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Enchantment (1)


If you want a quick look at what the deck does, look down at the quick summary at the bottom of the description.

Welcome to the temple of Heliod! May his divine light bathe you in his blessings, and poison your enemies! Heliod,God of the Sun will protect you from every heathen that dares try to hurt you and your men. He will "tax' those who wish to destroy your land, and give you an unbreakable will to tread onward to victory! Watch as he builds you an indestructible "fort", to build a future on. Watch as he brings you prosperity that you only hear in fairy tales! Here are his most devoted followers...

Champions of the Sun

Avacyn, Angel of Hope = An angel from a far away land, who is on guard at all times to protect everyone!

Kytheon, Hero of Akros   =The youngest champion, who runs fearlessly with his band of irregulars! Legend has it that when he grows into a man, he will control the battlefields and be as indestructible as Heliod himself!

Baird, Steward of Argive =The strategist, who forces evil doers into using up their resources at before they attack!

Bruna, the Fading Light and her sister Gisela, the Broken Blade= More angels from a far away land, who came to Heliod for a cure to their madness. Heliod with all his might could only temporarily heal them, and sometimes their madness takes over leading to a monstrosity that could make even Erebos quick in fear!

Thalia, Heretic Cathar = The bravest of Heliod's warriors, she will jump at any chance to protect the innocent.Past battles have shown her slowing down anybody who dares try to hurt Heliod's followers

Oketra the True = An emissary sent from another pantheon, who has partnered with Heliod in order to protect the innocent and train the true. Rumor has it that in just 4 hours she can create an army 10,000 strong.

Lyra Dawnbringer = A descendent of a great and powerful angel, she leads her fellow angels into battle.

Now onto the divine magic that keeps the unholy at bay!

Heliod's blessing's

Aura of Silence = A blessing to you, and a curse to them that. It "Taxes' any trinkets or special enchantments that evil may try to use.

Authority of the Consuls = Old magic from an ancient empire that Heliod personally helped rise to prominence. It forces evil to slow down their assault, all while giving you the vigor to succeed.

Dictate of Heliod = A law from Heliod himself! It powers his followers up to smite the wicked!

Ghostly Prison =An old prison crafted by purphoros won by Heliod through a bet. It's divine and intense architecture has the wicked running in fear of imprisonment

True Conviction = Through his worship, Heliod's followers have found true purpose in life, and will go all out when in combat

Luminarch Ascension = Heliod sends angels in times of peace before battle, in order to assure victory!

Sphere of Safety = Heliod's strongest blessing, it "taxes" the wicked so highly they give up their evil ways.

Their is several minor blessings, but lets move onto Heliod's last resorts

The last resorts

Wrath of God = Heliod himself comes down and shows the wicked and his followers that he won't let endless war be an option in his lands

Rout = A forbidden spell only done in times of extreme need, that kills every creature on the battlefield!

Austere Command = Taught by Heliod to the temple's higher ups, allows them to use his magic to give a precise strike to end hostilities

Mass Calcify =Heliod summons the suns pure light, turning the wicked into ash and leaving the true and fair alive

The rest of his last resort plans are forbidden, but know they are mighty and will devastate everyone!

Also know that Heliod allows for trinkets, and enchantments that help his forces ascend to victory and smite the evil!

Quick summary

-Slow -Pillow fort -Taxes the board -Not too expensive -mono white -good defense -Beatdown is the main win con

Thanks for any and all suggestions!

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Comments

99% Casual

Competitive

Date added 6 years
Last updated 3 years
Exclude colors UBRG
Splash colors W
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

28 - 0 Rares

24 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Angel 4/4 W, Clue, Enchantment Cleric 2/1 W, Warrior 1/1 W w/ Vigilance
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