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The Stone? (BGu Midrange)

Standard BUG (Sultai) Midrange Rock

TheRaven


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Maybeboard

Sorcery (1)


My Standard deck isn't going to survive rotation, much to my chagrin, and I felt like flexing my deckbuilding muscles. I've always really liked Ammit Eternal, but haven't really found a home for it. Fatal Push hasn't made it any easier. But, with rotation day fast approaching, I returned to searching for powerful cards to build around and the good old-fashioned Zombie Crocodile Demon crossed my path again. Shortly down that search came Rhonas the Indomitable, which seemed to complete the puzzle of the Ammit for me. Thus was born the inklings of this list.

Dusk Legion Zealot and Merfolk Branchwalker: These two cards are really here filter our cards on turn 2 and put counters on with Plague Belcher, but you can at least attack sometimes with the Branchwalker.

Resilient Khenra: Here to be a bear, hold counters from Plague Belcher, and sometimes be a pump spell. Also not bad if we get to 6 and are holding some action back in hand.

Ammit Eternal: The reason I made this deck in the first place. 5/5 for 3 that also deals 3 when it's blocked is bonkers. Trample is all it needs. Which leads us neatly to...

Rhonas the Indomitable: One of the ways this deck hums along. Also neatly blocks Hazoret the Fervent when we're in a good spot, so HazoRed can swing in all day with their 5/4 indestructible, we can block with our 5/5 indestructible.

Plague Belcher: Kind of Ammits 5-8? It's another aggressive black creature for 3 that benefits from having more power and trample.

Ravenous Chupacabra: Hungry Chupathingy is an excellent creature for our deck, for reasons we're going to see shortly, on top of the fact that Peckish Goat Drinker is fine on its own. I'd take a 2/2 for a colorless on top of Murder, thank you very much.

Liliana, Death's Majesty: Get zombies, reanimate creatures, and sometimes just a wrath if our board presence is solid enough to hold them back. Has nice synergy with the fact that our 3-drops are either indestructible or zombies in the first place.

The Scarab God: This is, like, the most expensive card in the Standard metagame. It reanimates, it filters, and it hurts people. It's really good, okay?

Vraska, Relic Seeker: Evasive tokens, removal, and an extra mana or two for those turns at end of game when we really need to slam two cool things at once.

Ghalta, Primal Hunger: Hello yes, 12/12 trampler I can play for GG if I've got two three-drops in play? I would like to subscribe to your newsletter.

Fatal Push: Early black removal du jour.

Journey to Eternity  : The sad truth of not having much card draw is that sometimes we just run out of action. This helps us make sure there's always action to be had.

Hadana's Climb  : Sometimes people are mean to Ammit Eternal and cast multiple spells in a turn. Sometimes you hit a nonland on Merfolk Branchwalker and have a counter on it. Sometimes your opponent just doesn't have enough creature removal. That's when this gets to turn over and you get to murder someone by putting six mana into Rhonas the Indomitable pumping them up and this card.

Vraska's Contempt: For when you need something really, really dead.

Duress: Sometimes people like to play mass creature removal. This deck does not like mass creature removal. Ensure that they do not play mass creature removal.

Journey to Eternity  : To bring in during grindy matchups featuring a lot of creature removal. Just be sure that you actually cast it when they're tapped out or you're gonna be in for a bad time.

Lost Legacy: Remember what I said about mass creature removal under Duress?

Never / Return: For graveyard decks, superfriends decks, and when Fatal Push just isn't cutting it.

Thrashing Brontodon: Dodges lighting strike and Abrade, blows up the enchantments that turn into bonkers good lands, and kills Hidden Stockpile and Annointed Procession in the tokens matchup. Good stuff.

Vizier of the Menagerie: Also for those grindy control matchups. Who needs a hand when you can cast off the top anyway?

Golden Demise: Doesn't kill much of our stuff besides our two-drops, but does wonders against creatures played in HazoRed and other aggro decks. Solid competitor to Fatal Push when it rotates.

Scrapheap Scrounger: It has been brought to my attention that rotation day is coming much further off than I thought. Regardless! There aren't many Kaladesh cards that I think I want in the deck anyway besides those already there, but the Scrounger is a tempting option.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 3 Mythic Rares

23 - 6 Rares

9 - 3 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 3.13
Tokens Copy Clone, Pirate 2/2 B, Resilient Khenra 4/4 B, Treasure, Zombie 2/2 B
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