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The Wheel in the Sky

Commander / EDH

allthatisman42


Maybeboard

Artifact (1)


It keeps on turnin'.

In this Yidris, Maelstrom Wielder deck, there are two primary win conditions:

Trample on a 5/4 body in and of itself is nothing to scoff at. However, there's always ways that we can pump the damage up.

  1. Fireshrieker, Grappling Hook, and Berserkers' Onslaught all pull double duty in this deck: they give our 5/4 commander double strike which not only allows us to beat down our opponents in half the time, but also gives us more Cascade triggers whenever we cast spells postcombat.

  2. Aggravated Assault and World at War both give us additional combat phases. Typically, we'll want World at War more often than Aggravated Assault because we can Cascade off of the former, but the latter is a reliable way to give additional combats whenever we have spare mana.

You might be able to knock player B out of the game with commander damage, but after seeing that, players C and D will put their shields way up. With all of the wheels we're packing, it shouldn't be too much of an issue to empty the libraries of players C and D.

  1. Sword of Body and Mind not only makes gives equipped creature +2/+2 and Pro Blue/Green, but it also makes whoever we hit mill ten cards. Slapping the sword onto Yidris basically guarantees that our opponent is going to mill ten because he'll be a 7/6 with Trample.

  2. Wheel of Fortune, Wheel of Fate,Reforge the Soul, Windfall, Whispering Madness, and Time Spiral are our wheels. Time Spiral unfortunately doesn't help our mill plan, but it gives us a new hand to cascade with, especially since it untaps the lands we used to cast it. Whispering Madness is particularly brutal since we can slap its effect onto a creature with staying power and we can wheel every time it hits something.

  3. Sphinx's Tutelage is great because every time we draw a card (and just take another look at those wheels), we make target opponent mill two, but if those two cards share a color, they have to mill two again until they mill two that don't share a color.

  4. Consuming Aberration is just completely bonkers in this deck. Every time we cast a spell (and remember, Cascading allows us to cast the spells we peel of the top with Cascade), each opponent mills cards until thy mill a land card. Our goal is to cast a ton of free spells and when we're casting upwards of four to five free spells fore each spell we cast, Consuming Aberration gets our of hand pretty fast.

  5. Mesmeric Orb literally mills everyone just because they're playing Magic. What's not to love?

Two cards that I anticipate to be complete houses in this deck are Hypergenesis and Possibility Storm.

Possibility Storm not only prevents out opponents from casting the specific spell they want to cast, but it is basically Cascade plus for us. Imagine casting a Birds of Paradise only to have it turn into a Consuming Aberration or arguably better Etali, Primal Storm. PLus, if we cast it postcombat, we've likely already smacked someone with Yidris, so we'll still get the Cascade trigger from the original spell.

We have ways to set up for a big Hypergenesis - it's literally a $2 Eureka for us. Cascading away from any of our 1-drops guarantees us to hit either Hypergenesis or Wheel of Fate, both of which we'll likely enjoy. As a bonus, Cascading says that we may cast the card exiled with the trigger so if we don't think we can pull of Hypergenesis effectively, we just won't cast it and we can set it up later. When we choose to cast Hypergenesis, worst-case scenario is it'll ramp us to high heaven, best-case scenario is it'll overwhelm and supremely outvalue our opponents. Either way, it should skyrocket us way ahead of our opponents whenever we choose to cast it.

Lastly, because we'll also end up milling ourselves with all of our wheels and a few of our other mill cards, we need ways to get our graveyard back into our library. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre both have the same ability we're looking for. Ideally, we'll want to mill them out of our library or discard them to one of our wheels, but on the occasion we have the mana for them and have either in hand (or we nab one off of Possibility Storm), we can cast one and get a whole ton of value.

(Deck still under construction. Please pardon the inconsistent description until we find an opportunity to clear the cruft.)

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

60 - 0 Rares

16 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 4.16
Tokens Human 2/2 G, Spirit 1/1 C, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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