Iron Myr
,
Silver Myr
, and Palladium Myr for mana ramp.
Voltaic Key is useful for untapping Myr Galvanizer, Myr Turbine, or Palladium Myr.
Myr Galvanizer because how is untapping all the other myr not useful? Also gives all other myr +1/+1.
Lodestone Myr
can be easily pumped up while waiting for one of the combos.
Banefire if I have a lot/infinite mana.
Galvanic Blast and Mizzium Mortars add a bit of burn/protection while working for a combo.
Pyrite Spellbomb to draw a card or deal 2 damage.
Faithless Looting is cheap card draw to help get what's needed.
Combos
Main Win Con: Myr Battlesphere
+
Myr Turbine
.
Once both are in play, use Turbine to get another Battlesphere. If Voltaic Key is out, use it to untap Turbine and get another Battlesphere (or myr tokens, if more are needed).
- Mountain, Voltaic Key
- Mountain,
Iron Myr
- Mountain, Palladium Myr
- Mountain, any mana myr, Myr Turbine
- Myr Battlesphere, use Turbine to play another Battlesphere, untap Turbine with Voltaic Key, use Turbine again for a third Battlesphere
Secondary Win Con (Infinite Mana): 2 Myr Galvanizer + producing at least 2 mana with myr + Banefire
The potential for this combo is the main reason for having Banefire. Note that Turbine can be used to search for a Galvanizer.
- Mountain
- Mountain, a mana myr
- Mountain, Palladium Myr
- Two Myr Galvanizers
- Banefire for infinite damage
I'm always open to questions, suggestions, and criticisms! I know this deck is vulnerable to disruption, so if you have any budget-friendly suggestions, let me know!