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The Wonderful thing about Triggers is... Yarok!

Commander / EDH* BUG (Sultai) Combo Goodstuff Multiplayer Value Engine

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The wonderful thing about triggers

Is triggers are wonderful things! Their tops are made out of creatures! Their bottoms are made out of Swings! They're bouncy, trouncy, flouncy, pouncy Fun, fun, fun, fun, fun! But the most wonderful thing about triggers is we get more than one!

Please Upvote and Comment if you like the list and Primer. I've only been playing for 2 years so please leave me feedback, insight, advice, helpful critiques and suggestions. Thanks for looking!

There are a few options for flicker decks in Commander with the most notable being Roon of the Hidden Realm . So why would we run Yarok over Roon? With Yarok we lose access to which contains some excellent tutors like Enlightened Tutor , Recruiter of the Guard , Idyllic Tutor , Congregation at Dawn and some amazing flicker, protection, card draw and removal like Path to Exile , Swords to Plowshares , Teferi's Protection , Ghostway , Eerie Interlude etc. These are some powerful cards in a deck that wants to abuse ETB effects so what are we gaining by moving into a Yarok build with access to ? We are gaining sooooooo much. As a long time Roon player I am very excited about building around this new Sultai Commander.

First, Yaruk has a value engine built directly into the commander with little effort needed on our part. While Roon required additional mana input to generate doubling ETB value, Yarok has it stapled right on its card. Anyone who has played a Roon deck knows it transforms into something else entirely when a Panharmonicon hits the table. Well Yarok generates this effect with no extra effort on our part. The value and power of this engine cannot be underestimated. Being in Black gives us access to the best tutors in the game and even more importantly we get to tutor using some powerful creatures (twice if our commander is out) with cards like Rune-Scarred Demon and Sidisi, Undead Vizier . Though we lose the speed of low CMC removal that offers we gain extreme value with powerful creatures which potentially destroy multiple targets as they enter. Think of the value Ravenous Chupacabra , Hostage Taker and Massacre Wurm offer.

But if we are going to take advantage of these higher CMC creatures we need to make sure we can ramp out of our minds to get there in time. Yarok helps with this too. Roon can ramp quite hard and has access to cards like Mirari's Wake but we can potentially abuse our ramp package more effectively with Yarok on board. Imagine abusing Wood Elves , Springbloom Druid , Farhaven Elf and Sylvan Ranger as we ramp to get our Mana Reflection running. The ceiling is quite high.

So what is this deck designed to do? It is first and foremost a ramp into value deck. It has a pretty fantastic mid to late game with a few combos and ways to close out games quickly when the time comes.

What it is not? It is not a cEDH or even top tier deck. Though you can certainly build this deck to loop many infinite combos or quick wins using things like Hermit Druid , Protean Hulk and Altar of the Brood this versions power level sits around a 7 out of 10.

So how does this deck run? What are the lines of play and what should I be tutoring for at different points of the game? Let's discuss...

Infinite Mana Combos:

These combos can be assembled through multiple tutors or by simply casting Tooth and Nail entwined.

  1. Deadeye Navigator + Peregrine Drake = Inifinite Mana
  2. Deadeye Navigator + Cloud of Faeries + Yarok, the Desecrated = Infinite Mana
  3. Deadeye Navigator + Palinchron = Infinite Mana
  4. Deadeye Navigator + Peregrine Drake + Guardian Project = Infinite Mana and Draw your Deck
  5. Deadeye Navigator + Palinchron + Guardian Project = Infinite Mana and Draw your Deck
  6. Deadeye Navigator + Cloud of Faeries + Yarok, the Desecrated + Guardian Project = Infinite Mana and Draw your Deck

Infinite Mana Payoffs:

  1. Finishers - If you mix any of the above combos with a Cloudstone Curio running you can bounce multiple targets on your board to replay them for additional value. This should potentially allow you to abuse your big ETB finishers like Craterhoof Behemoth , Avenger of Zendikar and God-Eternal Rhonas . Of course you could always add cards like Walking Ballista , Torment of Hailfire and Exsanguinate for the nasty kill too.
  2. Recursion - Using the Cloudstone Curio and Infinite Mana we can also bounce and replay our recursion value creatures like Eternal Witness and Archaeomancer to return powerful tutors, removal or finishers.
  3. Draw your Deck - With the above infinite mana combos alongside Guardian Project we also draw our entire deck if we continue to blink with Deadeye Navigator . Be careful doing this as it is not a "may" ability and unless you slot in Jace, Wielder of Mysteries or Laboratory Maniac you will kill yourself.
These are combinations of cards which can jump you ahead on board or offer maximum value when running together in a typical EDH game.
  1. Mikaeus, the Unhallowed offers incredible value when dropped alongside an established board in EDH as we all know but imagine the value we generate when we get to return ETB creatures to the battlefield off of his undying trigger.
  2. Lotus Cobra in conjunction with any of our ETB ramp creatures such as Wood Elves , Springbloom Druid and Farhaven Elf generate extra value, allowing us to move our game forward at a quick pace.
  3. Crop Rotation is gives us the ability to not ony fix our mana but acts as a tutor when needed to grab one of the common Urborg, Tomb of Yawgmoth + Cabal Coffers combo pieces to generate big manna.
  4. Tooth and Nail has many targets as noted in the infinite combo section. Additionally it allows us to close games out by grabbing the Craterhoof Behemoth + Avenger of Zendikar duo which can usually knock one or two opponents out of the game quickly.

Please be careful when dropping your Gilded Drake if your commander is running. It will place two drake triggers on the stack and when you exchange it with one opponent the second trigger will resolve. If you have picked two creatures from the same opponent then you should be fine but if you pick two different opponent's creatures you will end up exchanging the drake with one opponent and the second trigger will resolve and the second opponent will end up with your drake. It is a political tool and should be used with caution if you don't understand the stack and triggers well.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

50 - 0 Rares

16 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Plant 0/1 G, Spirit 1/1 C
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