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List no longer updated. Current List https://www.moxfield.com/decks/cfx_x3amT0SftaKtbJix7g

Hello weary planeswalker. It seems you have landed yourself in Mirrodin. Well, welcome to The Tangle, a huge expanse of rusting copper structures rising from the ground. Moss and fungi cover the expanse and metal wires and growths sprout from every corner. It's the closest thing that Mirrodin has to forest, and now as Phyrexian Oil drips from every branch and spire, the place lies a tainted, diseased, and a seething web of rot. So don't take any wrong turns, traveler, they will be your last.

A CEDH Glissa solution. This deck seeks to use recurable value to grind with a midrange style gameplan until you storm off with Bolas's Citadel or Mystic Forge.
First off, this is not a stax deck. Stax is sadly a strategy that is seemingly meeting its extinction and while most Glissa lists you might've run into take this approach, we do not. There are many problems with a stax approach to Glissa. In black green and lacking hard card advantage in our command zone, all a stax strategy does is postpone the inevitable. Instead we are taking full advantge of Glissa's recursion and using it to make headway in the game. From our numerous baubles, recurable value, and artifact-based combo, Glissa's abillity is going to feel more and more like hard card advantage then you would ever assume.

Glissa, in the end, is going to be a meta choice. It is a deck that is predator to the long game but also has options for glass cannon approaches. Our commander is going to be a conduit for value and resilience and will perform as far less of a dead card than you think. Finding yourself in a Mexican standoff, as is so common in the metagame now, you will be able to accumulate value and race a gorging Thrasios surprisingly well, and you will be given a sort of inevitability with your commander as well.

Matching up against Tymna decks Glissa will prove to be a perfect blocker and decks will find it troublesome to deal with our artifacts while she is alive. The deck is going to play like midrange in the end, there's an advantage to being the darkhorse, most pieces in this deck aren't the most counter worthy, especially in a cutthroat meta such as this. You will find yourself ignored until it's too late and if you take the right shots you can really kick em to their teeth.
The deck's primary wincon is assembling some winning combination of Bolas's Citadel, Necropotence, Aetherflux Reservoir, Mystic Forge, Sensei's Divining Top, and Cloud Key. There are four game-winning combinations of these cards and plenty of soft wins. You can often just win with only a Citadel and Top or Necro out. The whole thing is held together by our commander's recursion, giving our combo a sort of inevitability. Out of the six pieces, four are never dead on cast, and Aetherflux Reservoir and Cloud Key can aid your Ad Nauseam's and Necropotence's, even turning them game-winning. On the topic, we can assemble wins through Ad Nauseam quite easily as well. Our deck is suited to storm off after an ad naus from helping hands such as the almost combo of Metalworker+naus and classics such as yawgmoth's will.
  • Urza's Bauble/Mishra's Bauble/Nihil Spellbomb: Our baubles are precious in this deck. Acting as cantrips and boons to our Citadel and Forge plans they, with Glissa out, turn every creature death into essentially a cantrip.

  • Smokestack: Yeah I know, don't laugh just yet. The origin of the stax name descended into corner case jokes. The card is not so humbug in this deck, especially if everyone is sitting around in your meta or you get it out early. Having a Glissa on the board with this piece starts to get dirty. With most decks relying heavily on dorks right now, every time your opponent goes to sack one you will get to return something, allowing you to replay them and keep up with the smokestack.

  • Anvil of Bogardan: An interesting inclusion for sure but Anvil proves its value with Chains of Mephistopheles as a two-card draw lock. Either early or late game this can be a menacing combination. Each player on their draw step will find that they are stuck in the following sequence: Draw, (chains replaces the second draw with) discard, draw, then discard (from anvil). Net result is everyone on their draw step draws two and pitches two gaining no technical card advantage. Against an opponent with a small hand, this can be fatal. Not to mention, outside of this, it's is going to help us dig as green-black and Glissa is there to break parity for anvil since she allows for the recursion of pitched artifacts.

  • Engineered Explosives/Ratchet Bomb/Walking Ballista: These cards are going to create a lot of value over the course of a game. With Glissa out, popping any of these off on creatures is going to send them right back to your hand. Blowing an engineered Explosives on one most of the time is going to hit several dorks with it and let you recur more than one artifact as well.

  • Darkblast: Shooting down dorks and triggering Glissa is where it's at. Dorks are everywhere and darkblast can disassemble a flurry of them. With the dredge ability however and a dork on the battlefield, darkblast can essentially replace your draw with an artifact regrowth or dig you three deep for an artifact. Outside of this, darkblast mini combos with Forbidden Orchard, which makes you no longer require your opponents to even have 1 toughness creatures.

  • Ulvenwald Tracker: The card needs barely any explanation but I think it's worth emphasizing its impact. Glissa is a 3/3 deathtoucher. This means in any game this creature is going to be able to slap the board up. Being able to hit something every turn though creates massive value. Destroying an opponents creature every turn and recurring one of your baubles or removal pieces keeps a steady engine of value.

  • Liliana of the Veil: Card is great in Glissa. Planeswalkers are better in Glissa as she is a perfect blocker and it is going to be trickier for opponents to kill them through combat damage and outside of that there aren't a lot of ways to kill planeswalkers in the meta. Glissa breaks parity with the discard by allowing the recursion of pitched artifacts and Lili acts as a free Glissa trigger or pseudo removal whenever needs be.

Any comments or questions are welcome.

And throw the Phyrexian Legion an upvote!

Wander the Tangle in the Glissa Discord: https://discord.gg/a6zhVhF

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Casual

98% Competitive

Top Ranked
Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

59 - 1 Rares

14 - 2 Uncommons

10 - 1 Commons

Cards 100
Avg. CMC 1.86
Tokens Beast 3/3 G, Spirit 1/1 C
Folders cEDH, cEDH
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