Maybeboard


  • Archetype: Group slug
  • Subthemes: Exile, Sacrifice, Morbid, Caves
  • Planar Flavor: Shadowmoor, Grixis, Middle-earth
  • Basic Land Art: War-torn, trammeled, defiled

Under Construction

This deck started as a Saruman, the White Hand deck with lots of high-MV but cost-reducible noncreature spells à la Treasure Cruise. The goal was simple: make a giant Orc Army and swing for the fences.

That was cool, honestly no notes, but eventually I made the pivot to the big bad himself.

You may well ask, isn't impulse draw the plaything of colors with crummy card draw? My brother in Christ, you're in blue! To which, dear straw man, I would reply: it's [year you're reading this], every color has good card draw.

I do run some solid early-game cantrips, but my thinking is that card draw becomes a little superfluous once you get cooking with Sauron's temptation wheels. Unless you're storming off and wheeling to refill an empty hand, card draw merely increases the pile you'll be tossing. I mean yes, the wheel ability is a "may," so you could ignore it when you tempt and your hand is already sittin' pretty, but I'm really enticed by the ability to start over with a fresh grip.

Theory Corner

Allow me to explain. I don't have to tell you about that deeply-ingrained Magic player instinct to maximize your turn's mana and card advantage. That said, commander is a complex format for a complex game, and optimizing your game actions burdened by a profusion of choices can be a tall order indeed. I'd wager I'm not alone in occasionally finding myself with an embarrassment of riches—more cards and options than I know what to do with. It sounds like a good problem to have, but falling short of optimal play can be a bummer. Don't set yourself up for failure like that! We're following l'appel du vide, the siren call to live dangerously and discard often. This isn't 4D chess mastermind Grixis, it's something else.

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98% Casual

Competitive

Revision 14 See all

(1 month ago)

-1 Security Bypass maybe
Date added 1 year
Last updated 1 month
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

30 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Copy Clone, Elemental 2/1 R, Foretell, Goat 0/1 W, Orc Army, Plot, Spawn 3/3 R, Monarch Emblem, The Ring, The Ring Tempts You, Treasure
Folders EDH current decks, cool dec
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