euananddalesaccount says... #2
Hi, FAMOUSWATERMELON, I found a card that you might want a few weeks ago,but forgot to get to you. It's called Porphyry Nodes. It would suit this deck, I think...
September 25, 2015 11 p.m.
euananddalesaccount says... #3
If you were running , I would suggest Call to the Grave, but you don't have consistent enough black mana. It helps with cards like Darksteel Myr, well... Any Darksteel creature, or even Blightsteel Colossus.
Also, speaking of , to make Urborg, Tomb of Yawgmoth more consistent, I would suggest Expedition Map. This card isn't that amazing, but it helps with lands.
September 25, 2015 11:08 p.m.
FAMOUSWATERMELON says... #4
I thought about Porphyry Nodes, but in games, it doesn't quite live up to expectations. As for the map... it's an interesting idea, I'll try playing around with it for a bit. Thank you!
September 26, 2015 8:38 a.m.
8bitmadness says... #5
Clearly you need some preemptive security as well. Perhaps the Greater Auramancy Twins? ((OOC) 2x Greater Auramancy will allow you to not need to use replenish when you lose major parts of the store management to spot removal. This way you have effectively more ways to stay in business. Or, if you want to fuck with people, use Enchanted Evening so they CAN'T do any mass enchantment removal.
October 7, 2015 12:40 a.m.
FAMOUSWATERMELON says... #7
An interesting idea, it may be sideboard material. Thanks!
October 7, 2015 12:34 p.m.
Black Vise got unbanned in legacy. This deck is Legacy legal now. : )
But Dig Through Time got f*cked by the ban-hammer. Thanks a lot Wizards...
October 11, 2015 10:38 p.m.
euananddalesaccount says... #9
Hi FAMOUSWATERMELON, I would suggest End Hostilities. It's a good card and gets rid of aggro hordes and other destructible creatures.
October 11, 2015 11:34 p.m.
FAMOUSWATERMELON says... #10
Scorprix True... I guess I could definitely make it legacy, though I might keep it vintage out of nostalgia XD
euananddalesaccount If I was going to use a boardwipe, it would be Wrath of God, but I'm trying to keep the instant/sorceries at a minimum to make Serra's Sanctum and Sphere of Safety as effective as possible. Thanks though :)
October 12, 2015 7:19 a.m.
Remember when you didn't even have 75 votes? Those were the days. Now you're almost at 200. Wow.
Anyways, Quarantine Field sounds like it's worth trying. I dunno what to take out for it, though.
October 12, 2015 10:17 a.m.
FAMOUSWATERMELON says... #12
6tennis This baby has grown...
Quarantine Field does indeed sound interesting, especially against ramp decks that have enough mana to bypass Ghostly Prison and the like. I could definitely take out the Burning Earth, because they don't really do anything, especially in a casual setting where most lands are basic.
Also, can I have opinions on Expedition Map? Ramping/getting Urborg or the Tabernacle whenever I need it sounds delicious, but I'm not sure what to get rid of.
October 12, 2015 10:25 a.m.
FAMOUSWATERMELON says... #13
Now that I think about it, I could probably let go of 2x Ankh of Mishra. They only get about 4-6 damage in, which is way less efficient than most of my deck, not to mention that they also hurt me quite a bit.
Also, I just got a guy to quit on untap. I love this deck.
October 12, 2015 10:41 a.m.
euananddalesaccount says... #14
But FAMOUSWATERMELON, there is Personal Sanctuary to stop it damaging you. Also, instead of Ghostly Prison, there are two suggestions - one, Ensnaring Bridge, and the other is Crawlspace.
October 12, 2015 6:04 p.m.
FAMOUSWATERMELON says... #15
Yes, but Personal Sanctuary comes down at least a turn later, more if I don't have it in my hand. And normally I'm not so picky about being damaged by my own enchantments (because that's part of the strategy), but the Ankh doesn't even deal that much damage to my opponent.
Crawlspace is not great, but Ensnaring Bridge could certainly be an alternative to the prison... I'll have to test out some more.
October 12, 2015 10:23 p.m.
noooooooooo. i hate ensnaring bridge with all my heart and soul. u have no idea how many times my bogles deck has died to that. my infect deck too. it is the bane of my existance
October 12, 2015 10:26 p.m.
DERPLINGSUPREME says... #17
does no one run a good ol fashioned Naturalize effect anymore?!
October 12, 2015 10:34 p.m.
You could make this legacy legal i believe now-- Black Vise.
October 13, 2015 12:10 p.m.
euananddalesaccount says... #19
Oh yeah, and FAMOUSWATERMELON, I would suggest adding a card that removes your hand or reduces your hand size to 0 (eg. Sire Of Insanity) so that nothing with power greater than 0 can attack
October 13, 2015 7:56 p.m.
FAMOUSWATERMELON says... #20
klone13 Scorp mentioned that too, I'm just keeping this vintage out of nostalgia (and it makes it sound more expensive XD).
euananddalesaccount I actually made a deck a while back based on Ensnaring Bridge and Bottled Cloister that happens to be my main deck. But I don't think the interaction quite fits the theme in this build.
October 13, 2015 9:17 p.m.
euananddalesaccount says... #21
Hi FAMOUSWATERMELON, there should be max Sphere of Safetys over Ghostly Prison, because Ghostly Prison is just you and just rather than Sphere of Safety which is you and planeswalkers you control and . I think that Sphere of Safety is better, but now that I think of it, I think you should have 3 of each - Ghostly Prison is more for early-game, then Sphere of Safety is more mid-game to late-game
I also think that you should use Citadel Siege as well. The dragons ability would be good for removing those huge creatures that just surpass all other defences
October 13, 2015 11:36 p.m.
DERPLINGSUPREME says... #22
@euananddalesaccount prison costs 2 less, which can be the difference between a win and a loss, and considering there are no walkers spere has very little that is better. keep in mind this is vintage which can be a very qucik format too, there sin't much of a late game, and when there is it doesn't really matter.
October 13, 2015 11:45 p.m.
FAMOUSWATERMELON says... #23
Not that I'm going to be playing this against actual vintage decks though XD
October 14, 2015 12:25 p.m.
FAMOUSWATERMELON says... #25
The point of Vice is to punish players for keeping cards in their hand (since they don't want to pay costs for Manabarbs and others) and potentially deal damage at the beginning of the game so I can safely bring out the Karma combo without the sanctuary. The Rack does neither of these things, instead punishing players for not having enough cards in their hand (something that rarely happens).
car says... #1
btw, mr watermelon, can you please check my first competetive deck, Murder, What For? TX
September 24, 2015 9:19 p.m.