgame or lategame we have key combat effects to rely on for sustainability or the ability to close out a game. Whip of Erebos and Elenda, the Dusking Rose offer lifeline and huge swing turns, while Cathars' Crusade and Jazal will give us huge swing turns to close one out.

The Sacrifice

Every good Queen knows that sacrifices may be necessary to further the development of the kingdom. The Queen packs a bevy of sacrifice outlets to take advantage of and enable some great combos late in the game. One spicy inclusion has been Krav, the Unredeemed with the ability to draw cards, gain life, and pump himself all in one infant speed sacrifice package. Dictate of Erebos has been included to act as removal when paired with our altars and tributes.

The Requiem Combo

The namesake combo of the deck is one that involves Divine Visitation + Requiem Angel and a bevy of different options. When a create dies and Requiem angel is on the battlefield, he will trigger creating a spirit tokens. If Divine Visitation id also on the battlefield, this will replace the spirit token with an angel token. When that angel token dies, the loop will continue.

 Altar of Dementia is a sacrifice outlet that wins the game on the spot
 Impact Tremors Blood Artist Purphoros or Altar of the Brood with any sac outlet

Karmic Guide + Reveillark will offer a similar loop to the above combo as another out for a combo finish with the same enablers.

The Politics

The Queen is an intrinsically political commander. The monarchy will create a sub-game that will act as a decoy as you try to set up combo pieces or create a gigantic board, leveraging the card draw from from the monarchy if you can hold on to it.

Sphere of Safety are your costly walls and we have a bevy of enchantments to make sure the cost to attack us is excruciatingly high. Thaumatic Compass   is may help smooth our draws in the midgame and will end up giving us a maze to leverage in political negotiations or to save our skin when that beefy 12/12 swings at us.

Xantcha, Sleeper Agent offers another layer to the political landscape of the game allowing opponents to shock each other and create feuds to play upon later in the game.

The Rest

The rest of the cards just play into one of the above strategies. Card draw and mana ramp will make sure that we can land out threats and keep refilling our hand. There are many ways to produce tokens and a few combat tricks that can catch an enemy with their pants down.

We welcome any feedback you may have for the list!

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99% Casual

Competitive

Revision 1 See all

(5 years ago)

+1 Blasphemous Act maybe
+1 Fumigate maybe
+1 Rakdos Charm maybe
-1 Swamp main
+1 Westvale Abbey  Flip main
+1 Wrath of God maybe
Top Ranked
  • Achieved #58 position overall 5 years ago
Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

50 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Assassin 1/1 B w/ Haste, Bird 1/1 W, City's Blessing, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Emblem Elspeth, Sun's Champion, Faerie Rogue 1/1 B, Gold, Human 1/1 R, Human Cleric 1/1 BW, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W, The Monarch, Thopter 1/1 C, Vampire 1/1 W, Warrior 1/1 W
Folders Y_Inspiration, My Fave
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