Sideboard


Maybeboard




The Wolf Pack (Post Eldritch Standard)

Standard* Cipher_8

SCORE: 1 | 5 COMMENTS | 462 VIEWS


A copy of my Gruul base deck splashing to go Temur for better spells.


Object of the deck is to trigger Silverfur Partisan 's ability as many times as possible putting 2/2 Wolf in play over and over again.

The only problem this deck runs into is it relies heavily on Silverfur Partisan and that's one card, 4 out of 60+, so the probabilities of getting it are not that great.

What do we do to fix this issue?

Sac a creature and search out another creature that's CMC is X+2 or less where X is the sac'd creatures CMC. Put it straight into play.

Show

So while this deck is nothing new and we've seen it before from people like Craig Wescoe attempt a go at it before Eldritch Moon even, the new Eldritch Moon card(s) just give us a pretty good tutor to go grab the main combo pieces (Silverfur Partisan + Zada, Hedron Grinder ) which really helps.

Before we had Eldritch Evolution I attempted to use Collected Company but i found even when I hit my Silverfur I would still run into the problem finding the other piece Zada, Hedron Grinder to really get the combo going.

This one card lets you find both, fairly easily. If you happen to draw both naturally you can still use it to pluck and play another Silverfur Partisan because having two or three in play really puts this deck out of control when you trigger each of them and flood the field with a dozen 2/2 Wolf.

Especially when you trigger Silverfur at instant speed on their turn and then on your turn attack with all of them, non-summoning sickness.

Show

Once you get a few Silverfur in play just start targeting any Wolf/Werewolf with spells and flooding the board with more 2/2 Wolf and they won't be able to keep pace.

This deck is most efficient when you have Zada, Hedron Grinder in play. When you do, it's better to cast a single target spell at Zada, who spreads it to everything.

Every wolf and every 2/2 Wolf gets targeted and triggers Silverfur's effect to spawn a new Wolf. Even Silverfur will spawn another token if you have two of him in play, each counts as another Wolf/Werewolf for the other to trigger off of.


Since we include Blue in this version I inlcude Altered Ego as you can Eldritch Evolution it out by sac'ing any 2 CMC creature and copy a Silverfur Partisan in play. Now you have two that'll trigger. This means you can have all four Silverfur Partisans and still get more out by having these come in as a Silverfur copied.


Targetters

These are the reasons I attempted Temur and included Blue.

Slip Through Space

Like Expedite, the cantrip is awesome when you have gotten set up with Zada and a few other wolves. It'll refill your hand by drawing 5+ cards regularly. But, unlike Expedite it's other effect is not a write-off. Haste is not as good as making everything Unblockable! You can generate creatures through triggering Silverfur, make something/everything unblockable, while also drawing card(s) when you cast it this one simple spell. Follow it up with Expedite to give all your 2/2 Wolf and everything that's unblockable Haste now and swing in for massive damage.

Glint

It's important to protect Silverfur and Zada from removal. This card is really good way to do that also while triggering Silverfur if you target Zada it'll give everything Hexproof and each wolf spawns another wolf.

( There's also Void Grafter who is a Rattlechains for non-Spirits. Keep them Silverfur's and Zada's clean and on the battlefield.)

Taigam’s Strike

It's one of the costlier targeter spells but it's oh so powerful. It's like Slip Through Space but double cast because it Rebounds itself the next turn casting it again for free.

Target Zada, it'll spread to all the wolf tokens. Every token becomes 4/2 and unblockable.

Do the math 4 , 8 , 12, 16, 20 there you go you only need 5 tokens to finish them from full health. And with other creatures in play you don't even need 5, more like 3.

Even if you don't have enough the first turn it is cast the very next turn Rebound casts it again. Target zada again. Do it all over again.

Game over...

Unity of Purpose

Unity of Purpose and Lead by Example both target 2 Wolves/Werewolves a piece. Now these targeter spells are your most efficient when you don't have Zada in play. They do not work with Zada so remember that.


Other Spells;

Might of the Masses

Target one wolf and it gains +1/+1 for every wolf (any creature). Or target Zada and every creature gets the pump for every other creature. Making everything huge for a turn. This can even be better than an Overrun with enough creatures in play. It doesn't give trample but this next card does...

