Sideboard

Enchantment (2)

Instant (6)


The combo is to ramp like crazy and get as many sorceries in the graveyard as possible. The first step of the combo is to play The Great Aurora. You can add extra mana to your pool so that you have a ton to work with post aurora. If you have 13 lands you can play aurora for 9 then tap the extra 4 to use as floating mana after it resolves. After you draw around 25 cards and play 12 or so lands, play Rise from the Tides and Part the Waterveil. If you have enough mana you can awaken the time walk for an extra push of damage. Also a lot of the time you will draw two waterveil off of the aurora which makes it really easy to win.

Here are some tips for this crazy deck. You need an opening hand with lifegain and ramp. First, Jaddi Offshoot is amazing in this deck and Pulse of Murasa can get it back along with Evolving Wilds. Another tip is to try and get as much value from the aurora. Hold onto it for as long as possible, OR when it could severely hurt your opponent. It is important to play the great aurora even if you aren't ready to pull off the combo. Displacement Wave is a 4 of because in a lot of match ups you can board clear for 4 to 5 mana and it also kills tokens.

Just to confuse your opponent even more, the sideboard turns the win con into a mill strategy with Dreadwaters . Thin out your deck and hold on to this card, play the aurora and hopefully draw into a few Dreadwaters . Since your opponent just drew about half of his/her deck, two Dreadwaters could get the job done. Seasons Past also gets dreadwaters back easily since it's the only 4 drop in the deck. It also gets anything your opponent might've made you discard. Next, Hydrolash is a great way to stall in an aggro match up since it's almost like a life gain spell. This one might be worth mainboarding considering the current meta. This deck is very weak to Transgress the Mind and counterspells. Side in Negate against black or blue match ups but only counter transgress when you have an aurora or any win con cards in hand, otherwise save it for later.

This is just a janky casual deck that is somewhat viable for standard if you just want to goof around at fnm or with some friends.

Suggestions

Updates Add

I actually managed to pull of the combo with ease in this slower meta game. I ended up going 3-1 and I had a blast! I also was getting a lot of attention from nearby matches on how janky and awesome this deck is.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 2 Mythic Rares

7 - 1 Rares

9 - 4 Uncommons

16 - 8 Commons

Cards 60
Avg. CMC 4.09
Tokens Zombie 2/2 B
Folders standard thoughts, Good Decks to try out
Votes
Ignored suggestions
Shared with
Views