Think Fast! Bombs for Free

Commander / EDH* ameuser

SCORE: 29 | 116 COMMENTS | 7403 VIEWS | IN 6 FOLDERS


ameuser says... #1

I have High Market in there as a sac outlet to save my creatures because everybody dumps all their Swords to Plowshares and Path to Exile s on my big indestructible dudes haha. But that's the only reason ya

August 24, 2012 2:48 p.m.

dehart68 says... #2

i like it

August 27, 2012 11:28 p.m.

Wabbbit says... #3

This deck I get :P. +1.

August 29, 2012 8:07 p.m.

Epochalyptik says... #4

The deck seems kind of fragile in terms of its overdependence on Omniscience . You can cheat a green creature or two out, but all your other high-cost spells are going to be very slow to play if Omniscience gets disrupted or can't even be found. You have very little mana ramp, so in the event that such disruption is successful, you can't really compete with tempo decks.

The deck also seems very vulnerable to sweepers.

September 2, 2012 11:34 p.m.

ameuser says... #5

I can see how that would be a consideration. That's why I have Sneak Attack , Elvish Piper , Quicksilver Amulet , Show and Tell , Dramatic Entrance , Deathrender , Pattern of Rebirth , Defense of the Heart , Intet, the Dreamer sometimes, Lurking Predators , Natural Order , Tooth and Nail , and Mosswort Bridge to back me up in that case. I have many powerful creatures and many tutors to find them :-). I only get Omniscience out when I can--most times I actually don't get Omniscience , and sometimes it gets blown up. There are just so many ways for creatures to enter the battlefield though that usually the control player spends all his/her Mana Drain s, Pact of Negation s, and Force of Will s, Swords to Plowshares s, and Path to Exile s on me and ends up losing, ultimately. And that's fine that they're willing to sacrifice their chance to win the game so I don't win :-)

If I fail to mana ramp adequately, I generally try to equalize by either blowing up permanents of tempo/control players with big green guys or just putting out more important threats. But yes, occasionally the deck gets started a little slow but most times it's quite fast.

Have you playtested the deck? Also I'm looking for a more powerful creature than It That Betrays and Kaervek the Merciless , and maybe Intet, the Dreamer ... :(

September 3, 2012 12:23 a.m.

Epochalyptik says... #6

Playtesting is easier suggested than done; when you're dealing with a deck as varied as this, it's hard for someone who hasn't played with/against it before or helped build it to really know how to properly use it.

I still think the strategy leaves you open to sweepers. You don't seem to have any combos in the deck and it's all dependent upon combat damage. Since you don't have control or ramp, a consistent combo-control deck will ruin your day before you can get solid board presence let alone attack for lethal.

Even some of your alternate methods of cheating creatures out are kind of expensive when you consider that you have to spend between 4-9 mana on them and then find the creature to put into play. It seems like you're putting a lot of faith in your ability to cheat things out and neglecting to ramp or focus on other facets of the deck.

September 3, 2012 12:37 a.m.

ameuser says... #7

I understand about the playtesting--it is important to know/understand how the deck works/plays haha.

I've played against Merieke Ri Berit , Azami, Lady of Scrolls , The Mimeoplasm , Damia, Sage of Stone , Riku of Two Reflections , and Animar, Soul of Elements , and a control Maelstrom Wanderer deck, probably more. My friends play very competitive decks. My creatures routinely are exiled, countered, sweeped, bounced, etc haha. The thing is that if any of my creatures etb, usually they destroy permanents somehow, which I assume is how the deck works fairly well against control--they're the decks I have to target with all my annihilator attacks/permanent destruction first to cripple their mana base, then deal with other decks after.

I also usually have plenty of creatures in my hand so I don't necessarily need to tutor for them every time.

The deck doesn't usually need much mana, tho ramping is fun when it happens :-)

September 3, 2012 3:26 a.m.

ameuser says... #8

BUt te deck does have weaknesses: I can't necessarily handle a 3-on-1 by myself and it's not the most consistent deck in the world. I like playing multiplayer most so it might be a little vulnerable in 1v1 as well.

September 3, 2012 3:30 a.m.

ameuser says... #9

I also have comparatively less draw power in this deck than I could and probably should have.

September 3, 2012 7:25 a.m.

Long_Con says... #10

Maybe you need a Niv-Mizzet, Dracogenius ! :)

September 3, 2012 8:45 a.m.

What do you think of card:Colfenor's Urn? I was debating but it into my Reaper King Tantrum deck. Otherwise great deck, looks pretty fun. +1'd

September 3, 2012 10:14 a.m.

Long_Con says... #12

I have card:Colfenor's Urn in Royal Jelly (which I put together after seeing this deck). I previously had it in Flexing the Stout Arm. I think it has a lot of potential, but I have rarely ever used it! I do think that a nice third-turn-Urn left to sit will eventually be awesome, but it's a slow card, and hard to judge when it doesn't always do something.

