Blizzicane says... #2
Are you have any mana problems? because 3 color normally runs 24 lands and manawelf is not always their when you want it. I run 24 to be safe but I want to hear how you fair with 22. (Then again my AVG. CMC is a bit higher than yours.)
October 21, 2013 8:52 p.m.
HappehNinja says... #3
Wouldn't that make the deck's tribal half unbalanced? Also, four Prophet of Kruphix is outrageous, since it would constantly pop out and having an extra one on hand isn't necessarily beneficial. Same could happen with having four Sphinx's Revelation , although I could understand three. More isn't always better. AEtherling is kind of an alternative win condition. Having two is fine, because I can cast him more comfortably.
Thanks for the input though. Inputs are always appreciated.
October 21, 2013 9:04 p.m.
HappehNinja says... #4
Resonance I currently DO have mana problems every once in a while, but that is mostly because I don't have my three Temple of Mystery yet. It is the only card that I'm missing from the deck and is currently replaced by basic lands. I've been considering running a 23rd for some time now, though.
I'm also thinking of including two Jace, Architect of Thought OR two to three Voice of Resurgence , but I'm currently broke so that has to wait.
October 21, 2013 10:04 p.m.
Not what I expected looking at just the colors alone, but if it had some success for you, then you earn a +1 from me just for making an effective deck.
November 16, 2013 8:32 a.m.
On a minor note: if you really want that T1 blue drop, you might throw in another Island in place of a slightly-less-desired color for that clutch-win-con; and also if you want to rely on blue-based counterspell mechanics.
November 16, 2013 8:36 a.m.
HappehNinja says... #8
Aye, thanks mate. I was thinking on removing a forest to throw in another island for some time now (besides considering an additional land). I'll modify it.
Quite a shame that Cavern of Souls is no longer standard, but that doesn't mean that tribal decks don't stand a chance. After noticing the capabilities of Manaweft Sliver along with another turn one sliver (in my case Galerider Sliver ) I was stunned. I Immediately thought of making it Bant having Ready / Willing and Sphinx Revelation in mind. After theros brought Gods Willing , my deck got insane. Not to mention Prophet of Kruphix and Dissolve .
November 16, 2013 1:23 p.m.
gotmilk at me says... #9
Nice deck +100 from me. Don't think there is much to say about... But could you possibly look at my deck and give any suggestions to me?
November 17, 2013 5:23 a.m.
I feel that the Megantic Sliver deserves a space over AEtherling . She buffs all slivers on the board making everything a higher threat rather than one solid card having to tap mana to buff and they cost the same? Just a thought.
November 27, 2013 6:24 a.m.
Swagrid has a point: If you're playing slivers, Megantic has more of a place in the deck. By the time you get to 6 mana, you oughta have double-islands, and AEtherling really is its own win-con is just about any deck, but Megantic should be an easier play with only a single forest-plus, and have a greater effect on your entire board.
I try not to run double-mana cards at all in 3-color decks, just because if the mana doesn't fall right, you can stall out.
November 27, 2013 9:27 a.m.
HappehNinja says... #12
Thanks for the recommendation. Megantic Sliver is a great sliver card, and when it comes down to the battlefield, it becomes an immediate threat. I really like it, I do, but when I used to run it I usually had to tap-out or pay enough mana to leave myself exposed. Now that we have Gods Willing running around, that doesn't seem to be too much of a problem, but it's still a risk.
AEtherling is on the mainboard because it's great against control and because it's like an "insurance" card. For the time being, I'll replace Simic Charm with Megantic Sliver on the sideboard. I may mainboard him depending on what Theros brings on the second installment.
On a side note, did I mention that this deck can easily beat a blue devotion deck?
November 28, 2013 8:43 a.m.
Tapping out for Megantic is no different than tapping out for AEtherling; they're the same CMC (6), and equally vulnerable until your next turn, unless you're casting AEtherling with seven mana on the board, saving one for an emergency exile/return between the drop and your next turn, which would require three blues, and that would be quite the lucky scenario at that point, unless you also happen to have a Manaweft Sliver out too. Point being: Aetherling is a good play, if all the right cards are out at just the right time. I know it's hard to take AEtherling out of any deck, but you are playing a tribal theme that doesn't include shapeshifters.
Megantic seems less demanding, and also immediately pumps all fellow active slivers out of range of Lightning Strike and Anger of the Gods .
November 28, 2013 9:14 a.m.
HappehNinja says... #14
That is a good point. Only problem is that where I'm playing, control's at it's finest (of course, with aggressive Boros or RDW every now and then). I don't usually have problems casting AEtherling since, like you pointed out, I have Manaweft Sliver most of the time, but I totally understand where you're getting. Megantic Sliver is way easier to cast (even without Manaweft) and has higher synergy with all the other slivers on the field (like any other tribal deck should function), but unlike AEtherling he is more vulnerable to black removal and other miscellaneous of removal (Detention Sphere for instance.
However, if I would be paired with non-control, then I would DEFINITELY play him instead of AEtherling . He stays on the sideboard for the moment. Thanks again for pointing him out, though.
November 28, 2013 9:27 a.m.
I've seen Megantic Sliver completely change games in favour of the player that dropped it.
Just to throw Door of Destinies into the mix, I'm of sound mind that this is also a game changer, drop this turn four, then drop two Galerider Sliver s and a Predatory Sliver on turn five. That's +4/+4. Then turn 6 drop Megantic Sliver that's a total of +8/+8.
Who is going to want a minimum of 4 9/9 and above slivers attacking them.
