Lilbrudder says... #2
Intuition followed by Yawgmoth's Will is insane. With enough ramp it is a guaranteed win with either the engine or future sight combo. Regrowth and noxious revival are pretty nice if you want one specific piece. I also liked going for 3 different wheels and cracking LED in response to casting inruition to immediately cast the wheel afterwards. It is a difficult card to navigate at times, but its well worth the trouble in the right builds.
February 1, 2017 2:41 p.m.
I'm testing it out for mine but it's still a pretty new deck for me and it has a few secrets left for me. that wheel line is hilarious though. may include it just for that!
February 1, 2017 2:56 p.m.
Megalomania says... #4
Intuition is one of my favorite cards in my Oona deck. I haven't been able to use it as much here but I like the ideas you guys are pointing out.
I'm curious about Lilbrudder's suggestion. How exactly does Kiora's Follower + Engine + SDT draw my entire library? Can I untap the Top in response to the draw then tap it again to draw itself?
February 1, 2017 4:25 p.m.
Lilbrudder says... #5
Correct you will draw a card and top from the top of your library. When you recast top engine untaps follower and the rock/dork needed to cast Top. Its a very efficient combo.
February 1, 2017 5:32 p.m.
Megalomania says... #6
Very interesting. I like the way that the Engine works as an alternative to Helm of Awakening in the Future Sight combo while having it's own combo with the Top and Kiora's Follower.
JMCraig's comment on the deck trying too many things with the DD Storm win cons is still something I am mulling over though.
Now for the harder part -making cuts. Lol. I'll need two slots. I'm going to try baby Jace and Kiora's follower. Any suggestions? I'm looking at Time Spiral as a possible cut for one
I am loving the discussions and suggestions. Please keep them coming.
February 1, 2017 6:49 p.m.
I'd keep Spiral. It's a fantastic Storm enabler with natural Leo synergy. Best wheel after Twister.
I'd cut Street Wraith, bc he's not needed for DDay piles if you have Probe, Yawg and LED. Ive seen it run in budget DDay decks bc it can make piles work without LED< but you dont need it otherwise. and it's just plain jank on its own.
my other cut would be either Wild Growth or Elves of Deep Shadow, since you dont need more ramp in your off colors. getting the turn 2 leo isnt a very crucial line in a lot of games, and when it is, you can always get there with Birds/Moxen. Autumns Veil, Arcane denial, and Careful study all could work too.
And i'd still test out Tendrils > Aetherflux while youre at it!
February 1, 2017 7:06 p.m.
Lilbrudder says... #8
Yeah there is a natural synergy between those two combos. Honestly I would cut demonic consultation. I also agree on street wraith
February 1, 2017 7:38 p.m. Edited.
Megalomania says... #9
Why cut Demonic Consultation? It seems like a very efficient way to win.
I have also been thinking of cutting Street Wraith. Being new to using DD, what is the ideal number of DD piles to have in a deck? I have found the Predict, Lab Maniac, GP, Unearth, Street Wraith pile to be quite effective.
February 1, 2017 9:48 p.m.
Ive got a little write up on my list Doomsday Leovold. Predict is old hat, wraith is for people who dont have diamond, but youure on the right path. Gush/Frantic search is the new one. usually either free or very cheap, not counting the opener, and you can modify it easily to get around stuff like countermagic and no GY/Yawg. best part is, no bad cards like predict! have a look!
February 1, 2017 10:13 p.m.
Lilbrudder says... #11
It is but consultation is probably not something you cast except with labman in play. The risk to value ratio is much lower outside FC decks with using consultation as a tutor, and you expressed concern about going in too many directions. You have DD and Future sight/engine/top. Thats two distinct win conditions. Do you need a second Labman win condition with limited utility on its own?
February 1, 2017 10:15 p.m.
My deck doesnt run Future Sight or Engine. Im all in on DDay>Labman. This may be a mistake, but iplay enough counter and control stuff that i usually have no problem establishing control then forcing a win through (esp after Mind Twisting the table!)
If i wanted a second one, it wouldnt be Lab Man based tho, since he could still be exiled somehow to shut me down. I'd prob add dramatic scepter, Druid, or even some Engine thing over Consultation/Pact.
February 1, 2017 10:23 p.m.
I think you can add Flooded Grove, Sunken Ruins, Twilight Mire and Reflecting Poolsafely to the deck without any afterthoughts.
You might consider playing Woodland Cemetery, Drowned Catacomb, Hinterland Harbor since you are playing the full set of Duals and Fetchlands. You might even think about Snow-Covered Forest, Snow-Covered Island and Snow-Covered Swamp to add Tainted Pact to the deck.
Otherwise, nice deck!
February 15, 2017 7:24 p.m.
