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For the longest time I have wanted to make a deck around Maraxus of Keld. Finally, Wizards has created enough chaos cards to make this deck the powerhouse I have envisioned it to be. That being said, this deck is still waiting on cards that do not exist to be at 100%.

As you may have guessed, the goal of this deck is to swarm the field with enough low CMC permanents that produce more permanents. This will make your commander huge and put your opponents at risk to losing by commander damage. However, this is easier said than done. The longer it takes to build your board and cast your commander the less impactful his presence will be. To prevent this, this deck uses red's chaos cards. Confusion in the Ranks, Chaotic Transformation, Audacious Swap, and Chaos Warp can be used defensively on your opponents or offensively to grow your board.

Since your board will have a lot of permanents, cards like Warp World and Glimpse of Tomorrow are a must in this deck. They are a hard reset for your board when your deck runs out of steam. Warp World is essential in this deck and it wasn't until I used it I realized that it is reds version of an extra turn spell. Before the spell resolves float your extra mana, all lands revealed from it will enter untapped. With all of this mana you can cast the remaining cards in your hand. If one of them is a Blasphemous Act or a board wipe you should be able to keep your lead in the game. Also to note, if your opponents use a lot of instants and sorceries they will have a hard time recovering from this spell.

This deck is very off the beaten path and is not for the faint of heart. It is not an extremely fast deck, by today's standards. However, it is a lot of fun and still has the potential to take players out of the game. If you have any suggestions or questions please feel free to enter them below.

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100% Casual

Competitive

Revision 40 See all

(1 year ago)

-1 Abrade main
+1 Poetic Ingenuity main
+1 Saheeli's Lattice  Flip main
-1 Seize the Spoils main
+1 Zoyowa's Justice main
Top Ranked
Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

50 - 6 Rares

19 - 2 Uncommons

10 - 5 Commons

Cards 100
Avg. CMC 3.50
Tokens Blood, Dinosaur 3/1 R, Dragon 5/5 R, Dungeon: Undercity, Dwarf 1/1 R, Eldrazi 10/10 C, Emblem Daretti, Scrap Savant, Emblem Karn, Living Legacy, Goat 0/1 W, Goblin 1/1 R, Gold, Human 1/1 R, Kobold 0/1 R, Land Mine, On an Adventure, Phyrexian Germ 0/0 B, Phyrexian Mite 1/1 C, Powerstone, Rock, Skeleton 4/1 B, The Initiative, Treasure, Zombie Army 0/0 B
Folders Stu's Decks, C-c-c-combo!!!, mono red
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