September 3, 2012 12:23 p.m.

ameuser says... #13

So I think card:Colfenor's Urn is not only too slow, but one artifact destruction spell exiles a bunch of creatures before they come back to play :-(. Sadly.

Also, @Epochalyptik: Magister Sphinx really shortens the game for a lot of the control players I play against. Pretty much one connected swing later and they've lost, most times. Sometimes, tho, the other players try to rescue the combo player and I run into a little trouble, but all the other decks do is basically play Kingmaker

September 3, 2012 3:41 p.m.

ameuser says... #14

I would like to know what cards should be cut in order to introduce more control and/or draw into the deck though, without taking away from the strengths of the deck...

September 4, 2012 12:06 p.m.

Lightstorm says... #15

What about Sensei's Diving Top, Sylvan Library, Mirri's Guile? Academy Rector creates insane protection to you from walking creatures and is very handy to find Omniscience. What about Idyllic Tutor?

September 7, 2012 6:13 a.m.

ameuser says... #16

card:Sensei's Divining Top and Idyllic Tutor are already in the deck. Sylvan Library and Academy Rector I don't have yet but will be going in the deck once I acquire them. card:Mirri's Guile just takes up a valuable card slot (I already would have top, rack, and library to fiddle with my topdeck)

September 7, 2012 11:12 a.m.

ameuser says... #17

Yeah Rector and library are the main cards I'm looking for right now haha. You're right on the money :-)

September 7, 2012 11:27 a.m.

your deck is nuts...turn 12, and i have Avacyn, progenitus, Ulamog, Yosei, Sheoldred, Vorinclex, both Maelstrom creatures, and Gisela. It's nuts. Downright nuts. +1, I'd give it more, but my votes are limited to the one.

September 13, 2012 9:02 p.m.

Long_Con says... #19

Karador, Ghost Chieftain + Karmic Guide was an awesome combo that kept on giving in my wife's Scion of the Ur-Dragon reanimator deck. You just don't pay her echo cost and she goes back to the graveyard next upkeep to fetch another friend!

September 13, 2012 9:11 p.m.

ameuser says... #20

Yep, the deck is designed to give the combo/control player the option to use most of his/her valuable resources to at least try to control me early, or just lose due to overwhelming board state in the first four turns or so :-). Nothing against combo/control, I just have to try to take them out before they get rolling or else I definitely lose haha.

September 14, 2012 3:34 p.m.

ameuser says... #21

Also my favorite use of Karmic Guide is to Sneak Attack in a Yosei, the Morning Star , ideally with Greater Good in play, then sacrifice it to tap out a player for a turn and draw cards, and then Sneak Attack in a Karmic Guide to recur yosei, then sac yosei again, then sneak in an Eternal Witness to put yosei in again to sc him...you get the idea--zero untapped permanents with no untap step for the next five turns haha.

September 14, 2012 3:38 p.m.

alexsmith21 says... #22

I read your description and I completely understand how it feels to be the "1" on the other side of a hateful haha. Since this has become almost the norm in my playgroup, I've found cards like No Mercy , Dissipation Field and Propaganda slow token and aggro decks. With 5 colors, you should run Collective Restraint to keep players from being too aggro against you. I've also found that running something like Leyline of Sanctity helps stop some players.

Awesome deck though. +1. Hope some of these help

September 18, 2012 12:16 a.m.

ameuser says... #23

Thanks for the suggestions! I didn't really explain HOW they hated--most of the people I play with also have really strong decks. The hate I'm referring to is the t2 Strip Mine followed by the Erase on my Sneak Attack followed by the Krosan Grip on my Sol Ring followed by Path to Exile on my Sakura-Tribe Elder in response to my casting Pattern of Rebirth , all by all three other players, all by t6 haha. So I try to make my deck even better than that haha

So I'm not usually worried about creatures attacking me.

September 18, 2012 1:53 a.m.

alexsmith21 says... #24

Ah i see haha that does make for some problems then. Maybe add some counter spells then for some protection? It would take away some spots for other cards but if its such a problem it might be worth some consideration.

September 18, 2012 2:24 a.m.

ameuser says... #25

Usually killing the combo/control player before t5 is effective, or if not then just arbitrarily choosing one of the haters and Elvish Piper ing in a Magister Sphinx or Terastodon to bone them for the game haha.

The sad thing is that this deck works extremely well because it does hit so hard so fast, and putting in counter magic would dilute the power of the deck. I wish it made sense for this deck tho!! If you checked out the deck I'm working on right now, you'll find it pretty heavy into just messing everybody up including me haha. Like not a group hug deck but a group "f*** you!" deck.

September 18, 2012 3:07 a.m.

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