Man! Now this is a tight list. Well put together sir! I saw that you were looking for Mana fixing for the list, and if I may be so bold to make some suggested cuts/ additions. Carpet of Flowers is substantially better in a 2 color deck list. There's just not enough islands for you to have it main deck. Have you checked out Burgeoning ? Its absolutely rediculous card advantage/ ramp. So honestly the only substantial suggestions I could make for this sweet looking list would be:-1 Carpet of Flowers +1 Burgeoning-1 Insist +1 Storm Cauldron-1 Nature's Lore +1Horn of Greed
This should allow you to adjust your manabase to allow for a more diversified and less island intensive list, while also allowing you to have a substantial leg up on card advantage and Mana as well in a multiplayer setting. Also if you can get a hold of it and find a place for it, Lotus Cobra with those 3 cards is busted. Cheers, and a +1 from me!! Thanks for your suggestions on my nekusar list :)
February 15, 2017 7:28 p.m.
That makes it even worse :) thanks for pointing that out. Sorry I just worked a 12 hour shift , little loopy. So unless your playing against a monoblue or 2 color blue deck your not going to get the kind of Mana fixing needed.
February 15, 2017 7:49 p.m.
Megalomania says... #18
QKey, The problem I have with filter lands and Reflecting Pool is that they don't produce colored mana if you play them on the first turn. I want and need to get the most out of the first two turns because I often try to go for the win between turns 3 to 5.
The check lands might work though. Considering the importance of getting 2 Islands to my win con, how many of them do you think I can lose in favor of the check lands?
mcavian, Fortunately, my meta has a couple of guys who play blue making it an awesome ramp card. I can probably take Carpet of Flowers out for something like Three Visits though.
Burgeoning is nice and it was in the deck along with Exploration but I really don't run enough lands to really take advantage of it consistently.
Your suggestions are more for a slower control-ish type of gameplay which I like. Unfortunately, my meta has a good mix of aggro and control who are all conspiring to take me out ASAP. This has forces me to go balls to the walls every single game.
I appreciate the suggestions guys. I might not be able to include all of them but they will certainly be considered in future "recalibrations" of the deck.
February 16, 2017 1:15 a.m.
Daedalus19876 says... #19
You said you needed some help with your mana base but honestly, you have something pretty close to a completely optimized tri-color landbase. If you only need the color very briefly, you might get away with Tendo Ice Bridge and Aether Hub. Exotic Orchard and Reflecting Pool can give you the heavy multi-color requirements you need (but are terrible on T1). I've also seen Tarnished Citadel used in these extremely fast and high-devotion decks.
If you could open some non-land slots, you might ameliorate the issue. Since you desperately need the triple black for Doomsday, you could add Prismatic Omen, Coalition Relic, or Bog Initiate.
On another topic, I might cut the remaining basic lands in your deck and add a Hermit Druid combo package, since you have so few basics anyway.
Hope that's helpful! :)
February 16, 2017 3:13 p.m.
Megalomania says... #20
I'm not so sure about the other cards for the same reasons you gave but Tarnished Citadel just might work.
Hermit Druid is interesting. I have seen a lot of players use it but making it stick on the board long enough to be useful looks quite hard, if not impossible, in a multiplayer game. Have you ever tried it?
February 16, 2017 6:37 p.m.
Daedalus19876 says... #21
Megalomania: I've never built Leovold, but I've played him in other decks. In the end, I find that if I can bait a removal/counterspell with a 2-mana spell he's served his purpose. If he survives a turn cycle (not impossible if he comes down T1 or T2) you straight-up win.
February 16, 2017 7:10 p.m.
Lilbrudder says... #22
The problem with Hermit Druid is he needs alot of other cards to work. Most those cards are useless (i.e Fatestitcher; Narcomoeba) on thier own, unlike doomsday, which has mostly useful cards in its piles (i.e Gitaxian Probe; Yawgmoth's Will).
To include both combos would dilute the deck since there is little synergy between the two. HD wouldnt be bad if you went bare bones with it and used him primarily as bait. With Memory's Journey and Deep Analysis you can form a mini dd pile of Gitaxian Probe, Dark Ritual, and Yawgmoth's Will. Just mill your deck, flashback journey, and then analysis in the graveyard you can draw into ritual and then cast yawgwin to win the game off your rocks, rituals, and labman.
At the end of the day though your better off building more around engine than anything else. Its takes almost no dead card slots to have approximately 7-8 overlapping and easy to assemble combos that win the game consistently on turns 3-4.
February 16, 2017 8:04 p.m. Edited.
First off, I think you gave me cancer. As for actual advice... Volrath's Dungeon could work. Other than that no real ideas
February 16, 2017 10:03 p.m.
Megalomania says... #24
Entrei, i'm not sure I get the cancer joke. Same goes with Volrath's Dungeon. Lol
February 17, 2017 6:21 a.m.
Not sure whether mentioned previously, have you considered 'Transmute' creatures such as Netherborn Phalanx for tutoring, as they have dual usage? Very nice deck, but sadly too costly for me :(
JMCraig says... #1
Tide is a fantastic card, and worth a look. it singlehandedly justifies Scroll in my opinion. Kior'as follower seems really interesting too. I may try to find a slot.
I'm currently most curious about Intuition though. the usual line is Regrow, Noxious and your target card getting you access to any card in the deck and any card in the GY (assuming you're given regrow). BUT there is plenty of room for techy GY interactions here, and gaining access to 3 fresh cards could be very solid. with Regrow/Nox/Yawg in hand, it's basically a tutor 3, get 2/3 of them. Any of you guys try it out?
February 1, 2017 2:30 p.m.