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The Right Way to Play Ziatora

Commander / EDH* BRG (Jund)

Blumaroo


Sideboard


The main problem with Ziatora is having big creatures to launch at opponents' faces but no big creatures to block after you hit opponents for big damage. But what if you could hit an opponent with their own monsters? Enter Hijack-style cards. For three mana, piss off the entire play group by stealing their biggest creature, swinging their biggest creature at them, then hitting them again with Ziatora. Who needs blockers when your opponent's creatures are your attackers?

Then, when their monsters are in the graveyard, pull them out of the graveyard using your opponent's recursion spells. Black has a ton of strong graveyard enemy recursion and we're going to use our treasure boost and big spells to keep our board states nice and healthy while keeping the enemy sad.

This deck is my answer to my own Ziatora problem. It's fun to swing beefy-ass creatures at opponents for guaranteed damage and be paid for it, but your board state is easily the worst on the field. So I wanted to make a deck that keeps my board state healthy while depleting the enemy board state.

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Comments

97% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

47 - 3 Rares

15 - 0 Uncommons

18 - 0 Commons

Cards 89
Avg. CMC 4.04
Tokens Blood, Copy Clone, Ogre 3/3 R, On an Adventure, Saproling 1/1 G, Servo 1/1 C, Spirit */* G, Treasure, Tyranid 5/5 G
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