The Unfair Girl, The Daughter of Kaalia

Commander / EDH* Femme_Fatale

SCORE: 92 | 126 COMMENTS | 14897 VIEWS | IN 28 FOLDERS


Teal_Fox says... #1

Liliana of the Veil seems like a good source of disruption, pitching, and light removal for a 3 CMC price tag.

March 20, 2015 5:56 p.m.

Femme_Fatale says... #2

Discard is not viable in EDH Teal_Fox, and I have no removal in this deck for a reason, besides the ones that can be proc'd into a combo.

March 20, 2015 6:05 p.m.

magic_master says... #3

this doesnt work in commander because all the cards dont share a color with your commander

March 21, 2015 8:18 p.m.

Femme_Fatale says... #4

Alesha is a mardu commander, not a mono red commander magic_master. Go look at the rules of colour identity.

March 21, 2015 8:39 p.m.

magic_master says... #5

oh i feel stupid i forgot about her ability. my apologies

March 21, 2015 10:26 p.m.

bijschjdbcd says... #6

Sweet build! +1 from me.

Only thing I dont like is the fact that Expedition Map isnt ramp.

March 21, 2015 10:28 p.m.

Femme_Fatale says... #7

Then neither is Land Tax really and people still call that as ramp. Expedition Map is ramp when you tutor up Ancient Tomb.

March 21, 2015 10:30 p.m.

bijschjdbcd says... #8

Ancient Tomb is ramp not expedition map.

March 21, 2015 10:34 p.m.

Femme_Fatale says... #9

But it's in turn ramp when you tutor for Ancient Tomb ...

March 21, 2015 11:45 p.m.

Have you considered Dictate of Erebos?

March 22, 2015 5:37 p.m.

Femme_Fatale says... #11

Too costly. I'd rather just run Grave Pact. And I removed that in favour of Goblin Assassin/High Priest of Penance, which can both be entombed and reanimated mid combo, so it is much more consistent and fluid.

March 22, 2015 5:45 p.m.

that makes sense. I should get a grave pact for my It That Betrays deck that I am currently making. unfortunately, i don't have the big 3 eldrazi. The deck looks good. +1

March 22, 2015 5:57 p.m.

TheFanatic says... #13

I don't know if you actually have room for it in your mana base, but Strip Mine might be reasonable since it would seem that you have no other way to deal with problematic lands.

March 22, 2015 10:53 p.m.

Femme_Fatale says... #14

Name a land that would be problematic TheFanatic.

March 22, 2015 10:58 p.m.

TheFanatic says... #15

Well, my comment originally said "but you're a highly aggressive combo deck so you probably don't care about any lands". However, I didn't want to shoot down my own suggestion. Generally problematic lands include Gaea's Cradle, Cabal Coffers, etc., but they're probably just too slow for you to care about at all.

I'll show myself out.

March 22, 2015 11:01 p.m.

PlattBonnay says... #16

I feel like Dark Confidant would be better for this deck than Underworld Connections. Yeah, you would lose more life, but in EDH that doesnt mean as much because of the higher starting life, especially for a combo deck as aggressively built as this one. Also, it comes down a turn sooner and doesnt eat up a land, which is likely to make your clock a little bit quicker. And finally, if you're in a bind, you could theoretically get him back with Alesha's trigger. Not sure if this is something you have considered already, but other than that the list looks rock solid.

March 22, 2015 11:14 p.m.

Femme_Fatale says... #17

You make good points PlattBonnay. Underworld Connections technically costs me 3 + X mana, where X is the number cards I wish to draw.

However, I wish to keep it, I'm solely lacking in the draw department and more draw is always good to have for this deck. I'm thinking of removing one of the following:

March 23, 2015 1:29 a.m.

Femme_Fatale says... #18

There are a variety of reasons I won't run land destruction TheFanatic. One of them is yes, the number of lands I'm worried about are slim to none. By the time cards like Gaea's Cradle become of higher-than-normal use, I would have most likely lost. Number 2 is the colourless mana thing. I have 8 colourless lands and it really does hurt sometimes. Number 3 is that I need all the mana I can get on each of my turns. I'm always spending everything I got, and there's never enough to even untap Grim Monolith or Mana Vault.

March 23, 2015 1:34 a.m.

zerowner says... #19

Hide/Seek can find a home in your deck I'm sure, as it can get rid of a combo before it even sees play as well as tucks problematic artifact/enchantments. It also deals with Eldrazi mill clauses, and if you actually do get rid of an Eldrazi you're sure to gain 10 life, which is always nice.

Duplicant could also be nice for repeatable removal that exiles creatures.

March 23, 2015 12:40 p.m.

Femme_Fatale says... #20

I don't need spot removal zerowner. And almost every deck has some form of alternate win condition (beyond this one) so it won't work. Finally, I won't use mill period. Too inconsistent. Duplicant is also A) sorcery speed spot removal and B) way too expensive.

March 23, 2015 12:53 p.m.

PlattBonnay says... #21

I think that coalition relic would be the best one to cut, because I feel like you are trying to have as quick a clock as possible, and waiting a whole turn to get real value off of a mana rock doesn't seem very good, especially when that rock comes down naturally on turn 3. I definitely wouldn't cut Wheel of Fortune or Crucible of Worlds, because the Wheel fills your yard with gas, and Crucible lets you get extra value of the Wheel and your entomb effects, plus, with the full suite of fetchlands, it almost guarantees you a land every turn.

March 23, 2015 1:29 p.m.

zerowner says... #22

No spot removal needed because your deck is intended to combo faster than other combos, but your combo requires at least four cards to start working, whereas plenty of other combo decks generally need three or less. Hide/Seek is really only good if you know what their combo is, but I think dismantling an entire win condition for WB is definitely worth it, especially if it basically nullifies their entire deck. But hey, if your deck is still comboing faster than other peoples decks, then keep on keepin' on, man.

March 23, 2015 2:34 p.m.

Femme_Fatale says... #23

It needs only three pieces zerowner. Piece number one is to successfully resolve a sac outlet. Piece number two is to get a reanimation spell in hand. Piece number three is to successfully resolve Buried Alive. Buried Alive gets combo.win, plus either High Priest of Penance/Gray Merchant of Asphodel/Goblin Assassin depending on what they have in field. I've gotten through my opponents being two blue decks, them taking control of alesha, and having a Quicksilver Fountain and a Mimic Vat in play. It was also the match in which I took 15 minutes a turn for a total of an hour for the first 6-7 turns before I comboed off.

The combo decks I'm really worried about are BUG commanders.

March 23, 2015 5:31 p.m.

Scorprix says... #24

HERE, HAVE MY UPVOTE!

March 25, 2015 7:37 p.m.

Kryzis says... #25

I see you run the 3-3-9 land suite, but have you noticed ever having an abundance of mana? It seems that you have an unnecessarily large amount of -mana producing lands. With all of the 1-life any mana lands, you could probably cut Scalding Tarn and Wooded Foothills for 2 more Swamp. I know the fetches grab the duals, but wouldn't it be a better idea to smooth out the mana?

April 8, 2015 7:18 p.m.

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