A simple deck where I use some of my most expensive cards to make fungal tribal competent in a commander game. The weakest aspect of this deck is how slow the spore counters are. There's also no a lot of creatures that make spore counters. So there's a lot of proliferation to help with that. There's also the Ozolith and Nesting Grounds to be able to move things around. Note: Moving counters counts as first removing, then adding, so any of the counter boosters (doubling season, coiling oracle) count towards that. Funguses are pretty weak, so Thelon helps with that, but you know what else helps? Vigor. The deck has many ways to make lots of saprolings, but I really wanted to focus on Fungus, so there's no a lot of saproling pay off. The Mycon is fantastic for converting saprolings into sweet, sweet mana, but there are probably better mana sinks for that situation. There's Whirlwind to deal with 1 round of flyers, so that's probably something that could be adjusted.

If you have Sporoloth Ancient Utopia Mycon, Conspiracy and Thelon out, you can pretty comfortably start to work an engine where you're sacrificing saprolings to make mana to exile cards to boost saprolings, etc. If you get the saproling-lizard with devour 2 out, you can possibly get enough saprolings out each turn to fuel your other sac engines.

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94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

46 - 0 Rares

25 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Copy Clone, Insect 1/1 G, Morph 2/2 C, Saproling 1/1 G
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