BorosLegion4125 says... #2
wait a second!! do i smell an interesting combo!! lol but really say you have cast a Aurelia, the Warleader and you attack blah blah blah so then could you during your next turn your attack and before you enter your additional combat phase, thanks to Aurelia, the Warleader , use Legion's Initiative to say exile all your creatures, so Aurelia, the Warleader would technically be a "new" creature, and then , depending on your mana, essentially have 5 or more combat phases??
April 23, 2013 3:03 p.m.
BorosLegion4125 says... #3
also can you do this and still get damage through or would you just be exiling your cards before damage??
April 23, 2013 5:33 p.m.
If you can find enough cards to bounce Aurelia that many times, sure. This has been an already known truth. But one Legion's Initiative will only bounce your creatures one time.
My other deck, The Nayan Apocalypse, uses this interaction.
April 24, 2013 3:13 a.m.
RedCloud2012 says... #5
Im just going to make a crazy suggestion why not try an Odric and see if you can get him swinging either with frontline or charmed and make em all block reckoner.
April 24, 2013 3:23 a.m.
BorosLegion4125 says... #7
ahh yeah that happens.. get a lil too excited and read what i wanted to read lol xD and yes i already knew you can bounce Aurelia, the Warleader a prime example would be Cloudshift i just didnt notice that legion initiative was exiled permanently. Btw what would you say is your worst match up??
April 24, 2013 4:02 a.m.
My most recent worst matchup is RUG Flash. That deck is packed to the brim with counterspells and removal, so I can never get any pressure going. I have a record of 1-4 in games and 0-2 in matches against it. The more conventional deck that I tend to have trouble with is Jund Midrange, but even there the matchup is maybe 60-40 at worst.
April 24, 2013 4:08 a.m.
mannbear85 says... #9
So how come you removed Legion's Initiative from your possible additions?
April 30, 2013 3:06 a.m.
My two-drop slot is crowded as hell, and Legion's Initiative
really hampers my early game where I'd rather play a dude instead of a noncreature spell. It was basically a choice between Searing Spear
, Boros Charm
, and Legion's Initiative
, and I really prefer the removal and trickery that instant-speed spells provide.
Also, less than half the deck would receive a power boost from the buff on the red half of things, which really hurts in theory because I want to deal more damage more quickly rather than make my guys a little tougher and slow the game down.
May 2, 2013 12:49 a.m.
BorosLegion4125 says... #11
Id take out a Silverblade Paladin instead of Ajani, Caller of the Pride
May 2, 2013 12:19 p.m.
Vexing Devil is a very bad card in general because you will always get its worst mode based on the game state. It's also not a human for Champion of the Parish . Also, one mana for a one-time four damage is pretty bad in a world of Thragtusk s and Sphinx's Revelation s. It's significantly better in a deck that can take advantage of its big drawback, such as in Jund aggro using Varolz, the Scar-Striped .
May 9, 2013 12:29 a.m.
Nice update. Looks like the legion lives on. I would guess that Legion's Initiative might fit better in a midrange deck? Thoughts on it's uses? I'm trying to decide whether to go after it or not.
May 9, 2013 5:59 a.m.
Five-Alarm Fire , Aurelia's Fury what are your thoughts on these?
May 9, 2013 2:07 p.m.
Apoptosis, I really wanted to try Legion's Initiative
but I found that it was mostly a +0/+1, sometimes a +1/+0 (which is the boost we want most), and rarely a +1/+1. Because I'm light on ETB effects, it ends up serving the same purpose as Boros Charm
but with less trickery. I really like its use in a deck that has stuff like Thragtusk
and Fiend Hunter
instead, or in a Red Boros deck where every creature in the entire deck gets the power boost.
erod91, Five-Alarm Fire is quite poor in general because you're forced to work really hard to get 5 damage, and your opponent can see it coming. Compare that to Brimstone Volley , which is a much better card that requires a lot less work. Aurelia's Fury is really mana intensive and is better in a deck that ramps a lot. I have considered it for my control deck, Walkin' With the Devil, where I generate a lot of mana. In this deck, it's more useful for tapping creatures, and a less expensive way of doing that is Feeling of Dread .
May 9, 2013 4:35 p.m.
Do you think that Wear / Tear should be sideboarded somehow?
Maybe me playing online is different than in person, but I see a lot of enchantments / artifacts.
May 9, 2013 5:10 p.m.
It's entirely dependent on the metagame. I don't think there are any game-breaking artifacts or enchantments in Standard right now, so I wouldn't include Wear / Tear
. I mean, it's not like there are any Sword of War and Peace
s running around.
Oblivion Ring tends to address those problems, anyway, in addition to a lot of other problem permanents.
May 9, 2013 8:17 p.m.
Thanks you for the reply! I play strictly online, so I've got to decide what type of deck I am going to dump my money into to get competitive. I was going to run Naya Humans, how do you stack up against that deck on average?
I just love this type idea/deck... going to def. keep up and talk some stuff out with you if you don't care.
May 9, 2013 8:36 p.m.
By the way, I hit you with the +1.
I'm just rambling here so if you want me to stfu, I'll oblige. How does the sideboard work as far as playing certain decks? Obviously against control, you'd put in Thalia, Guardian of Thraben , but what do you replace her with? Frontline Medic ? Basically I'm a fairly new competitive player... just trying to figure some stuff out.
May 9, 2013 8:57 p.m.
In general, this deck is pretty good against Naya Humans thanks entirely to Boros Reckoner
and Nearheath Pilgrim
. Both of them are able to trade with enemy creatures and keep the life total protected while swinging back for a lot of damage as well. The only problem is when the opponent has a Frontline Medic
, in which case we have to race them or Searing Spear
the Medic, which sometimes doesn't work anyway when they have Mayor of Avabruck
Flip
to make it a 4/4. The matchup is probably 50/50, and depends partially on draws and mostly on who plays first.
As for the sideboard, Thalia, Guardian of Thraben and Assemble the Legion come in against control. Oblivion Ring and Zealous Conscripts are in for midrange. Skullcrack comes in against Sphinx's Revelation and Fog . Rest in Peace is for Unburial Rites and Snapcaster Mage decks.
May 9, 2013 9:46 p.m.
So what about a Mizzium Mortars being added somewhere to deal with the higher than 3/3 creatures you want to burn?
May 9, 2013 10:21 p.m.
It's inadvisable in the main because Searing Spear gives us the final points of damage against the full variety of decks, but Mizzium Mortars is a fine replacement for Skullcrack for that purpose.
May 9, 2013 11:04 p.m.
Right oh.
Also, have you thought about Boros Charm anywhere for the infinite combo?
Jimhawk says... #1
I disagree. Too slow. Assemble can win on its own anyway, it doesn't need an additional trick that just speeds it up slightly.
April 22, 2013 8:52 p.m.