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The Sliver Conspiracy (1 Sliver Overlord)

Commander / EDH Combo Five Color Ramp Sliver Storm Theme/Gimmick

Eiti3


Maybeboard


Just 1 Sliver other than Sliver Overlord? Yep.

Well, here's another one of my "famous" off-the-traveled-path decks. This happens to be the third time revamping this deck as I've been playing Sliver Overlord ever since I started Magic. First, it was a common "Let's dump all the slivers in and see what happens" deck that didn't work all that well. Quite recently, I changed it from the revamped version of the first iteration to a toolbox deck that also ran 1 sliver (Harmonic Sliver), however, my friends/playgroup hounded and hollered that it was a T1 deck in a T2-T3 environment that just did the same combo to win. Thus, here is my third iteration of my take on Sliver Overlord: A solo sliver (Manaweft Sliver) and her Conspiracy to rule all planes.

Upon first glance, this appears to be a landfall deck, however, I would like to say that is a bit exaggerated. I would more so put in line of a Land Storm deck. Why, you may ask? - Or if you aren't and reading nonetheless - It is because of Recycle and Null Profusion. Wizards has recently trained the common gamer to look at both of those cards and think it's a Paradox Engine but instead of untapping you then instead draw; that also comes with a hamper of reducing your maximum hand size and the skipping of the draw step. Now what if I told you that the oracle text doesn't say cast, but instead still says play? WHAAAAAAAAAAAAT? Here's your link → Ohai dere. So wait, what does this mean? It means Land Storm.

...I've been busy. I'm currently undergoing a reworking of all my decks in both cards, descriptions, and page layouts. Bear with me if you can, but I don't expect much. Thanks for your understanding.
Kozilek, Butcher of Truth + Mirror-Mad Phantasm: One guy in the playgroup runs a mill deck. Figured this could help survive those games as well as recover all the sac'd lands, ramp spells, dead creatures, etc.
Pursuit of Knowledge: Uh... yea. With so many draw stuff, I can get overwhelmed and easily deck myself. This helps stave that off and can provide some nice draw in the "mid" game if I get it early.
Rite of Replication: 5 Dryad Arbors? 5 Lotus Cobras? 5 Oracle of Mul Dayas?
Paradox Engine: Manaweft Sliver + Conspiracy / Hivestone --- Earthcraft --- Amoeboid Changeling
Debt to the Deathless: Fairly certain it is my only wincon other than like a super buff Tireless Tracker....
No defense, Counterspells, Shocks, etc?: Playgroup is casual, despite the T2-T3, so my opponents run them, but I'd rather play my deck than worry about others.
These were all in the deck which I had to inevitably cut due to it being like 130+ cards in a 100 max format. If you have issues, concerns, or even the general question on why it didn't make it, do let me know! There is an extremely good chance that I'm wrong and that it should be in the deck.

Dreamscape Artist: As for all the land tutoring, I honestly just couldn't fit it all.
Knight of the Reliquary
Kruphix, God of Horizons: No max handsize and keeping that lovely mana is amazing, but sadly never came up in playtesting.
Sakura-Tribe Elder
Vorinclex, Voice of Hunger: Mana doublers are superb. Sadly slow in this deck. I think...?
Boundless Realms
Explosive Vegetation
Kodama's Reach
Gem of Becoming: Just like card:Shard of Convergence but one less land for more mana. :(
Inspiring Statuary: Beautiful, amazing, etc. Not enough cheap rocks with how much had to cut.
Khalni Heart Expedition
Mana Reflection
Mirari's Wake
Omniscience: Felt like I'd be searching it up or relying on it too heavily.
Zendikar Resurgent
Realms Uncharted
Mina and Denn, Wildborn: All it benefited me was the additional land, but otherwise was a colored Ghirapur Orrery w/o the draw.
Burgeoning: I dumped my lands too fast for this to be of benefit.
Manabond: ^
Cloudstone Curio: 5 lands per turn? SURE. Play Forest, return tapped Island back to my hand. Play Island. It performed exceptionally when I had 130+ but then fell apart once I dropped it low enough.
Emeria Shepherd: Sakura-Tribe Elder + Prismatic Omen is the perfect combo. One of my favorites. Sad day.
Seasons Past: Most things were lands and ramp spells.
Obstinate Familiar: Ha.
Riptide Shapeshifter: Always wanted to use this guy...
Personal Tutor
Mystical Tutor
Worldly Tutor
Sylvan Safekeeper: Playgroup doesn't run much hate. Only hate is a counterspell or two.
Reforge the Soul: Wheels were for when my hand just emptied. Awesome when 130+, but now they just don't perform well.
Time Reversal
Time Spiral
Wheel of Fortune
Rings of Brighthearth: As with everything above, it could benefit the deck immensely. Same as Illusionist's Bracers, however I deemed it too slow.
Psychic Vortex: Always wanted to use this guy too. Had to cut it for the same reason as the wheels.
Magus of the Candelabra: Mana doublers were cut so he got cut.

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Revision 24 See all

(5 years ago)

+1 Muldrotha, the Gravetide maybe
Top Ranked
  • Achieved #16 position overall 7 years ago
Date added 8 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 91
Avg. CMC 3.29
Tokens Clue, Copy Clone
Folders EDH / Commander, Not My Decks, Commander, Top quality commander decks, Eldrazi, Bookmarked, AWESOME STUFF, Slivers, bootylicious, EDH
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