The Ten Plagues: Locust God cEDH [PRIMER]

Commander / EDH Daedalus19876

SCORE: 837 | 487 COMMENTS | 133281 VIEWS | IN 280 FOLDERS


Iquasi says... #1

I think I would cut some of the non-ramp artifacts for the aforementioned cantrips. Pyramid of the Pantheon, Alhammarret's Archive, Paradox Engine and Memory Jar would be the cards I look at at first. Maybe Paradox Engine, because while it is a nice value card I feel it doesn't contribute enough to the main game plan. Same goes for Alhammarret's Archive, I had it in my original TLC list but I felt it just did not do enough for 5 mana most times (but I had really fun time when it got to stick around and my opponents were drawing blanks :D).

October 23, 2017 2:46 a.m. Edited.

Daedalus19876 says... #2

This deck now exists in a budget form! Check it out here :)


$125 Budget Locust God EDH

Commander / EDH Daedalus19876

SCORE: 1 | 1 VIEW


October 24, 2017 4:27 p.m.

Florg says... #3

Nice job with the budget deck suggestion! If you want to expand on it perhaps make decks at increasing price-points between this and that to give people some sort of progression they can go through as they upgrade the deck.

October 25, 2017 9:07 p.m.

cheeftnx97 says... #4

Not only can my wallet not handle this level of shiny, but I don't know if I could ever hope to construct a deck this brutal and consistent. You've certainly done well with it, and whilst it looks like a seriously fun deck to play, I hope I never have to face the nastiness of such a brutal deck. That being said, I can think of a few commanders with themes that would utterly counter this deck, though that is true of pretty much every deck out there. Most notably, Thraximundar benefits greatly from your infinite mana source, so while you can indeed get a million mana, you then have to deal with a big fat scary that boops your nose into oblivion.

I like the shiny though, the shiny is good. Bolas would be proud.

October 25, 2017 9:15 p.m.

Daedalus19876 says... #5

cheeftnx97: Thanks for your thoughts! :) It is pretty fun, although I'm not super worried about Thraximundar particularly - once I start comboing off, I never give my opponent another attack step. The one strategy that does hit me hard in this deck is Stax, or effects like Rule of Law or Null Rod. Basically, the normal things that hit storm-esque decks ;)

If you're interested in building it at a lower price point, you could start from the budget version (linked a few comments above) and improve from there!

And of course, if you like the deck, you're welcome to upvote it ;)

October 25, 2017 9:44 p.m.

cheeftnx97 says... #6

I'll take a look, though I already have a Grixis deck and I'm thinking of building a Selesnya deck with Felidar Sovereign or Test of Endurance as primary win conditions. If I get the right cards, it could a semi-consistent T3 win!

October 25, 2017 10:09 p.m.

electricbanana says... #7

Daedalus19876 , I just got back into MTG and love EDH. I also built this deck the best I could, what is not to love about a bug god?. I am curious, if you could mention how you smash your opponents by turn 3-5? I win consistently, but, not nearly that fast. what is your ideal first hand?

October 27, 2017 10:23 a.m.

rkjunior says... #8

electricbanana I've found if you can T1 or T2 TLG with rocks, you're well on your way

October 27, 2017 12:02 p.m.

Daedalus19876 says... #9

electricbanana: Generally, a good hand is either many fast mana rocks and a Wheel, or combo pieces and a wheel. Something like Mana Crypt, Command Tower, Sol Ring, Wheel of Fortune would be very good, because I can empty my hand quickly then refill it (giving myself significant advantage over opponents, by gaining marginal card advantage and disrupting their opening hand).

Generally, I can usually resolve The Locust God on T3-4, and very frequently win the following turn. On a good hand, I can setup a combo such that I win on the turn I drop The Locust God.

The perfect hand would probably be something like Defense Grid, Mana Vault, Sol Ring, Command Tower, Island, Dream Halls, Wheel of Fortune, where I draw a red and a blue card on T1-2. That can easily give me a T2 victory.

Does that answer your question? :)

October 27, 2017 12:20 p.m.

Daedalus19876 yea man huge help, thanks so much!!

October 27, 2017 10:25 p.m.

ComboCrazy says... #11

Nifty, but you hate to see a Rakdos Charm using a deck like this.

+1d, that description was super spicy.

November 9, 2017 7:58 p.m.

ComboCrazy says... #12

Never mind.

Upvote machine broke :/

Nice deck anyway!

November 9, 2017 8:06 p.m.

Daedalus19876 says... #13

ComboCrazy: Thanks! :) If you want to try again in a few hours, the upvotes might work again (I haven't had any problems upvoting today).

November 9, 2017 9:38 p.m.

Lord_Khaine says... #14

I give this a joyous upvote, as I am ever ready to support a fellow apostle of the God-Pharoah.

November 13, 2017 11:26 p.m.

Daedalus19876 says... #15

Lord_Khaine: May his claws find the sinners, brother.

November 15, 2017 2:28 p.m.

rkjunior says... #16

Someone brought this up in the thread on Facebook but I thought it deserved a little more discussion here.

Let's talk about the following enchantment combo:

Kyren Negotiations+Goblin Bombardment+Faces of the Past

November 16, 2017 3:13 p.m.

Daedalus19876 says... #17

rkjunior: Honestly, I think it's meh. Let me be clear that it's definitely cute, and I've always been a fan of Faces of the Past. However, I definitely don't think it's worth including, simply because it requires too many pieces to work.

November 16, 2017 4:53 p.m.

Daedalus19876 says... #18

WELL HELLO THERE

November 17, 2017 12:59 p.m.

rkjunior says... #19

YUP. Instant include?

November 17, 2017 1:37 p.m.

cheeftnx97 says... #20

I suspect these will become rather valuable, because they turn into alternate versions of those ludicrously expensive sometimes-banned-in-commander ramp lands

November 19, 2017 3:44 a.m.

rkjunior says... #21

How about Molten Psyche? Seems awesome in this deck

November 21, 2017 1:34 a.m.

KayneMarco says... #22

One of the things you could possibly try to prevent wheeling into too many lands is think about putting in a Mana Severance to remove unnecessary lands once you have a high enough source of mana. And save a counterspell for mass land removal.

November 23, 2017 8:03 p.m.

Daedalus19876 says... #23

rkjunior: The issue is that I want to generally increase my hand size every time I wheel. The metalcraft ability is cute, but...

KayneMarco: Ooh, interesting! I might have to pick one of those up to try it...

November 24, 2017 5:09 p.m.

Demo102 says... #24

Tolarian Winds on an isochron scepter.

Too cute, or actually insane?

November 29, 2017 5:28 a.m.

Daedalus19876 says... #25

Demo102: It's cute, but I already removed that card for being too...ineffective if I have a small hand. I'll take it under consideration, though!

November 29, 2017 9:52 a.m.

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