Sideboard


Modern Sultai

In modern, Jund and Abzan have long ruled the world of BGx midrange. This deck explores the potential of BUG in modern, revolving around having the right answer at the right time and the ability to reuse your resources once spent. The true power of the deck comes from having the ability to adapt to the matchup, speeding up and slowing down as necessary. If you enjoy utilizing the graveyard as a second hand, this may be the right deck for you.

4 is the name of the game for this deck. Both delirium and ferocious require having four of something, whether it be card types in the graveyard or creature power. Luckily for us, these two often work in tandem with one another. For example, turning delirium online makes Grim Flayer a 4/4, allowing for an unconditional 1 mana negate through Stubborn Denial.

0 CMC

Mishra's Bauble: A surprisingly integral card in the deck. It adds another card type, helps smooth our draws when used with fetchlands, let's us know what is going on for our opponent, turns on revolt, etc. The card is versatile.

1 CMC

Fatal Push: Easily the best removal spell in the deck and one of the best in the game.

**Inquisition of Kozilek**: Thoughtseize's little brother, helping to ensure we dominate the early game.

**Stubborn Denial**: The spell to replace Lightning Bolt or Path to Exile in sultai. While it doesn't fit quite the same role, it makes up for it by more easily dealing with things like planeswalkers and enchantments that the other BGx decks can't touch on the stack. Currently dropping the number in the deck to deal with a more creature heavy meta.

**Thoughtseize**: Helps tear apart out opponent's gameplan while simultaneously letting us know what we are up against.

**Traverse the Ulvenwald**: An extremely efficient tutor. Helps us find more threats, fixes our mana, and can even help us push through some final damage by finding Creeping Tar Pit. Early game it can allow us to keep a hand with fewer lands than we had hoped for.

2 CMC

Abrupt Decay: One of the best catch-alls at our disposal. Hitting pretty much everything in the format makes the card potent, and having the uncounterable clause pushes it over the top.

**Cast Down**: There are many conditional two mana black removal spells. This one from dominaria seems to hit the highest number of things we normally could not.

**Grim Flayer**: The keystone creature of the deck. His filtering ability helps us in more ways than one. He fuels our graveyard by being a big trampling beater.

**Nissa, Steward of Elements**: Usually we play her on turn 3 or 4. Testing out her viability right now but she seems good. More topdeck manipulation and allows us to drop threats for free. Her ultimate is also relatively easy to get to, finishing the game pretty quickly when the oppponent does not have fliers.

**Scavenging Ooze**: A great little creature that almost always ensures we have a threat to play on turn 2. Grows over time and provides incidental graveyard hate maindeck.

**Search for Azcanta  **: A fantastic way to filter our topdecks while simultaneously evolving our graveyard. Late game it flips, allowing us to dig for the last pieces we need to close out the game.

**Snapcaster Mage**: Really the reason why we play blue. He allows our used spells to always be online, giving us the specific answer when we need it.

**Tarmogoyf**: The big boss himself. We can build him up to be a 7/8 on our own maindeck (8/9 with bitterblossom in the board).

3 CMC

Liliana of the Veil: The queen of black herself. Time and time again has been shown to be just as powerful as she's made out to be.

**Liliana, the Last Hope**: The new Liliana on the block. Having the ability to kill something by with her plus, recycle creatures with her minus, and just about win on the spot with her ultimate. These things definitely earn her a a place in the deck. She's made all the better now that you can have her and LOTV out at the same time with the planeswalker rules change.

**Maelstrom Pulse**: The deck's true panic button for when we just need something gone.

**Rhonas the Indomitable**: Testing him out as a resilient 3 drop threat that helps us push through damage late game. He also pairs well with the rest of the deck with his condition being having psuedo-ferocious.

0 CMC

Engineered Explosives: A versatile boardwipe. Usually want to use it on 0 or 1 as the deck relies heavily on its CMC 2 creatures. May want to replace with a different boardwipe for this very reason. Good against humans and Mardu Pyromancer.

1 CMC

Ceremonious Rejection: Good against affinity and helps to neuter tron's threats, likely our worst matchup. Also good against newcomer KCI combo.

**Nihil Spellbomb**: Spellbomb is great against graveyard based strategies without exiling our own graveyard.

**Surgical Extraction**: Very good hate against combo and graveyard decks, especially with snapcaster mage. If you open with a discard spell, snapcaster, and surgical, you can completely destroy their gameplan by turn two.

2 CMC

Bitterblossom: Great against grindy matchups and control. Being a tribal spell is also a cheeky way to increase our card-types in graveyard should it be destroyed.

**Collective Brutality**: Probably my favorite sorcery. It represents exactly what the deck is about: having options. The card does everything. It gives us more hand attack, kills their small creatures, and provides some much needed reach since we lack Lightning Bolt. Also, since the escalate clause is discarding a card, it is often a benefit to do so. Usually bring in against against aggressive decks like burn and sometimes control decks.

**Golgari Charm**: Every mode of this card is relevant. The -1/-1 is great against pyromancer and some human builds. The enchantment destruction can help against bogles, leyline, or when sided in against control can destroy azcanta. The regeneration is great against control.

3 CMC

Fulminator Mage: Land destruction for our worst matchup of tron. Tutorable with traverse.

**Reclamation Sage**: Artifact hate for the likes of KCI combo. Tutorable with traverse.

4 CMC

Damnation: Essential board wipe for aggressive decks.

**Thrun, the Last Troll**: A nice resilient threat against control decks. May swap out with the appearance of UW miracle control.

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Top Ranked
  • Achieved #43 position overall 6 years ago
Date added 7 years
Last updated 4 years
Exclude colors WR
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 1 Mythic Rares

28 - 8 Rares

15 - 4 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 1.54
Tokens Emblem Liliana, the Last Hope, Faerie Rogue 1/1 B, Zombie 2/2 B
Folders Modern Inspirations, sultai deliium, Strangers' Decks, Modern Reference, Modern Ideas, Decks I like, Cool Decks, RANDOM 60 CARD LEAGUE
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