With the current standard being as straightforward as it is, I decided a control deck would be the best way to go. If their deck really relies on that Geist of Saint Traft, Unburial Rites, or turn 4 Thragtusk, then having a counter ready can be devastating. In short, I want to have an answer for just about anything my opponent could throw at me.
I'm looking to build this a little bit after Dragon's Maze comes out.
The Deck
Azorius Charm - This is either an instant speed card draw if I am not getting what I need, or it bounces a threat. I rarely if ever use the lifelink option, but you never know.
Cyclonic Rift - Dual functionality is always a good thing. This either functions as a selective (albeit expensive) board wipe, or it bounces their turn 2 threat and fucks up their curve. Setting a naya aggro deck back a turn can be a death sentence at times.
Dissipate/Essence Scatter - Counter that Thragtusk before it hits. The 3 CMC of Dissipate curves well with today's turn 3 or 4 Thragtusk.
Negate - These are in their for a bit of light disruption. If you can set them back a turn by countering their Farseek, it is worth it. This also helps against other control decks.
Syncopate - Possibly my favorite counter spell of all time. The problem is it depends entirely on mana, so this will be sided out in decks with too much ramp. However, I find that with 25 land and 3 Farseek of my own, I can typically outpay my opponents.
Thragtusk - I don't think I really need to explain what makes this a good creature, so I will just say why he is strong in this deck. He recovers from board wipes, and his lifegain helps supplement what I have lost from early aggression. I will also happily trade with their thragtuski, as odds are I have a board wipe on the way anyway.
Supreme Verdict - I want the board as empty as possible. And this is the best board wipe in standard.
Garruk, Primal Hunter - Running 4 Garruks is not a decision I made lightly. The reason is that I always want to see him, in games, and a lot of the time, I will kill him as soon as he comes out for the draw. Especially if I can be confident that I will draw into another one. He also helps me get a creature on the board right away after I wipe it, and immediate board advantage is extremely good.
The Sideboard
Dispel - To be swapped with 4 Essence Scatter when facing another control deck. Counter their counter.
Oblivion Ring - Non creature permanents can be a much bigger threat than creatures. Comes in when facing superfriends, or something similar.
Planar Cleansing - Comes in at the same time as Oblivion Ring. Or if I feel I need more board wiping power in a certian matchup.
Detention Sphere - Run this over Oblivion Ring if they don't run Detention Sphere. Run Oblivion Ring instead if they do.
Feedback and +1s always appreciated.