[[Primer]]-God of the Rising FULL Moon! Butts Up!!
Commander / EDH
SCORE: 637 | 280 COMMENTS | 70086 VIEWS | IN 224 FOLDERS
How are you making out with 36 lands? It seems a little bit on the low side for a commander who's ability is pretty mana intensive.
December 19, 2017 8:17 p.m.
How do you feel about Glimpse the Unthinkable, recent printing in ICM has made the price decrease dramatically and could be a nice include in a situation to disrupt someone topdeck filtering, make a smaller mill engine run like Undead Alchemist?
Speaking of dramatic price decrease, how about Mana Drain, for Casual playgroups its way overpowered, but for smaller competitive metas, it will be a nice include, since the price is about 25% about what it used to be :)
My Scarab god deck is almost identically to yours, how do you feel about the mana base, i kinda feel i too often need another land or mana rock. I do not play Mana Vault or Mana Crypt since they are a bit out of my price range to buy at the moment. Which card would you consider dropping to maybe include more mana?
How has Victimize and Buried Alive performed? Sometimes the recursion seem to be a little to big of a mana sink for me to pull off.
December 25, 2017 1:52 p.m.
I can comment on Buried Alive : I almost instantly choose Grave Titan, Shroldred and Noosegraf Mob. One of them Turn 4-5 is so brutal...I always love drawing this card...
December 27, 2017 2:05 a.m.
I've noticed that Gisa and Geralf put alot of things in my graveyard that I really don't want in there. I wish there was a way to get non creature spells back from the grave
December 27, 2017 2:33 p.m.
mikeintosh says... #7
MizzMizz Well I don't play those at all but there is Yawghmoth's Will, Xiahou-Dun, the One-Eyed...
December 29, 2017 6:27 a.m.
mikeintosh yea I was thinking about yawgmoth's will as well. Also this deck struggles against Geist of Saint Traft Voltron/control alot. It's really hard when your stuff gets exiled and countered. I added Arena of the Ancients which helps alot against geist himself but UB seems to just be a pretty tough fight for this deck.
December 29, 2017 12:21 p.m.
I also think Necropotence deserves consideration. Goes well with Nykthos, Shrine to Nyx and gray merchant..
December 29, 2017 12:56 p.m.
Ok I've been play testing for about a week now and I get completely destroyed by any deck with flying. I need to find out what to remove to make room for removal. Lots of it.
December 31, 2017 12:32 a.m.
Thanks for all the comments and votes everyone! Sorry I have been away for a bit, but I have been reading the comments. I am glad so many of you are enjoying the deck. Are there any changes you would make after all of your play testing?
December 31, 2017 4:01 a.m.
mikeintosh says... #12
Hey, Ive been testing the deck quite a bit and came up with a final version of mine I think. Basically I decided to go for the combo as a main wincon. The deck is able to pull off a win without it simply by drain, attacking and attrition but I usually resolve one of my combos and use all the zombies and general just to stall a bit and draw my cards. So combos I play are:
1) Rooftop Storm + Gravecrawler + Altar of Dementia - infinite mill
2) Gravecrawler + Phyrexian Altar + Diregraf Captain/Altar of the Brood/Diregraf Colossus - infinite mill/life loss/zombie tokens
3) Rooftop Storm + Havengul Lich + sac outlet (reccuring Gary/Marauder/Sidisi)
4) Mindcrank + Duskmantle Guildmage - infinite mill
5) Mindcrank + Bloodchief Ascension - infinite mill if Ascension is active
6) Notion Thief + Windfall/Whispering Madness - draw ton of cards and discard all opponents
7) Cabal Coffers + Urborg, Tomb of Yawgmoth + Torment of Hailfire - huge drain
Some other good synergies I use:
1) Corpse Harvester + Arcane Adaptation
2) Cyclonic Rift + Windfall/Whispering Madness
3) Lord of the Undead + Arcane Adaptation
I also tend to play more counterspells (6) and board wipes (3 + O-Stone) as my main goal is to combo out.
Some other cards I really like in the deck:
1) Yawgmoth's Will - Useful is your non-creature combo piece gets destroyed
2) Snapcaster Mage - Crazy good with reanimation
3) Hostage Taker and Aura Thief - one of few ways how to get rid of/steal some enchantments and artifacts
4) Necropotence - much better than Phyrexian Arena in the deck
5) Muddle the Mixture - Both counter and tutor for a combo piece.
December 31, 2017 10:18 a.m.
Yea Necropotence needs a spot for sure. mikeintosh how do you defend against big flyers? I never seen to be able to get rid of them or defend against them efficiently.
December 31, 2017 11:02 a.m.
VeneX, I think you're starting to run a bit low on creatures. Also, I think Black Market needs to go. We already have so many ways to make Mana and I think we would rather see something else in our hand that costs five Mana. Maybe replace it with a creature or some more removal?
December 31, 2017 11:44 a.m.
mikeintosh says... #15
MizzMizz Mass removal, spot removals plus you can reanimate their flyers afterwards. You have to be able to sweep the board early so running cheap wrath effects like Toxic Deluge and Damnation is essential. Shriekmaw is also great since you can use him twice. And if you have Havengul Lich out, you are golden.
