Watch the video, repeat, watch it again, after the 6th time ask yourself what is this deck about, writte down what you came up with, stare blankly at the nothingness.
Opalescence + Parallax Wave
: for what I understand: Everything you target before Parallax wave targets itself gets perma-exiled. Everything you target after gets flickered. (please correct me if this not true)
Another Dimension
The main defence mechanism of the deck is to remove whatever looks likea threat. Works better with Arcane Lighthouse
Demon Pacifier
These cards doesnt necesarily remove whatever you are having trouble with, but cards like Darksteel Mutation, have proven to be a pain to deal with. They are reserved specially for my opponents commander.
God Breath
Well I think I could still run Academy Rector, but we will see, since I dont have Omniscience I dont see really a point on it, but I guess I havent tested him enough.
Nebula Storm
This isnt a very good deck without the draw, it caould potentially thorw a combo early game, but its rare, but with the enough amount of drawing and tutoring, it throws a combo on the 6th or 7th turn, in the meanwhile, hang on there bud.
The Treasures of Heavens
The lands are supposed to give me a lot of drawing or scrying, i like
New Benalia
but i dont like most of my land coming in play tapped. Tolaria West is my land tutor for the Serra's Sanctum, which allows me to throw a combo faster, specially the Opalescence + Parallax Wave
combo.
Greed the Life
These cards used to take a big portion of the deck, but I just droped them for more combo pieces, I kept the cheap ones, since they are needed for the Earthcraft
+
Sacred Mesa
combo, I need a basic land producing .
This cards are reactive to the many effects that triggers like drawing or playing enchantments, and gives new sinergies to the deck.
Crystal Wall
I havent tested cards like
Sacred Ground
, or City of Solitude, so i dont know if im being really naive, to think that they could help me in certain situations, but i guess i will find out, when I test it on a real tournament.
Final toughts
First of all sorry for the weird english, and well, I think the deck still needs to see a lot of play, the thing is that I easily win over my friends, so I belive this is a better than a kitchen table deck (or whatever its called), but Im not sure if it is enough for competitive play.
I would apreciate any thoughts you have on it so far.
Btw, this used to be a Jenara, Asura of War Deck, but derevi, empyral tactician felt more fitting, since he could allow me to play one enchantment more per turn. And I belive he is allowed as commander in my local store.
NOTES
Just a bunch of enchanment cards that I have, at some point, considered for the deck.
The champions comes of the sky witha swift breeze. The angel looks at the planeswalker at the eyes, her eyes are wisent, and bright, why is that i cannot see the other planeswalker, but before he can ask more quiestions, the blade of jenara blazes in light out of the stars, and then its clear. The stars have chosen jenara to judge the obnoxious planeswalkers, and their futile quests.
Other names for the deck: jenara, spiritual counselor, what's int he box, jenara, rider of the storm and athena's cloth, let the cosmos burn.
1x Arid Mesa1x Cloudstone Curio1x Cryptolith Rite1x Dust Bowl1x Garruk Wildspeaker1x Helm of the Gods1x In the Eye of Chaos1x Kiora, the Crashing Wave1x Kruphix, God of Horizons1x Marsh Flats1x Meteor Crater1x Mirri's Guile1x Misty Rainforest1x Mystic Remora1x Nykthos, Shrine to Nyx1x Omniscience1x Savannah1x Stomping Ground1x Strip Mine1x Tamiyo, Field Researcher1x Tamiyo, the Moon Sage1x Tireless Tracker1x Tropical Island1x Tundra1x Venser, the Sojourner
Words of Wind
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