1:
Hogaak, Arisen Necropolis
is the newest addition to the deck, providing an ample threat to make up for the lackluster power of the rest of the creatures. He is extremely easy to cast, since we spam out creatures to convoke.
2:
Thought Scour
lets us fill the yard and trigger dredge, letting us pull off some cool stuff to be discussed later.
3:
Opt
is the backup cantrip for when we need to dig for something specific, and the extra draw lets us dredge at instant speed during the opponent’s turn.
4:
Collective Brutality
does everything that a normal discard spell could do, except we can also kill creatures. This is the backup discard outlet.
5:
Lingering Souls
a threat in our hand and yard, which OWN essentially just decreases the mana cost of. Since we need to be able to do ***t with our yard, this is a vital inclusion in the deck. Furthermore, this essentially lets us use mana to cast hogaak, since we pay two for two spirits, and then tap those spirits to convoke.
5:
Fatal Push
/
Dismember
are some of the best removal spells in modern, getting rid of the stuff that
Darkblast
can’t touch.
7:
Darkblast
is good for for those pesky human decks, and the dredge means we can probably use it more than once in a turn.
8:
Bloodghast
the go-to beater, which is the easiest to grab back after OWN. If you have 3-4 of them in hand with OWN, they essentially turn into dredge’s version of the
Burning-Tree Emissary
chain.
9:
Prized Amalgam
is a decent card, which comes back if we trigger
Bloodghast
or hogaak.
10:
Stinkweed Imp
/
Golgari Thug
are the main dredgers, which help with the synergies and combos as well as stocking the yard with threats. Also, stinkweed imp has the same power/toughness and flying that
Storm Crow
has, and that can’t be a coincidence.