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The Tri-Cycling Enchanter

Commander / EDH*

darkvoidz


Budget Zur deck with a heavy focus on cycling and general control. General game plan is to get Zur out ASAP and swing to get Necropotence as early as I can. After that get out enchantments such as Unquestioned Authority to protect Zur and then cheat out Cycling effect cards like Drake Haven to get a lot of tokens and -1/-1 counters. After which I use Vampirism on Zur to beef him up alongside other buffs like Steel of the Godhead and then swing for the kill.

My deck ultimately ends up becoming a Voltron Zur which makes it a bit hard to use against anything other than 1v1. Combos such as using Necropotence with Empyrial Armor to draw 20 and put Zur at 21/24 and swing for the kill via commander damage, however considering I'm gonna be paying life for Necro as early as possible it's a bit nonviable. Looking for suggestions regarding possible ways to give this deck the edge against FFA matches and alt win cons.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

14 - 0 Rares

33 - 0 Uncommons

37 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Drake 2/2 U
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