The reason I have no friends($10Blue Controllolol)

Modern Programmer_112

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DuckVoyager says... #1

Would you consider swapping out Ætherling for Shorecrasher Elemental?

March 21, 2015 10:23 p.m.

Programmer_112 says... #2

Maybe if the price drops, but honestly I don't think it's better. It does let you put down a semi-reasonable clock, but unblockable is really great, and if the deck is working to the point where I have a chance at winning, the difference between 3 and 6 mana is actually really small.

March 21, 2015 11:10 p.m.

Actually, price aside, I like the idea of Shorecrasher Elemental because although he doesn't hit hard, he can be an early defender that, with a little mana, can survive cards like Lightning Bolt and powerful attackers early, and then hit them back for game later. I like it because it's practical against most decks, such as RDW and Affinity. When we want to push for game in a control style we will have no problem doing so because we will have complete board control, and once you handle all of the attackers you can attack their face to win. That said, it's too expensive right now but guaranteed it will drop a lot.

I also made a splash white version: Boomerangs with a Splash of White. I did it for some good life gain against fast decks, but I've never made a white life deck so I am probably missing some obvious life gain cards.

March 22, 2015 12:43 a.m.

Hey Programmer_112, I have found in playtesting that Dictate of Kruphix is much better than Howling Mine because of flash, so you get the benefits first. The extra 1 mana casting cost is nothing because it's usually the only card in my hand when I get around to playing it. It's also good because I can save a counter in my hand for their turn, then use this when nothing is worth countering.

I have also found that splashing white is a very good idea because you can gain a lot of life by adding the lifelands Sejiri Refuge, Tranquil Cove, and Radiant Fountain and more life to be gained from Nyx-Fleece Ram and Rest for the Weary. This allows the deck to beat fast decks much more easily.

I still struggle against RDW because I focus on their nonlands and my life more so when I try to counter with a Mana Leak or Spell Pierce, they have enough mana to pay and hit me with their bolt or Boros Charm, screwing me over. I usually side out a lot of bounces for lifegain and counters which kills me in the end, especially because I can't kill their creatures. Because of this, I have replaced Spell Pierce with Negate because it's cheap and effective.

March 22, 2015 11:27 a.m.

bah-bammmm says... #5

instead of mana leak, how about mental misstep?

March 22, 2015 1:35 p.m.

Programmer_112 says... #6

@Figag: I do like the white splash, although I don't think that it's worth it on a budget, because you lose a lot of speed.

@bah-bammmm: banned in Modern

March 22, 2015 3:57 p.m.

nashbridges52 says... #7

What's the plan against infect? In my playtesting I found it really difficult because of the nobel hierarchs. Even on the draw They can essentially get two lands on board before we have the chance to bounce even one.

March 22, 2015 4:23 p.m.

Programmer_112 says... #8

Against Infect, your playstyle changes. If they don't hit a Hierarch, you can just bounce their lands as normal (unless they play a Glistener Elf, in which case you need to go to the next part mentioned here). However, as soon as they play one, you hold up bounce spells and bounce their dudes before damage. Hopefully, you can draw out all their pump spells and win, although the matchup isn't very good. You really, really die to cards like Apostle's Blessing and Vines of Vastwood, so you have to play your cards carefully.

March 22, 2015 4:28 p.m.

Aleril says... #9

I kind of want to buy like 20 of these and give them to a bunch of kids who are thinking of playing MTG.

Am I a horrible person?

March 24, 2015 5:24 p.m.

No. Endless mirror matches forever.

March 24, 2015 5:31 p.m.

Why build 20 of these when you could instead build 1 very unbeatable version? Just add in Chalice of the Void, Trinisphere, and Shorecrasher Elemental to piss off every player in existence.

The Chalice and Trinisphere will lock down nearly every fast deck like Affinity (play chalice for free at 0 counters), RDW (Trinisphere + Spell Pierce / Mana Leak), and even Infect is weakened by the above 3. I put Shorecrasher Elemental on the list because it serves as a great blocker and a wincon for many match-ups.

March 24, 2015 7:17 p.m.

If you can afford Chalice, this deck suddenly becomes good, because Chalice on 1 shuts down almost all of our bad match ups, and Chalice on 0 shuts down almost all the rest.

March 24, 2015 8:04 p.m.

And Trinisphere shuts down everything chalice-proof. Some RDW versions have too much of a mix of cmc's to be stopped with chalice at 1, although chalice at 1 severely slows them down.

In an ideal build I'd run 4 of each for those awful match-ups. 1 of my versions of this deck is an elemental devotion ramp deck that kills. It doesn't use boomerang as its main card, but it instead slows them with the land bounce then kills with 30+ 2/1 elemental tokens. The deck is Elemental Boomerangs.

