That’s it, now they’ve done it. Somehow our opponent has managed to get on Johnny Appleseed’s bad side. If you think this American folk hero can only travel abroad sowing seeds of growth and abundance, you’re about to find out that
‘He who giveth, can taketh away...’
The following spells are guaranteed to bring out the inner sadist in all of us. With each successive enchantment cast, we systematically beat our opponent to their knees and keep them there. The perverse beauty of tactics like these over, say, pure land destruction, is that glimmer of hope. Technically their lands and creatures may still be for mana or used to attack or block, but to do so is to invite catastrophe.
•First and foremost, Enchantress's Presence: a utilitarian spell that accelerates play and ensures we always have cards in hand. If we manage to get one in play relatively early, we won’t want for cards for the rest of the game. Each enchantment we cast will garner a free draw, ensuring we either keep pace with or simply outrace our opponent. Aggro/weenie decks won’t pose much of a threat when we can find answer after answer; even Tron or ramp builds will no longer zip past us. We simply shackle the appropriate enchantments to their creature(s) and land(s), and it’s as if we shoved a broomstick in their bicycle spokes and they went flying.
Let’s begin by corrupting their mana base.
•Spreading Algae is our bread and butter, and the reason for running a full 4 copies of Urborg, Tomb of Yawgmoth (as a side note, a more budget friendly alternative to this pricey Legendary Land would be to run a playset of Evil Presence). Simply pick the most useful of the lands across the table and attach this ticking time bomb to it. When it inevitably makes its way to the graveyard, simply replay this reciprocating enchantment targeting another of their ever dwindling resources.
•Contaminated Ground can also combo with Spreading Algae in a pinch, but works just as well by itself. Nullify a dual land or utility land and reduce it to a festering pool of muck and mire. Best case scenario they’re running some combination of but no ; even should they be running mono , that’s still a guaranteed 2 life lost when they it.
•Assert dominance using Pooling Venom. As anyone familiar with psychological mind games can tell you, oftentimes the mere threat of harm will cause more damage than the actual deed. Abrade the enchanted land if necessary; otherwise dangle out the illusion of freedom while sapping their life away 2 points at a time.
Now let’s turn our attention to any creatures our beleaguered opponent may have been able to field.
•Sinister Possession does for corporeal flesh what the aforementioned spells do against the very earth. Short of utilizing any inherent abilities unrelated to combat, a creature afflicted by this aura will be rendered useless lest 2 life be lost.
•Contaminated Bond is a crafty way to deal with creature threats with certain characteristics, such as those deemed unblockable. Remember, auras such as these stack. Attach a couple to a particular nuisance and it usually does the trick.
In the end, remember this: They can’t cast spells if they can’t make mana, and they won’t attack with creatures if it costs too much life to do so.