Realistically this start to happen turn 2 instead of 4 with the Manaweft Sliver doing it's bullshit.
Just a thought though.
November 28, 2013 9:33 a.m.
I've just realise that they would be 9/9 flyers hahaha. I just love slivers.
November 28, 2013 9:37 a.m.
Door of Destinies is sooooo ridonkulous. It truly does make tribal decks OP. Swagrid raises a good point. If you can get a DoD, those Megantics are even more nuts. All I can suggest is sub them in for the AEtherlings and play test half a dozen rounds and see what makes a bigger impact. It's free and easy to do on this website.
November 28, 2013 9:56 a.m.
HappehNinja says... #18
Door of Destinies is too slow, and by the time I throw it in I'll probably have most of my slivers on the field... I guess it would be good if the deck was more creature based and if it ran Garruk, Caller of Beasts . You guys are pointing out good strategies for your average tribal deck, but they don't fit in well with the mechanics of my deck.
Even though the deck IS a tribal deck, it was also build to control my opponents (at a certain degree). It's based on building up slivers, and then Go for the Throat (pun). I'm proud to have cooked such a good home-brew like this. Again, thanks for the suggestions. They're all appreciated.
November 28, 2013 1:21 p.m.
contractedhippy says... #19
A point I'd like to make here, you can land door turn 3 :l So realistically man you get it out before you have even a fraction of your slivers our :l Just a thought. +1 from me
December 17, 2013 11:24 p.m.
contractedhippy says... #20
Because with the mana sliver every sliver you play can be concidered a extra land drop/ mana dork
December 17, 2013 11:25 p.m.
HappehNinja says... #21
I'll take Door of Destinies for a spin and provide details on how it ran later.
December 27, 2013 10:27 a.m.
iceteademon says... #22
Glad to see how far this deck has come!
I came bringing a whole suite of ideas for you to try - it turns out Reid Duke played a deck similar in style to yours, minus the sliver focus: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=60941 Some of the most notable things - extra Sphinx's Revelation seems to fit, Plasm Capture looks a nice feature, and Primeval Bounty is a really fitting win-condition under your deck structure that might go in for one of your AEtherling ...
I'd love to see you take this to a high-level tournament like a PTQ, it'd be the roguest thing on the block! Only needs a little bit more work to get there I think: a few Elvish Mystic or Sylvan Caryatid for when you don't draw Manaweft Sliver would definitely be a good idea, and your sideboard could use some improvement - primarily you need resources for mono-blue devotion (which I see you already have), mono-black devotion (this is trickier...) and azorius control, also some blanket aggro solutions and something for midrangey decks. I've no doubt you've put some thought into the sideboard you currently have but some explanation to back it up would help!
December 29, 2013 4:07 a.m.
HappehNinja says... #23
Thanks for the input.
I haven't thought about an extra Sphinx's Revelation . I think the deck doesn't need another one, but it certainly wouldn't hurt to add one more copy. As in for Plasm Capture , I've initially had it on the sideboard, and it's a really good card for a deck such as this one. However, I found myself usually hoarding them when playing against aggro, and control decks quickly caught up to it (when I "skipped" my turn, they immediately knew I had it on my hand and then they skipped their turn as well). I had Primeval Bounty in mind for quite some time and I'll probably make the investment. About AEtherling ... you have no idea. He stays.
I would LOVE to participate on tournaments and FNMs more often, but my studies are in the way most of the times. Though, I'll probably become more active next year. I could play additional mana rampers, but drawing those (specifically) later in the game would result in dead draws. I can make due playing semi-aggressively or semi-control if they won't show up.
I will provide details about my sideboard later in the description area.
December 29, 2013 8:14 a.m.
ChrisHansonBiomancin says... #24
Cool brew, definitely a unique take on Slivers. I've always thought that you do need significant card advantage in a Sliver deck, and since your creature count isn't high enough to support Garruk, Caller of Beasts , you should probably add more Sphinx or Jace, Architect of Thought . Having more card advantage could help you avoid topdeck wars against decks with lots of removal, like the one you experienced against Dimir.
Also, you might consider replacing some of the hard counters and/or Gods Willing with Simic Charm since it can hit stuff on the board (which is nice since you'll be playing Slivers early on) while also being a cheap "counterspell" for your opponent's kill spells.
Finally, I kind of like the Megantic Sliver idea as well. Aetherling is a tough cut but I'd be tempted to do 1 and 1 main since Megantic will actually be better in many matchups where Supreme Verdict isn't a factor, but Aetherling is the obvious tool of choice against control.
January 1, 2014 9:07 a.m.
HappehNinja says... #25
Thanks for sharing your input.
Yeah, I'll definitively get Jace, Architect of Thought once he gets near ten dollars a pop (otherwise, I'll just buy the Duel Deck). I'm still pondering about the additional Sphinx's Revelation .
I used to run Simic Charm , but I quickly stop running it since I found myself short because of its BG mana requirement. The most common situation was that early in the game I had two choices: either I played a sliver and fell short for the charm, or I save up for the charm and give a clear signal to my opponent that I have it on my hand.
I have Megantic Sliver on the sideboard in case I play against more aggresive opponents. It's great to see my burn-slinging adversaries Distress when I render them useless.
Matsi883 says... #1
I'd play more of the control angle. I'd run 3x AEtherling , 4 Prophet of Kruphix , 3 Predatory Sliver , and 3 Galerider Sliver . I'd also take out 3 Gods Willing /Ready and put in 2 more Sphinx's Revelation and a Detention Sphere
October 21, 2013 8:35 p.m.