December 31, 2017 11:44 a.m.
mikeintosh says... #16
If anyone is interested, heres my combo decklist for inspiration: Scarab God Zombie Combo Goodness
December 31, 2017 12:23 p.m.
TheRealAdam: I am sticking to a classic art on whatever old cards aren't to overpriced. Keep to the Ancient feel, if you ask me haha. I think Arcane Adaptation is a fun idea if you are not running a zombie heavy deck like I am!
Azdranax: I think Duskmantle Guildmage falls under the category of "only good with one other card" combo cards. Both of its abilities are way overpriced for what it is offering, but yes, pretty sweet with Mindcrank lol.
Coward_Token: The suggestions your brought up make me really want to build a second The Scarab God deck that plays with ETBs/mill/control... I just don't think I have the room to fit ETBs in this deck without taking away from one of my other archetypes. Thank you for the cool suggestions though!
iAzire: Crypt Ghast came out because it underfunded. Urborg, Tomb of Yawgmoth makes it a monster, but only then would it be that useful.
mikeintosh: Thank you for sharing more combos/synergies with us! The beauty behind The Scarab God is how versatile you can build him! Generally speaking, there are four paths you can take; going wide, mill, control, and combo. Most commander decks require you to really focus on one of the possible path, while maybe splashing a bit of a second one. The Scarab God on the other hand can normally get away with using two archetypes, and splashing a third. My list is strongly focused on going wide and using control to keep my own board safes, while also splashing mill to complement the going wide plan (with Scarab's second ability). All three of these archetypes also happen to lead to win with Scarabs first ability! Let me tell you, nothing is more fun then starting your Upkeep having 15 zombies in play alongside Mindcrank and The Scarab God. Take 15 each... then mill 15 each... then I Eternalize whatever cool stuff of theirs I want! That is how my version of The Scarab God wants to run! haha
Your control/combo deck seems extremely good, and fun to pilot, but it would not bode to well in my meta. Players around here do not like when someone wins because they happen to draw the two cards that say "I win". I am not saying that it is not a viable way to play, it just does not work for me. How has your list been received overall in your meta? Are there a ton of other combo players?
MizzMizz: Thank you for the consistent comments! I am sorry to here flyers are beating you up! I would recommend adding more control pieces (like removal and counters), then focus on Eternalizing their own flyers to make blockers. Flyer Commanders normally like to attack with the air clear, so if you have 1 or 2 flyers on your side then you should be safe for a bit!
man1ac: I agree with your assessment of Buried Alive and heavy mill strategies. Pulling your best card into your grave is a great play in just about any point of the game. However, people generally hate being milled a ton!
dlaxw7: 36 lands has been perfect for me (even to much sometimes). However, I count my cheap mana-rocks as lands toward my pool, so maybe that is why you are hurting a bit. But also keep in mind that The Scarab God's scry each upkeep can make hit/missing lands very easy!
Odysseus_97: I already kind of hit pretty hard on some of the topics you brought up. If you can afford a Mana Drain then now is the time to get one.. I for one cannot during this holiday season.. lol.
Right now I am thinking about Necropotence in for Black Market, also maybe Windfall in for something. Thoughts?
December 31, 2017 9:55 p.m.
Have never really played with Necropotence before, even though i have one. So I am not too sure on it, but i have found Black Market to be kind of underperforming. A little too big of a mana sink when playing it and even though the triggers makes the counters stack up very fast it rarely is very rarely worth it and is a little bit tricky to play with which can take some of the fun out of it.
Windfall is a very good card, depending on how big of a deal it is for the deck that opponents get to refill their hands too it would be a nice include, but the deck seem to have very strong card draw, so it will be a nice include but not super needed :)
January 1, 2018 4:22 p.m.
I cant agree more regarding Black Market! I cant even remember a game in which it was that useful or made my game!And I have to say that Diregraf Colossus seems underperforming too. I never get much Token out of him. Played early game (T2-T4) he wont get many Counters. Even with a Buried Alive I choose in 9 out of 10 times Grave Titan, Sheoldred, the Whispering One and Noosegraf Mob. So only on of them helps the Colossus.
January 2, 2018 10:29 a.m.
I think Black Market should be cut for Sheoldred, the Whispering One and Thran Dynamo out for Necropotence also I think Propaganda deserves a spot.
January 3, 2018 12:52 p.m.
Fact or Fiction strikes me as hit or miss. Definitely at risk for things going into the yard that we don't want. Maybe replace it with Eldrazi Monument or Coat of Arms. Fact or fiction gives the opponents options which I don't think we want.
January 3, 2018 12:56 p.m.
Hrmm, instead of Fact or Fiction what do you think about Search for Azcanta Flip? It's kinda not useful thanks to The Scarab God amazing upkeep scry ability, so not sure if that would be worth it.
January 3, 2018 3:26 p.m.
Odysseus_97 Search for Azcanta Flip is drffinitely better than Fact or Fiction but I'd still be so pissed if I had to put something sweet on the bottom of my library. I think the card draw is good enough that the spot would be better filled with another creature or something that helps defend the creatures. Just my opinion though.
January 3, 2018 8:06 p.m.
Since the mill is so heavy in this build, why not add Consuming Aberration ?
MizzMizz says... #1
Oh nevermind I looked it up on wizards. But won't there be a relatively big chance of the zombies being buffed up already anyway?
December 18, 2017 10:06 p.m.