Standard FNM BUG deck focusing on Evolve & +1/+1 counters. Did fairly well with a half built deck, now fully built awaiting FNM. Looking for tips, suggestions and comments! Says Illegal because some of the M14 cards are not in the database yet.
Cloudfin Raptor: Great 1 drop flyer evolve. perfect for a late game bioshift for a flying swing to win.
Experiment One
: powerful 1 drop, evolves Cloudfin Raptor. Can be a very dangerous target with regen late game.
Shambleshark
: good two drop, can flash in on opponent's attack phase for a quick evolve of either Cloudfin Raptor or
Experiment One
.
Scavenging Ooze: Great 2 drop, stops Reanimator/Scavenge decks while buffing up counters and gaining life.
Vorel of the Hull Clade: very powerful 3 drop, evolves anything before it, and a counter doubling win condition. Can get out of hand fast.
Corpsejack Menace: Solid 4/4 for 4, while providing an essential double +1/+1 counter feature.
Master Biomancer: also a great card, great synergy with Corpsejack Menace and buffs everything from then on.
Kalonian Hydra: Stupid good 5 drop if no removal/counter, otherwise a great neon target for the opponent to ignore Corpsejack Menace/Master Biomancer. One attack with Kalonian Hydra and its more than likely over.
Prime Speaker Zegana: If its not over yet, evolve everything in play and a boatload of drawn cards to finish it.
Spells revolve around Removal/Protection and preserving the available +1/+1 counters in play. Deck's original idea from Bioshift,Love the ability to manipulate on all of mine and my opponents creatures. Ability to redirect my counters to another safe creature from removal, double up with Corpsejack Menace, or swap counters off an opponent's attack or block to overpower a key creature. Has won me many games, and I believe is very underrated.
Sideboard adds some countering, counter prevention, more removal, and a bit more protection.. depending on what im facing.
Maybe pile are some new M14 cards I like, but am unsure of using, maybe sideboard options too.Renegade Krasis was once in this deck, since removed for its harder cast cost and ultimately lowering the mana curve of this deck. Replaced with Scavenging Ooze.
Felt
Gyre Sage
's ramp was unnecessary in this deck, I would prefer a flashed in
Shambleshark
to throw off an opponent's attack or gameplan.
Zameck Guildmage
was a bit too slow for the rest of my choices.