Rush of Adrenaline

It's cheap and gives everything Trample if you target Zada. Also pumps everything +2/+1

Outnumber

If there ever was a card that fit inside a deck and was named after exactly what that deck does -- this is it! Outnumber their creatures and beat face.

Expedite

This one might get overlooked but trust me once set up it's the card you want to draw.

Giving something Haste that didn't come into play this turn is pointless but the cantrip is nice, especially when you have like 5 Wolf/Werewolf in play along with Zada.

Even when you single target a wolf you can always use a Draw 1.

But it becomes ridiculous when you consider Zada/Silverfur are in play. Say you have both of them and one other wolf. Cast Expedite targeting Zada, Hedron Grinder, which copies the spell twice now, targeting both wolves you have in play. This then triggers Silverfur Partisan's ability. When everything resolves, you get the 2/2 Wolf and draw three cards.

Now say you drew a wolf amongst those three cards and another Expedite. You play the wolf and now have 3 plus Silverfur for 4 and Zada. Cast Expedite on Zada, put out 3 more 2/2 Wolf and draw a whopping 5 cards! You can constantly refill your hand once you get set up with Expedite.

Sure Strike

Giving something First Strike can be used in surprise, allowing you to cast this at instant speed after they attack in and now your creatures are dealing damage first before they take any in return. Don't forget you'll trigger Silverfur's effect on their turn putting the tokens in on their turn so when it becomes your turn they don't need Haste to attack since they don't suffer from summoning sickness like they would if you triggered his effect on your own turn.

This makes Instant target spells more important than Sorcery but really it's just whatever is cheap.

Confront the Unknown

This doesn't really stand out except when you target Zada, Hedron Grinder, which copies the spell onto Silverfur Partisan and all three other Wolf you have in play. This triggers the Silverfur Partisan ability four more times, which results in four more 2/2 Wolf (seven total) and putting four Clues into play. It can get out of hand really easy.

Prey Upon freshly reprinted

Lead by Example

You can target two different Wolf/Werewolf triggering the Silverfur's effect twice.

Vines of the Recluse & Aim High

Show

Brute Strength

Titan's Strength

Shape the Sands

Moonlight Hunt

This is an important card.

It also lets the Lupine 5/5 Wolf deal damage without attacking for times you cannot empty your hand.

Second Harvest

It lets you double your army once you have built it sufficiently up. Combines with Cryptolith Rite to give you some godly amounts of mana ramp! Cyptolith Rite and all them tokens got you covered for mana then.


It's hard to add more creatures, keep the lands you need, but still run a bunch of cheap spells to target wolf and werewolf to trigger Silverfur Partisan .

This is why I chose to include 4 copies of Lupine Prototype over other Wolf/Werewolf in the 2 CMC spot.

It's a 5/5 Wolf for 2 CMC but it comes with a downside.

Either you or your opponent must have an empty hand.

Sometimes you can get bye with opponent having empty hand but most of the time it'll fall on you to keep your hand empty so it can attack/block. It's not hard to cast all your cards and have your hand empty so I'm not worried about that restriction and besides you can always Moonlight Hunt and it adds +5 to dmg. The thing I like about it and why I have something like Ember-Eye Wolf in main deck right now is at 2 CMC you can Eldritch Evolution out Zada, Hedron Grinder.

This is also why I include Village Messenger   and Kessig Prowler   at 1CMC and still a target-able Wolf/Werewolf they can be sac'd to Evolution and search out the Silverfur Partisan which lets be honest having 2 or 3 in play is what this deck wants and needs.

The Kessig Prowler transforms and doesn't turn back which is nice because at 4/4 and cannot be blocked by multiples the Sinuous Predator   usually kills off whatever blocks it. And if you have Vildin-Pack Alpha   out it comes in as a 4/4 for 1 CMC and doesn't flip back because it's Eldrazi and Emrakul has twisted the werewolves into new, sinister forms that cannot turn back.

The Moonrise Intruder   's Menace makes it unblockable unless blocked by 2 or more. If you keep Moonlight Hunt ing down their creatures it can hit home every time.

Other cards to consider Show

Suggestions

Updates Add

Comments

Revision 3 See all

(3 years ago)

Date added 8 years
Last updated 3 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

26 - 1 Rares

6 - 7 Uncommons

17 - 5 Commons

Cards 60
Avg. CMC 2.31
Tokens Clue, Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Based on
Views