March 24, 2015 8:58 p.m.

Psychic Spiral is not a bad suggestion, as it can speed up the milling process a lot, but it is inferior to Elixir of Immortality because the Elixir can be used as an early life gain against faster decks, something invaluable when used, and also refreshes itself into the deck as well.

Once this deck goes off and starts drawing 6-7 cards per turn, there is no need to speed up the deck because the opponent will have no lands and no way of winning, so speeding the mill up is unnecessary.

Psychic Spiral is a good card for a deck that is racing to mill the opponent as fast as possible, but this deck is in no rush to win once we have a lock.

March 25, 2015 12:34 a.m.

@Programmer_112 http://tappedout.net/mtg-decks/non-budget-contrololol/ this is my deck that I made. It is incredibly fun to play and I thank you very much for revealing the power of boomerang :D

March 26, 2015 5:41 p.m.

DuckVoyager says... #16

Would you consider side (or main) boarding Fog Bank?

March 29, 2015 8:48 p.m.

Already in the side, although my version runs Plumeveil to surprise and kill their creature. Nothing can kill Plumeveil if you are bouncing lands constantly besides a bolt + attack or deathtouch.

But Fog Bank is very strong as well because it can block any amount of power if their lands get out of hand and is immune to deathtouch. Unfortunately it can't kill and is boltable which is why I prefer Plumeveil, but both are excellent cards.

March 29, 2015 8:55 p.m.

I think I'll be cutting the Dragon's Claws in the SB for Monastery Sieges, because you can tap out for it T3 and still be fine. What do you guys think?

March 29, 2015 11:27 p.m.

Turn 3 is a really bad time to tap out against certain matchups. I found that any two drop creature can hurt you badly.

March 30, 2015 1:50 a.m.

That's true, but against burn, that's a really good play, which is when I'd bring it in. They can only get their dudes then, which I can bounce on T6 or later without dying

March 30, 2015 9:51 a.m.

nashbridges52 says... #21

I've been playtesting like crazy and messing around with different splashes of other colors, different sideboard options etc. and it just seems like this looses to any and every aggro deck. Merfolk, RDW, Illusions, Green Devotion, all of them just seem unwinnable. I really really want this to work, and maybe I'm missing something, but how do you play this deck against an aggro build?

March 30, 2015 10:39 a.m.

Merfolk should be a super easy matchup if you're on the play and they don't AEther Vial, but otherwise it's tough. All of their lords are 2 mana, so if you keep them off Te board you win. Against Burn, G1 is nearly unwinnable, but after SB, you just need to stick a Monastery Siege T3 and you'll be good. Green Devotion focuses on mana dorks, so bouncing lands doesn't really work there. I think that if you can AEtherize their big attack it shouldn't be unwinnable. I've never played against Illusions, but they can't stick a Lord of the Unreal on the draw, so it really shouldn't be too bad.

This deck is really meant to punish high curves. We can keep decks from getting 2 mana on the play, and off of 3 on the draw. So, a deck like Living End, which needs to resolve a 3 mana spell to win, is a very easy win, because they can never get 3 mana. However, since RDW is pretty good off of just 1 mana, it's a pretty terrible matchup

March 30, 2015 10:53 a.m.

To beat aggro, run a playset of Trinisphere and Chalice of the Void. They are out of budget, but work wonders. They completely lock down both Affinity and RDW as well as any other fast deck. Once Trinisphere hits the field you can bounce lands every turn to victory without any trouble. It's laughably easy to win if you can get trinisphere or the chalice on the field.

It looks something like this when you go first:

T1 - land (they have 1 land)

T2 - land, boomerang (they have 1 land)

T3 - land, Trinisphere (they have 2 land)

T4 - land, Regress or something similar (they have 2 lands)

T5 - land, Regress or something similar (they have 2 lands)

T6 - land, Regress + Jace's Archivist (they have 2 lands)

And then winning is a joke. It's too easy. Basically, if you hit a boomerang for turn 2, a Trinisphere for turn 3, an Archivist before your hand runs out, and a good bounce / land ratio you'll win, unless they can win on 2 one-drops. It's not likely unless they manage to drop 2 Goblin Guide and attack you before you can archivist.

Also, mono-green devotion is a pain, but if you bounce their creature each turn and not their lands (because that's hopeless) you should be able to mill them before they kill you. It's a rough match up, like many.

March 30, 2015 7:07 p.m.

Stein_ says... #24

oh this is the greatest thing my eyes have ever seen.

April 3, 2015 1:45 a.m.

bah-bammmm says... #25

isochron scepter?

April 5, 2015 10:59 a.m.

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