This deck is intended for Legacy Tribal Wars; a casual MTGO format in which at least a third of your deck must be creatures that share a single creature type. It uses roughly the same banned list as Legacy and there are no sideboards.
You can find all of my Tribal Wars decks here.I'm on a very tight budget so the cheaper the better; anything above 1 MTGO ticket per card is too much unless it would have a big impact as a singleton in the deck and/or it would be useful in several of my decks.Thanks for checking out my deck and I greatly appreciate suggestions and +1s.
The plan here is...well, the exact same as every other aggressive Sliver deck ever made: take as many Slivers as possible, wad them all up into a big ball and throw them at the opponent's face as quickly and as hard as possible.
Plated Sliver
- It's only half a lord but at half the cost it's still a great deal.
Metallic Mimic - It doesn't buff creatures that are already in play and is a terrible top-deck if the game last beyond the first few turns but its benefits aren't lost if it gets removed and, most importantly, 20 lords is more lords than 16 lords.
Galerider Sliver
- It's a 1-drop and that alone is enough to justify its inclusion but the fact that flying is in an incredibly powerful ability to give to all of my creatures is also quite nice.
Sidewinder Sliver
- Again, all it needs to be is a 1-drop Sliver, but flanking is also pretty great to punch through blockers in the creature mirrors. Plus, it has the hidden advantage that flanking seems to be an ability that people misunderstand or forget how it works all the time; I've had opponents attempt to regenerate a
Blight Mamba
against it, double block and not realise it triggers for each blocking creature, not know that multiple instances of flanking stack, etc.
Talon Sliver
- First strike is another way of helping the Slivers push past blockers as it makes multi-blocking a much less viable option for the opponent. Plus, for the few decks that are even more aggressive than mine, it helps on the defensive too.
Crystalline Sliver - The nature of Slivers means that having a creature removed in the middle of combat can be a
complete blow-out but there are no more worries about that with a
Crystalline Sliver; it's basically
the reason the be playing
in a Sliver deck.
Virulent Sliver
- This is mostly just a
Metallic Sliver
for curve-filling purposes but I guess the poison ability could very occasionally be useful against heavy life-gain decks.
Swords to Plowshares - There isn't a lot of room for non-Slivers in the deck - doubly so for non-creatures with
Ancient Ziggurat
being such a big part of the mana-base - but Swords is quite the card; such efficient removal is useful in a myriad of situations for removing blockers, disrupting creature combos, blowing out double blocks, killing opposing tribal lords and the like.
Striking Sliver
/
Heart Sliver - I don't think my land-base is robust enough to reliably support a 4th colour but, man, these two really make me want to add it anyway.
Selfless Spirit - It may not actually be a Sliver but the biggest threat to the hive is board sweepers, which this could help alleviate.
If you're all about terrifying and destructive aliens, check out dem Eldrazi:
Legacy Lame_Duck
SCORE: 16 |
25 COMMENTS |
3392 VIEWS
| IN 10 FOLDERS
Or for more Bant tribal aggro, have some Humans:
Modern Lame_Duck
SCORE: 15 |
10 COMMENTS |
2346 VIEWS
| IN 10 FOLDERS